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Gr11 Social and Ethical Issues

Learning about social and ethical issues

Nathalie Alberts

on 17 January 2012

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Transcript of Gr11 Social and Ethical Issues

First Problem: http://xkcd.com/657 Mrs Alberts St Conrads College and Thank you to what if Avatar was a
a textbook?
or creating a CGI and animations set for a Michael Jackson Show was a subject?
what if we were asked to....
write a learning maths game for Gr3's?
make a movie? create a website for our dog / cat / hamster?
build a cellphone? go to SpaceCamp?

learn? they
it a
try they push at boundaries The brain is
ready to learn
by filling in blanks But what is it like to be a learner today? conscious thought the brain
at three levels
of thinking making lists
recalling facts
assigning values a simulation or a formal system where choices and rules are important allows you to practice patterns and permutations of patterns "Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. In other words, with games, learning is the drug." - Raph Koster, A Theory of Fun "Boredom is the brain casting about for new information. It is the feeling you get when there are no new patterns to absorb." Factortris http://bit.ly/9uhSJF Question that game designers ask themselves ...
- Dr. James Gee "How do I get somebody to learn something that is long and difficult and takes a lot of commitment, but get them to learn it well?" "the best instruction hovers at the boundary of a student's competence" - Andy diSessa, Cognitive Scientist -Rath Koster, A Theory of Fun COMPUTERS HAVE CHANGED EVERYTHING:
Information instantly available
Online Shopping, Financial Transactions, Social Websites
Entertainment, CGI, Gaming Integrating learning, technology and fun in the classroom
Learning Games
Interactive Smartboards
The Internet

We are living in the INFORMATION Age http://www.flickr.com/photos/kkseema/2042946052 http://www.flickr.com/photos/seandreilinger/959010447 they
over http://www.flickr.com/photos/wwworks/3039389897 they seek patterns GAME Learning is not Linear. Third Problem: - Raph Koster, A Theory of Fun Last Problem: Second Problem: Balance the act of
a problem fun careers of the future.... the digital divide access to the internet (Broadband) the Have's the Have not's access to computers / technology where
do we want
our brains to be? why do we learn? On linear learning paths,
students often get stuck
because of
one concept. autopilot reflexes
running "scripts" learning is a delicate balance between
and frustration sorting and packaging associative
"common sense" Revelation Technology is making "content" irrelevant. It's what you're able to do with the content that's important. Revelation #2: Industrial Age vs INFORMATION Age
is fun what is a ? PLAY what is ? illustrations by
Mat Moore IS Wii PLay? there are
descriptions children learn a remarkable amount before
they ever enter
formalized education "entrancing absorption" http://www.flickr.com/photos/seandreilinger/2187892869/sizes/o/ play involves a relaxed pace
freedom to explore (pre) Revelation - Revolution Do we take the "fun"
out of learning? This is what happens... So ... what can
we do? http://www.kwarp.com/portfolio/grammarninja.html Grammar Ninja Vocab Sushi http://www.vocabsushi.com/ Office Automation Computers provide solutions Virtual Office Mobile Office Decentralisation of Labour Peacemaker What about the Real World?? Immune Attack of national and international
importance Shift the "exploration"
to the students. Weather Maria H Andersen http://www.flickr.com/photos/cmduke/3035453343/ http://www.flickr.com/photos/smiles_for_you/409382195/ from the time
we are very young ... Surely, we can
take advantage of
this? though it may require us to stretch our minds a little Unfortunately, most
formal education focuses on
surface-level learning Bloom's
Taxonomy (also boring) boring http://www.flickr.com/photos/zen/241745451/ some games provide practice Final thoughts ... Let's put play and fun back in education.
Maria H. Andersen
Illustrations by Mat Moore
garlicandcoffee@gmail.com NO CHILD WORKERS UNDER THE AGE OF 9 YEARS
Children between the ages of 9 and 13 years to work no more than 9 HOURS per day
Children between the ages of 13 and 18 years to work no more than 12 HOURS per day
Children may not work at night
2 Hours compulsory education per day
Conditions IMPROVED drastically for children during the
( Due to serious exploitation and abuse.... )
Factory Act 1833 Jobs for kids?
Coalmining - to squeeze into small spaces
Textile and Milling Industries - small enough to fit in tight spaces between machinary
Anywhere where children could be exploited cheaply, because they were not big enough or old enough to complain..
Alexander Gray Delphi for fun?? http://www.uvm.edu/~cdisorda/blooms.html Fourth Problem: http://en.wikipedia.org/wiki/File:Internet_users_per_100_inhabitants_1997-2007_ITU.png http://www.indiana.edu/~aid/?q=projects are there solutions that don't mean big ?

give reconditioned computers to schools in rural communities?
provide human resources and skills to disadvantaged learners?
community service? $$$ current careers in computing ( database developers, software engineers, network analysts, computer support specialists ) alternative vehicle developer,
biometric identifications specialist,
data miner,
experimental petrologist,
robotics engineer,
space architect,
teleport specialist,
weather modification police,
wind farmer e-Commerce performing transactions via the internet, conducting business via the web

EFT / revolution in banking / cash-LESS society, Fraud :( OLD Brick and Mortar NEW Brick and Click we are still only human human and computer errors can cause loss of life, loss of income, bankrupcy about ethical and social issues in technology?? Put the fun back into learning How can games help a learner....
TO LEARN? TO DEVELOP A SOCIAL CONSCIENCE? Darfur is dying MUSIC... The Tone Matrix DANCE Afronova can technology really improve... ART Pixel Art TO BE BETTER AT MATHS, Science, IT? CoolMath.com Boom Blox ALICE Robotics A.I. http://www.dailymail.co.uk/sciencetech/article-450892/Scientist-unveils-doppelganger--robot-perfect-including-hair.html http://www.product-reviews.net/2007/09/14/meet-zeno-the-emotional-robot-by-hanson-robotics/ http://www.technovelgy.com/ct/Science-Fiction-News.asp?NewsNum=30 https://www.e-education.psu.edu/course_prog/course_info/meteo101 Health http://geooptics.com/twiki/tiki-index.php?page=ImpT0 http://psychboard.com/viewtopic.php?f=25&t=16 Military http://hubpages.com/hub/robotfuture Nathalie Alberts
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