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B.Sc. Game Development @ UTS

A broad overview of the Bachelor of Science in Game Development course offered at the University of Technology, Sydney
by

Chek Tien Tan

on 29 August 2015

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Transcript of B.Sc. Game Development @ UTS

Created by:
Dr Chek Tien Tan
Past...
Present...
Games?
Credits...
PLAY
Computer Games: More Than Fun and Games
Level 1
Course Overview
Level 2
Student Works
Level 3
Level x
???
( )
IT
1-1
Gaming
1-2
Significance
1-3
1-4
1-5
1-6
1-1
1-2
1-3
1-4
1-5
1-6
has changed
the way
we live today.
Transport
Military
Education
Healthcare
Communications
Transport
Computer Games!
http://space.angrybirds.com/
http://www.swotti.com/videogames/diablo-iii_67070.htm
http://forums.electronicarts.co.uk/fifa-10-pc/744250-fifa-10-pc-screenshots-analyse.html
http://gamesareevil.com/2009/09/super-street-fighter-iv-pack-announced-capcom/
http://www.geforce.com/
http://www.intel.com.au/content/www/au/en/processors/core/core-i7ee-processor.html
http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-titan
www.battle.net
http://en.wikipedia.org/wiki/Kinect
http://oculusvr.com
Entertainment
Serious
Technology
Gamification
Bachelor of Science in Games Development
UTS Course Code: C10229
Application
1-1
Structure
1-2
1-3
1-4
1-5
1-6
Industry
Honours
enhanced work-ready expertise in games development
practical problem-solving skills based on leading-edge IT theory
communication skills (written, verbal, online and technical literacy)
awareness of principles of ethics and corporate governance
eligible
Accreditation
Graduates of B.Sc. in Games Development



professional-level membership of the
Australian Computer Society.
Entry Requirements
Pre-requisites
Mathematics and any two units of English.

HSC Mathematics Extension 1 and English Advanced are recommended.
School Leavers & Non-Current School Leavers
apply through Universities Admissions Centre (UAC) – www.uac.edu.au

International Students
Refer to www.uts.edu.au/international/prospective/studying/apply/
Apply
Credit Recognition
http://www.handbook.uts.edu.au/courses/c10229.html
Students will gain
Game Subjects
http://www.handbook.uts.edu.au/courses/c20049.html
Students can take optional industrial training program,
1 additional year
Diploma in Information Technology Professional Practice (C20049),
4 x supporting subjects.
Condition for enrolment
secured suitable full-time employment (minimum of nine months).
In 2014, the average weekly salary for UTS: Engineering students on their first placement was $648 and $773 while on their second placement
http://www.handbook.uts.edu.au/courses/c09019.html
Target students: who are interested in research, and achieved outstanding results in B.Sc. in Games Development.
Bachelor of Science (Honours) in Information Technology
This optional 1 year:
Provides research skills needed to create knowledge, a much harder and more rewarding task than simply using the knowledge created by other people. It prepares graduates for a leading role in industry-relevant research.
https://marketplace.secondlife.com/p/iTeach-Rotation-Orbit/1373951
http://pippin.gimp.org/image_processing/chap_dir.html
http://www.opengl.org/
Transformations
Rasterization
Illumination models
Texture mapping
etc…
Introduction to Computer Graphics
http://digitalworlds.wordpress.com/2008/03/07/getting-started-with-game-maker/
Structure of games
Making games fun
Playtesting
etc…
Introduction to Computer Game Design
http://usa.autodesk.com/maya/
http://www.dbd.com.au/maya-features.htm
http://en.wikipedia.org/wiki/Kung_Fu_Panda_(video_game)
Animation principles
Skeleton & hierarchy
Character animation
Kinematics
etc…
3D Computer Animation
http://www.raytracegroundup.com
Ray tracing
Radiosity
Antialiasing
Shaders
etc…
Computer Graphics Rendering Techniques
Game Engine components
Collisions
Pathfinding
Steering
etc…
Introduction to Computer Game Programming
http://www.maximumpc.com/article/features/12_best_games_flexing_your_pcs_muscle
http://firsthour.net/first-hour-review/bioshock
http://www.guru3d.com/article/pixelview-geforce-fx-5900-xt-gl/9
Fog
Shadows
Motion blur
Reflections
etc...
Programming for Special Effects
http://en.wikipedia.org/wiki/Source_(game_engine)
http://en.wikipedia.org/wiki/Unity_engine
http://www.wisegaming.org/?p=173
Conceptualization
Prototyping
Alpha
Beta
Gold Master
etc...
Game Design Studio 1 & 2
3D Computer Animation
Game Design
Game Design
Game Programming
Game Design
http://en.wikipedia.org/wiki/BioShock_2
http://en.wikipedia.org/wiki/L.A._Noire
http://en.wikipedia.org/wiki/Pop_(video_game)
http://www.framestore-cfc.com/
http://www.wetafx.co.nz/
http://www.animallogic.com/
http://www.ilm.com/
Past
Student Credits
Unity Technologies (Software Developer)
BioShock (2008), 2K Games, Inc. (Tech Programmer)
ioShock 2 (2010), 2K Games, Inc. (Tech Programmer)
L.A. Noire (2011), Rockstar Games, Inc. (Graphics Programmer)
L.A. Noire: The Complete Edition (2011), Rockstar Games, Inc. (Programmer)
Pop (2008), NNOOO (Programmer)

