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how metal gear solid 4 was brought to life
Transcript of how metal gear solid 4 was brought to life
Josh Keaton as Ocelot, Paul Eiding as Roy Campbell, Khary Payton as Drebin and Christopher Randolph as Otacon. Development began as soon as MGS3 was released and took a total of 4 years with over 200 people working on it. It cost an estimated $50,000,000. A lot of this would have been spent on wages, due to having such a large team working on the game for so long. A large portion of it would have also been spent on the game engine made specifically for MGS4 however as the engine was made my Kojima Productions they didn't have to pay to use it. Game was developed by Kojima Productions and the vast majority of the development took place in Kojima studios in Tokyo. Development began in 2004, when MGS3 was released. This is 2 years before the PS3 was released. The first steps in the development were concept art, character design and story writing. Once the PS3 was released and Kojima Productions knew what it was capable of they began 3D character and environment modeling, programming and motion capture. Autodesk softimage xsi was used for 3D modeling. XSI was used for characters and environments. A small amount of work was done outside of Tokyo. Teams of photographers went to Peru, Morocco and Prague to take pictures of environments to be used for textures and modeling. Animation was done using both motion capture and the XSI software, however the majority was done using motion capture. The motion capture was done at Kojima Studio's in Tokyo. Many actors and stunt men were used in the motion capture process. It was released with a 15 age rating in the UK and had a similar rating throughout the world. The game features a lot of violence but doesn't feature much gore, just basic blood effects. Swearing and sexual references were also kept to a minimum. I chose MGS4 because it is one of my all time favorite games, and part of my favorite game series. It offered a new beginning in game play style compared to older MGS titles, and in my opinion has one of the best single player modes in this console generation.