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Transcript of The goal
What is football
We need a starting point for fundamental transformation and that is to study the many different styles of football played and decide on the best way forward to achieve the goal
6. HOW DO WE FIX THE PROBLEMS
to become a world leader in the world game
How do we do this
we need a road map
to take us where we've never been before
the football road map...
style of play
type of players
Objective & Subjective facts
laws of football
purpose of football -
to score goals and prevent opposition scoring
Structure of football
Who has the ball
four main moments
Possession based OR Direct play
Results of 3 most successful teams indicate no direct play
Possession alone not the key
After the World Cup in 2006, we decided to concentrate more on ball possession and on initiating play. We set out to change our footballing culture and to move away from reactive play.
Joachim Low -German National Coach
Articulate the playing style
- defence as starting point
- attack as starting point
pro-active compliments other Australian traits
Dominate the game by controlling possession
Put opponent under pressure through long passes to strikers quickly and often
Patient build up
Aerial and physical power to create scoring opportunities
Break down compact defences
with individual skill and creative combination play
Effective possession means keeping possession should not become an aim in itself but that it should be a means of getting the ball and our players into goal scoring positions in a controlled manner. It should also lead to a higher number of successful entries into the attacking third, more shots on goal etc.
pro-active not reactive, possession-based not direct play, effective possession, creative combination play to break down defences, unpredictable individuals, quick counterattack, mental toughness, pro-active defending
National Playing Style Statement
A pro-active brand of football based on effective possession with cutting edge provided by creative individuals
Key components defensively are quick transition and intelligent collective pressing
Playing style underpinned by a strong "team mentality" capitalizing on Australia's traditional strengths
The formation to compliment the playing style
The Team Model
Objectives: Score Goals
Get ball and players into
How: Prevent opponent getting ball and players into goalscoring positions
The team model?
Outcome: Win matches
Objectives: score goals
prevent opponent scoring
How: Get ball and your players into
Prevent opponent getting ball and their players into goalscoring positions
BPO - BP BP
immediate transition into
quick forward passing
Quick forward movement
make field big
Structured build up
Controlled possession in
Organized and disorganized
into BPO positions
press ball carrier
Limit passing options
make field small
win ball back asap
deny time & space to build
limit ability to create scoring chances
Now to elaborate
- we can't just say "alright boys, I want
combination play - off you go"
Team Tasks, Player tasks, Player actions
Articulate what the team must do for
Key Principles to happen
Effective Possession. Structured Build Up
Get a back 4 player into middle third in controlled possession
1. GK act as extra player by supporting the ball
2. 3&4 split to make it hard for one opponent to cover
3. 2&5 push high and wide - not in line with 3&4
4. 6&8 start high to create more space for back 4
5. good ball speed to move opponents out of position
BP & BPO
All necessary themes are within the model so coach can use to guide the training program
pro-active, possession-based football maximising Australian strengths
in all 4 main moments
5. What's the problem?
Problems are easy to identify when based on clear principles
Which main moment? Which key principle?
The 5 W's
Who are the key players
controlled possession in mid third
not getting in good positions to create good passing options
#11 get wide and higher
#7 to split defence
#10 get behind defender
BP attacking in middle third
Where on the field
Key here for youth coaches is to establish the necessary patterns of behaviour etc in early stages of development
7. Player Actions
At it's most basic level, football is about player actions
What makes a player do what she does ?
PDE - Perception - Decision - Execution
Stimulus - you see or hear something
analysis - you analyse the situation
you do something
The coach is trying to influence
1. how the player
2. what football action the player
3. the quality of the football action the player
all governed by the brain
The main way we try to fix football problems is by Training
We've looked at how football should be played
The coach identifies football problems according to the playing style
The first step towards putting training into context is the FFA Building Blocks
We've looked at how football should be coached
The building blocks clarify:
What coaching football entails at each of the four developmental stages
What parts of the FFA Team model should be taught at each stage
8. How should we coach?
Holistic v Isolated
takes one skill out of game situation, repeatedly practices it until perfected. This is execution without perception or decision. Best for perfecting a skill fast, but not for learning how to apply them in a game. E.G. someone who can juggle 50,000 times but can't play.
an object hurtling towards someone's head at pace is reacted to differently by a football player as compared to someone else.
: practice that develops a player's skills and perception/decision-making skills in conjunction with each other.
The coach can facilitate this by designing training with game-specific resistance. For example:
number of opponents
number of teammates
size and position of goals/targets
size of space to work in
the objective of the exercise
these are all usually absent in isolated training
Let them play !
players learn by doing - don't stop play too often
Coaching Expertise Model
The coach uses the competencies required at training, on match day and in management to develop players and teams according to a clear vision and philosophy. The whole process supported by a broad football knowledge
As outlined in CEM - coaching expertise model - there are four components to the Training competency:
Most coaches can "put on some football practices". What sets the Professional coach apart is working in a specific context
General v Specific
A specific philosophy & vision
A specific playing style
A specific team model
Plan has two parts
Define: Define the football problem
Write the session objective
Controlled possession in mid 3rd
Players not in position to retain effective possession
building from back third
build from the back third to retain possession in mid third
players positioning wide to make field big, players getting in between and/or behind defenders to create uncertainty, 6 & 8 pushing higher
Most sessions have 3-4 parts
Design the session content
The session is being designed to achieve a stated session objective aimed at solving a football problem
The training should therefore replicate the actual football situation in which the problem occurred
Design - which component is next?
How can you tell if you have achieved your session objective?
When it is performed in a match
therefore, something at training needs to resemble the match so we can assess the success of our session.
a game that is as close to the match as possible and designed to allow the coach to see whether the players can independently apply what was learned in earlier parts of the session.
I've never seen a concert pianist warm up by running around a piano - (unknown author)
Rather than waste time on non-relevant exercises as a warm up, passing practices incorporate the general muscle groups and activities that are used in training, and can begin at a low intensity and build. So, what better way to warm up.
We need to provide a link between passing practices and game training
provide opposition, closer resemblance to game specific situations compared to passing practices, the opportunity to succeed more than in game training and training game, more repetition of situations requiring P & D
There are some basic positioning games designed to develop these and other required qualities in players