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AFMLTA Games in the Languages Classroom

At this workshop, we will be discussing what games are, game mechanics and game development. Teachers will be also making basic language games to take back to their classes.
by

Ken Wong

on 3 August 2015

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Transcript of AFMLTA Games in the Languages Classroom

For teachers, games
have always been used to;
teach content
vary strategies
to deliver specific
outcomes
challenge students
test or evaluate
simulate a situation
What are games?
History of games
- origins
- development

Definition
- different views
- play
- game mechanics
- game components
Games (non-digital)
Action and Movement games (Speaking/Listening/Reading)
"Simon" says
language relay
ESP
Circumlocution Game
What do teachers think about games?
67% use traditional and digital games
More than half use games more than once a week
81% feel students are more engaged when playing games
65% say games help develop problem solving skills
67% say games help students learn social skills like sharing

What makes a game?
Games mechanics
IoP
Games in the Languages Classroom
http://www.weareteachers.com/blogs/post/2012/11/27/what-do-teachers-think-of-game-based-learning-
http://www.weareteachers.com/blogs/post/2012/11/26/debating-game-based-learning
http://www.weareteachers.com/blogs/post/2012/10/31/the-teacher-report-game-based-learning-vs.-traditional-classroom-game-play
Game Designer - Teacher
Game Designer - Student
Students love games, here's why they should develop games in your language class
encourages collaboration
promotes design and deep thinking
review and explain work to others
practice
writing skills: explain, instruct
How can students build games?
Students, like teachers need to learn;
about the game mechanics
game design
outcomes and goals
http://www.weareteachers.com/lessons-resources/details/design-your-own-math-boardgame
Parts of a game
How to design and build a game
http://www.instituteofplay.org/work/projects/q-design-packs/q-curriculum-design-pack/
"Mod"
Design your own
Where do I start?
Academic Research
Julie Sykes, James Gee
Gee "games are built on verbs, not nouns"..."that's what a game mechanic is, depending on the action you take"
Sykes "typically rule-bound with internal reward systems; may include imaginative /creative experiences coupled with problem solving"
Sit Down Games
(Reading/Writing/Listening)
Cards, board games etc
Game of Chance (sample)
snakes and ladders

More board game templates
https://www.google.com.au/search?q=Mod+Squad+image&espv=2&biw=1452&bih=843&tbm=isch&imgil=1CWHWqAOidh7qM%253A%253BJHbsteM4W6VxXM%253Bhttp%25253A%25252F%25252Fwww.imdb.com%25252Ftitle%25252Ftt0062589%25252F&source=iu&pf=m&fir=1CWHWqAOidh7qM%253A%252CJHbsteM4W6VxXM%252C_&usg=__GAPufQqXp48_XuaXvH6GDVM1Q_8%3D&ved=0CDQQyjc&ei=RjVxVbKLEorr8gXTsYOoDQ#tbm=isch&q=board+games+templates
Since ancient
times, games
have;
had rules
been played
by 1 or more
people
been for
pleasure
had objectives
and goals

By playing games, students;
learn the rules of the game by "doing"
they learn games literacy for eg learn to "play" the game, problem solve and collaborate
learn from their "mistakes" and "failing"
are engaged (in a good game)
modify the game

Senet 3100BC
Statistics show that
games help and improve
learning outcomes.
Want to make a
game?
All teachers who have used games in the classroom have done this already. Who has used "Simon Says", "Hangman" and have "modified" the game?
Now it's your turn.
Ken Wong
Education Consultant, Languages
AISNSW
kwong@aisnsw.edu.au
Kahoot Survey http://bit.ly/KahootGBL
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This Prezi
Ken's contact details
Digital Games
http://www.socrative.com/
https://getkahoot.com/
https://quizlet.com/latest
Basic
Template Games
Entry Level
High End Games
Video
Quest Games - Magic Staff example
Think about why you may want to use games.
What do games provide?
What outcomes do I want the students to achieve?
How will a game deliver these?

Games Documents
https://dl.dropboxusercontent.com/u/17478410/AFMLTA_GamesKW/Games_KenWong.pdf
Full transcript