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AFMLTA Games in the Languages Classroom
Transcript of AFMLTA Games in the Languages Classroom
have always been used to;
to deliver specific
test or evaluate
simulate a situation
What are games?
History of games
- different views
- game mechanics
- game components
Action and Movement games (Speaking/Listening/Reading)
What do teachers think about games?
67% use traditional and digital games
More than half use games more than once a week
81% feel students are more engaged when playing games
65% say games help develop problem solving skills
67% say games help students learn social skills like sharing
What makes a game?
Games in the Languages Classroom
Game Designer - Teacher
Game Designer - Student
Students love games, here's why they should develop games in your language class
promotes design and deep thinking
review and explain work to others
writing skills: explain, instruct
How can students build games?
Students, like teachers need to learn;
about the game mechanics
outcomes and goals
Parts of a game
How to design and build a game
Design your own
Where do I start?
Julie Sykes, James Gee
Gee "games are built on verbs, not nouns"..."that's what a game mechanic is, depending on the action you take"
Sykes "typically rule-bound with internal reward systems; may include imaginative /creative experiences coupled with problem solving"
Sit Down Games
Cards, board games etc
Game of Chance (sample)
snakes and ladders
More board game templates
by 1 or more
By playing games, students;
learn the rules of the game by "doing"
they learn games literacy for eg learn to "play" the game, problem solve and collaborate
learn from their "mistakes" and "failing"
are engaged (in a good game)
modify the game
Statistics show that
games help and improve
Want to make a
All teachers who have used games in the classroom have done this already. Who has used "Simon Says", "Hangman" and have "modified" the game?
Now it's your turn.
Education Consultant, Languages
Kahoot Survey http://bit.ly/KahootGBL
While waiting, please
load Kahoots on
Ken's contact details
High End Games
Quest Games - Magic Staff example
Think about why you may want to use games.
What do games provide?
What outcomes do I want the students to achieve?
How will a game deliver these?