The Lord of the Rings: The Fellowship of the Ring (2001 Production Engineer)
The Lord of the Rings: The Return of the King (2003 Systems Admin)
The Matrix Reloaded (2003 Software Developer)
The Matrix Reloaded (2003, 3D Animator)
The Matrix (Academy Award for Best Special Effects, 2000, Programmer)
Avatar (2009 Senior Shader Writer - Academy Award for Best Special Effects 2010)
Star Trek (2009 Research and Development: ILM)
The Chronicles of Narnia: Prince Caspian (2008 Lighting Technical Director)
The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (2005) (Research and Development: ILM)
Australia (2008 Lighting Artist)
Australia (2008 Software Developer)
Happy Feet (2006 Environment Surfacing Technical Director, Software Technical Director)
Happy Feet (2006 Software Programmer)
Ice Age (2002 Production Programmer, Nominated for Academy for Best Animated Feature Film)
Hellboy 2: The Golden Army (2008 Digital Effects Supervisor)
Charlie and the Chocolate Factory (2005 CG Lighting Artist)
Die Another Day (2002 Visual Effects)
Ying Xiong (2002 Production Programmer)
Moulin Rouge! (2001 Production Engineer)
X-Men: The Last Stand (2006 Digital Effects Artist)
Prince of Persia: The Sands of Time (2010 Lead Effects Artist)
Terminator Salvation (2009 Visual Effects Artist)
Career Options
Games
Programmer
Designer
Modeller/Animator
Producer
etc...
Your own boss!
Film & Animation
Modeller
Animator
Digital Effects Specialist
etc...
Level ?
Playful Research
Speak-Man
1-1
1-2
1-3
1-4
1-5
1-6
JoggAR
Step Kinection
Player Experience Tools
CopyMe
by Chek Tien Tan, Andrew Johnston, Samuel Ferguson,
Kirrie Ballad, Dharani Perera-Schulz
by Jaime Andres Garcia Marin, Karla Felix Navarro, Yusuf Pisan, Chek Tien Tan
by Chek Tan, Tuck Leong, Songjia Shen
by Chek Tan, Florian Mueller, Rich Byrne, Simon Lui
by Natalie Harrold, Chek Tan & Daniel Rosser
http://www.igea.net/2013/10/digital-australia-2014/
Diploma of Information Technology (Games Development) @ TAFE NSW
48 credit points (cp) of credit recognized
18cp exemption from 3 core subjects
Introduction to Information Systems
Programming Fundamentals
Application Programming
30cp of general electives.
Digital and Interactive Games (***) @ TAFE NSW
Credit recognized on a case-by-case basis
“[Games are a] great family entertainment medium, far better than just sitting around staring at TV which is apparently more socially acceptable”

Male, 30, NSW Metro
“I have enjoyed playing multiplayer video games with my family. These have been good bonding experiences. I also play single player games together with my girlfriend and this has also been an experience we both enjoy.”

Male, 24, Melbourne
“I have enjoyed seeing the competition and challenge and excitement of winning with computer games, as well as the satisfaction of seeing one person teach another how to play a game, or use different strategies to win.”

Female, 62, Brisbane
http://www.microsoft.com/games/fsinsider/
http://simcenter.duke.edu/3DiTeams.html
http://www.usatoday.com/tech/science/2008-02-08-wii-rehabilitation_N.htm
http://www.mcvideogame.com/
http://fold.it/
http://gamification.org/
http://nikeplus.nike.com
https://www.facebook.com/EPICWINapp
https://foursquare.com/
https://zombiesrungame.com
Game Engine
Physics
Graphics
AI
Networking
Sound
Input
Games Studio, Building 11, Level 6, Room 401
Direct Entry
School Leavers
completed an Australian Year 12 qualification in the current year.
HSC exam results above the cut-off (http://cfsites1.uts.edu.au/find/atar/)

Non-Current School Leavers
completed Australian Qualifications Framework Diploma, or
equivalent Australian or overseas qualification at the required level

International Students
completed overseas qualifications equivalent to an Australian Year 12 qualification.
TAFE
TAFE NSW articulation entry
Completed a Diploma of Information Technology (Games Development) at TAFE NSW
result of average Credit and above.
Year 1
8 x Core IT Subjects
Year 2
4 x Core Game Subjects
4 x Electives
Year 3
4 x Core Game Subjects
4 x Electives
1 Year
4 x Core Subjects
Change with the minimum of lost time;
You can also complete a block of specialised electives;
Full-time or Part-time;
Flexible so that you can fit study in with your work, family and financial commitments;
Subjects are offered day, evening and block study mode, web resources, summer enrolments;
Complete subjects while doing your internship.
Industry Partnering Unit liaises with employers
~300 students enrol each semester


Course Co-ordinator, B.Sc. Games Dev
Co-director
Senior Lecturer
Full transcript