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Transcript of Firestorm_TP4_TheStoneOfZurian
Zurian's seal was
An evil entity corrupted the planet, covering it in darkness.
Paul Vander Molen
Collecting resources can yield interesting and mysterious rewards.
After his defeat, his soul was banished into a stone for thousands of years...
THE DARK LORD ZURIAN
Until the seal was broken...
1) Build a base
2) Find Rotash
THE STONE OF ZURIAN
Explore the mysteries of the dark sector
LIFE & REWARD SYSTEM
THANK YOU FOR WATCHING!
find the source
becomes the focal point for one species' impending doom.
Brawny Muhki scales reinforce armor.
Red Ock shells increase building durability.
Black Urak claws enhance weapon damage.
Mindori Energy Source
defeat the infected
Controlled by Zurian
Physical contact spreads curse
Deploy units via Drop Ships
Construct a base.
Explore the environment.
Locate the Drakarsh.
Recruit & Deploy Units
Expand your territory.
Ages 13 and up
Fans of Sci-Fi genre
Real-Time Tactical players looking for an innovative story-driven experience
Fans of single-player games
Windows 7 & 8
Mac OS X
A Story-Driven Real-Time Tactical Game
Many unit variations
Special units require rare materials
Each unit type has strengths and weaknesses
Represent life counters for the player
When a unit is damaged, it loses one life counter
Life Runes are regenerated over time
A rare resource used for special abilities and advanced structures/units
Drop from powerful enemies
Construct buildings to expand your military presence
Use primitive technology
Inspired by Mass Effect and StarCraft games.
Destroying them weakens Zurian
Realism, Modern Science Fiction
Structures have sharp edges to silhouette resources spent from creatures.
Structure colors match their respective alignment.
Variant metals and dense, translucent fixtures with blue and red glows make structures feel futuristic.
Live neon critters are encased within lanterns along structures, forbearing the science in a new world.
The Stone of Zurian is an exciting new experience because it incorporates several mechanics that delve into the human desire to command. Players must rely on their own strategies to successfully overcome both enemy and environment, and must make meaningful choices every step of the way.
The "food-chain" system, where all resources come from mobile creatures, will keep players on their toes as they have to balance conflict with the enemy and with hostile creatures that yield precious resources. These two goals make combat in all aspects even more engaging and makes The Stone of Zurian unique.
Watch/listen to the sample below:
Why is it fun?
What makes this game unique?
Mindori Energy Source
Follows RTT/RTS genre conventions
Use keyboard & mouse to interact with user interface
Provides feedback to player in real time
Selected Units Panel
Unit and Building
Gives the player a feeling of mystery on an alien world by introducing an original soundtrack.
Familiar Earth-like desert biome
Corrupted dark jungle of sharp, jagged, black crystals
Represents the believable and fantastical
To represent player alignment, units have bright colored armor.
Florescent armor patterns that feel technical in a new era of unfamiliar science.
Commander wears full composite armor to symbolize high rank.
Illustrative feel with defining dark and light lines make them unique within the portrayed style.
Creatures are represented by dark, thick hides and overly large bone structures to give them an otherworldly feel.
Dark and warped design of the Drakarsh symbolizes corruption.
The implied goal of the art style is to bring the player to a new universe representing both futuristic science and nature themes. It is aimed to allow the player to feel awed.
OUR GAME, DEFINED:
Our game is a
single player RTS title (top-down camera perspective).
other units, the player controls a
character that has
is a member of the
whose mission is to vanquishing infected species (the Drakarsh) and
gain control of the planet
The player will establish a base of operations in the
with the purpose of exploring the
the infected enemy creatures within, and
their territory to cover the entire planet.
roles in the game.
role follows traditional RTS mechanics (base construction, recruit combat units, command units to attack enemy footholds and defend own base).
role incorporates Study, Hunting/Trapping, Scavenging and Upgrading mechanics (study creatures for identifying materials, hunt creatures to kill or trap them, scavenge the materials from those creatures, use those materials for upgrading your
The materials gained from
that are required for building
AND used for
upgrading character abilities
(think of the jellyfish egg being used to power weapons).
The creatures that live in the
are different from ones found in the
(remember the aquatic theme).
The flow of gameplay is as follows:
Player selects the mission; mission loads
starts out as a Level 1 unit
is briefed on specific objectives
establishes base (while the Enemy base is being constructed)
builds structures and recruits units (so does the Enemy)
commands units to explore/attack/defend (so does the Enemy)
defeats Enemy units, the
gains experience points that gradually unlock new special abilities
These special abilities are both
Once the primary objectives for that mission are completed, the mission ends and a cutscene/cinematic plays; if the player fails, a "Game Over & Try Again" screen shows; if the player succeeds, their end-game stats are displayed to see how many Enemy units they killed, how far they progressed (their Level at the time of completion), and a notification of "You unlocked Level X and Y Ability" is displayed.
Resource system is based on finding creatures that give materials.
Multiple types of materials that serve different functions.
Resource gain is not constant, but when a creature is found and captured/killed the gain is in bulk.
Creatures have varying strengths, weaknesses, and yield different amounts of different resources.