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creation of wario
Transcript of creation of wario
Super Mario Bros was preceded by the 1983 arcade platformer, Mario Bros. Designed by Miyamoto and Game Boy-creator, AND INTRODUCING Mario's brother Luigi.
The naughty version of Mario – Wario – first appeared as a nemesis in the Game Boy title, Super Mario Land 2 The staff team aimed for a "change of pace Rather than having Mario fight for the benefit of someone else
wario became popular that he started having his own games
wario was givin a brother just ike mario's lugi
warios final stage
creation of mario
mario was created to help young children with orientation memory and strategic planning skills
the idea to flip the "M" seen on Mario's cap to create a "W" received extremely enthusiastic support by the rest of the staff.
Wario went on to become the game's main antagonist by taking over Mario's castle
Wario's name blends Mario with the Japanese adjective 'warui' meaning evil.
Wario's relationship to Mario was inspired by the American comic book characters Popeye and Bluto. Bluto is physically well-built, motivated by self-interests, and more cunning than his counterpart, Popeye.
Since 1995, the voice of Mario has been provided by American voice actor Charles Martinet. He also voices Wario and Luigi.
wario is best known as the opposite of mario and his arch rivial