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Universal Design for Learning

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Randy Lewis

on 16 June 2010

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Transcript of Universal Design for Learning

UNIVERSAL DESIGN FOR LEARNING Principle 1 - Multiple Means of Representation Provide the same information for multiple senses (vision, hearing, touch) Giving information in a format that can be adjusted by the user (enlargement of text, amplification of sound) This assists not only those with sensory disabilities, but it helps many other students in the classroom A blueprint for creating flexible goals, methods, materials, and assessments that accomodate learner differences. Developed by the Center for Applied Special Technology (CAST) to mirror Universal Design principles found in architecture and product development. Calls for designs to meet the needs of as many people as possible at the outset rather that make modifications or accomodations after the building or product has been built. EXAMPLES Curb Cuts Closed Captioning Ramp at the entrance to a building Universally Designed Lessons, Units and Curricula provides: Give learners various ways of acquiring information and knowledge What might that look like in my classroom? Changing the size of text and images Closed Captioning Activating Prior Knowledge using graphic organizerss Speech to text or text to speech technologies Symbolic representation of ideas Highlighting key ideas in a diagram, graph, text or formula Principle 2 - Multiple Means of Action or Expression Give learners various options for demonstrating their learners Students can use different actions and media for showing their learning Individuals with motor disabilities, strategic and organizational disabilities and language barriers may need to demonstrate their learning in different ways What might this look like in my class? Using various media to communicate understanding like video, text, speech, drawings, physical manipulatives, multimedia, etc. Providing scaffolding to students as their move towards academic independence for a particular skill Model goal setting process for students Providing students with checklists, rubrics and project planning templates Principle 3 - Multiple Means of Engagement To tap into learners' interests, offer appropriate challenges and increase motivation Students need to be given options that increase individual choice and autonomy Students need to be given options that enhance relevance, value and authenticity Give students options that vary levels of challenge and support and that foster communication and collaboration What might this look like in my classroom? Alternative choices for permissible tools and scaffolds Vary activities so they are contextualized to students' lives and experiences Design activities so the outcomes are authentic and communicate to real audiences Provide tasks that allow for active participation, exploration, and experimentation More resources... http://www.cast.org/index.html http://www.udlcenter.org/
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