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B.Sc. Game Development @ UTS
Transcript of B.Sc. Game Development @ UTS
Dr Chek Tien Tan
Computer Games: More Than Fun and Games
we live today.
Bachelor of Science in Games Development
UTS Course Code: C10229
enhanced work-ready expertise in games development
practical problem-solving skills based on leading-edge IT theory
communication skills (written, verbal, online and technical literacy)
awareness of principles of ethics and corporate governance
Graduates of B.Sc. in Games Development
professional-level membership of the
Australian Computer Society.
Mathematics and any two units of English.
HSC Mathematics Extension 1 and English Advanced are recommended.
School Leavers & Non-Current School Leavers
apply through Universities Admissions Centre (UAC) – www.uac.edu.au
Refer to www.uts.edu.au/international/prospective/studying/apply/
Students will gain
Students can take optional industrial training program,
1 additional year
Diploma in Information Technology Professional Practice (C20049),
4 x supporting subjects.
Condition for enrolment
secured suitable full-time employment (minimum of nine months).
In 2014, the average weekly salary for UTS: Engineering students on their first placement was $648 and $773 while on their second placement
Target students: who are interested in research, and achieved outstanding results in B.Sc. in Games Development.
Bachelor of Science (Honours) in Information Technology
This optional 1 year:
Provides research skills needed to create knowledge, a much harder and more rewarding task than simply using the knowledge created by other people. It prepares graduates for a leading role in industry-relevant research.
Introduction to Computer Graphics
Structure of games
Making games fun
Introduction to Computer Game Design
Skeleton & hierarchy
3D Computer Animation
Computer Graphics Rendering Techniques
Game Engine components
Introduction to Computer Game Programming
Programming for Special Effects
Game Design Studio 1 & 2
3D Computer Animation
Unity Technologies (Software Developer)
BioShock (2008), 2K Games, Inc. (Tech Programmer)
ioShock 2 (2010), 2K Games, Inc. (Tech Programmer)
L.A. Noire (2011), Rockstar Games, Inc. (Graphics Programmer)
L.A. Noire: The Complete Edition (2011), Rockstar Games, Inc. (Programmer)
Pop (2008), NNOOO (Programmer)
The Lord of the Rings: The Fellowship of the Ring (2001 Production Engineer)
The Lord of the Rings: The Return of the King (2003 Systems Admin)
The Matrix Reloaded (2003 Software Developer)
The Matrix Reloaded (2003, 3D Animator)
The Matrix (Academy Award for Best Special Effects, 2000, Programmer)
Avatar (2009 Senior Shader Writer - Academy Award for Best Special Effects 2010)
Star Trek (2009 Research and Development: ILM)
The Chronicles of Narnia: Prince Caspian (2008 Lighting Technical Director)
The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (2005) (Research and Development: ILM)
Australia (2008 Lighting Artist)
Australia (2008 Software Developer)
Happy Feet (2006 Environment Surfacing Technical Director, Software Technical Director)
Happy Feet (2006 Software Programmer)
Ice Age (2002 Production Programmer, Nominated for Academy for Best Animated Feature Film)
Hellboy 2: The Golden Army (2008 Digital Effects Supervisor)
Charlie and the Chocolate Factory (2005 CG Lighting Artist)
Die Another Day (2002 Visual Effects)
Ying Xiong (2002 Production Programmer)
Moulin Rouge! (2001 Production Engineer)
X-Men: The Last Stand (2006 Digital Effects Artist)
Prince of Persia: The Sands of Time (2010 Lead Effects Artist)
Terminator Salvation (2009 Visual Effects Artist)
Your own boss!
Film & Animation
Digital Effects Specialist
Player Experience Tools
by Chek Tien Tan, Andrew Johnston, Samuel Ferguson,
Kirrie Ballad, Dharani Perera-Schulz
by Jaime Andres Garcia Marin, Karla Felix Navarro, Yusuf Pisan, Chek Tien Tan
by Chek Tan, Tuck Leong, Songjia Shen
by Chek Tan, Florian Mueller, Rich Byrne, Simon Lui
by Natalie Harrold, Chek Tan & Daniel Rosser
Diploma of Information Technology (Games Development) @ TAFE NSW
48 credit points (cp) of credit recognized
18cp exemption from 3 core subjects
Introduction to Information Systems
30cp of general electives.
Digital and Interactive Games (***) @ TAFE NSW
Credit recognized on a case-by-case basis
“[Games are a] great family entertainment medium, far better than just sitting around staring at TV which is apparently more socially acceptable”
Male, 30, NSW Metro
“I have enjoyed playing multiplayer video games with my family. These have been good bonding experiences. I also play single player games together with my girlfriend and this has also been an experience we both enjoy.”
Male, 24, Melbourne
“I have enjoyed seeing the competition and challenge and excitement of winning with computer games, as well as the satisfaction of seeing one person teach another how to play a game, or use different strategies to win.”
Female, 62, Brisbane
Games Studio, Building 11, Level 6, Room 401
completed an Australian Year 12 qualification in the current year.
HSC exam results above the cut-off (http://cfsites1.uts.edu.au/find/atar/)
Non-Current School Leavers
completed Australian Qualifications Framework Diploma, or
equivalent Australian or overseas qualification at the required level
completed overseas qualifications equivalent to an Australian Year 12 qualification.
TAFE NSW articulation entry
Completed a Diploma of Information Technology (Games Development) at TAFE NSW
result of average Credit and above.
8 x Core IT Subjects
4 x Core Game Subjects
4 x Electives
4 x Core Game Subjects
4 x Electives
4 x Core Subjects
Change with the minimum of lost time;
You can also complete a block of specialised electives;
Full-time or Part-time;
Flexible so that you can fit study in with your work, family and financial commitments;
Subjects are offered day, evening and block study mode, web resources, summer enrolments;
Complete subjects while doing your internship.
Industry Partnering Unit liaises with employers
~300 students enrol each semester
Course Co-ordinator, B.Sc. Games Dev