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Storyboarding Workshop at AIT

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by

Zsuzsanna Kovacs

on 4 May 2016

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Transcript of Storyboarding Workshop at AIT

Design Thinking
Storyboarding
Empathize. Draw. The design comic method.
Zsuzsa Kovács
User Experience Researcher, Prezi

“The Design Process specifies procedures which seek creative success through providing a client with innovative and unique design solutions to a defined project, done on rational grounds, through an agreed-upon process.” /David Kelley/
The Process
Define
Research
Ideate
Prototype
Choose
Implement
Learn
Personas
prepare questionnaire for interviews
conduct interviews with customers, or possible end users
summarize results, search for common patterns
look for patterns that are interesting for your product
create detailed personas, add real quotes
select max. 3 you want to focus on
User Stories
A user story is one or more sentences in the everyday or business language of the end user or user of a system that captures what a user does or needs to do as part of his or her job function.
"I as a user/Charlie, want to..."
Needed features can be derived from user stories.
Storyboard
Bibliography & Learn more
http://johnnyholland.org/2011/10/storyboarding-ux-part-1-an-introduction/
http://seedandsprout.com/s10_gd492/assets/2_storyboarding_Mann.pdf
http://domino.watson.ibm.com/cambridge/research.nsf/0/ebcd159a81a43e36852569200067d59e/$FILE/Techreport%202000.03.PDF
http://www.extrememediastudies.org/extreme_media/1_navigating/pdf/navigating_design_thinking.pdf
http://johnnyholland.org/2011/10/storyboarding-ux-part-3-storyboarding-as-a-workshop-activity/
I can't draw...
Exercise
Each team
Choose a world-wide problem
Choose a super-hero
Create a storyboard showing how your superhero solves the problem with its super power
Rules
50 minutes, then 5 mins presentation
Max. 12 storyboard steps
Emphasize how the problem effects your hero
Emphatize! Show the pain. Show happiness and relief.
Solve the problem.
1. Hero (your persona)
2. Problem (that you want to solve)
3. Software feature, tool (your product)
4. Solution, relief
Rules
Introduce your hero, keep him/her in focus.
Emphatize. Show emotions. Show how the problem effects your user (pain), and how your product solves it (happiness, relief).
Solve the problem. Do not consider feasibility at this point. Let your product shine.
But stay technology independent and high level. Do not design the feature: focus on what, not on how.
http://en.wikipedia.org/wiki/Design_thinking
http://en.wikipedia.org/wiki/Storyboarding
http://en.wikipedia.org/wiki/User_stories
http://en.wikipedia.org/wiki/Personas
Full transcript