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Transcript of INNOVATION
Examples of Innovation
Thinking outside the box.
Pushing limits to make an impact.
Never settling on an accomplishment for too long.
A form of creativity.
Continuously challenging the way others think.
A catalyst to growth.
Coming up with new ways of maximizing current level of productivity.
Setting new trends.
Creating a competitive advantage.
Initiative to reduce childhood obesity
Kids like video games and music.
Kids need to get active to stay fit.
By: Dan Toth
"You can't just ask customers what they want and then try to give that to them. By the time you get it built, they'll want something new."
- Steve Jobs
Thanks for your time!
Invent the future, learn from the past.
1.The action or process of innovating.
2.A new method, idea, product, etc: "technological innovations".
Innovation at a glance....
Find financial support
Idea generation method
S - Substitute
C - Combine
A - Adapt
M - Modify
P - Put to other uses
E - Eliminate
R - Rearrange
What materials or resources can you substitute or swap to improve the product?
What other product or process could you use?
What rules could you substitute?
Can you use this product somewhere else, or as a substitute for something else?
What will happen if you change your feelings or attitude toward this product?
What would happen if you combined this product with another, to create something new?
What if you combined purposes or objectives?
What could you combine to maximize the uses of this product?
How could you combine talent and resources to create a new approach to this product?
"It's easy to come up with new ideas; the hard part is letting go of what worked for you two years ago, but will soon be out of date."
— Roger von Oech
Dance Dance Revolution Classroom Edition
DDR Classroom Edition is an interactive video game, also known as an “exergame,” that combines physical activity with energetic music and visuals. The game and associated hardware technology, which was developed by Performance Designed Products, enables up to 48 students to participate simultaneously, using wireless mat controllers that feature a smart card reader that tracks each student’s individual progress. While students move to the beat, teachers receive vital information about their students’ health including, steps, body mass index (BMI) and caloric burn rate.
How could you adapt or readjust this product to serve another purpose or use?
What else is the product like?
Who or what could you emulate to adapt this product?
What else is like your product?
What other context could you put your product into?
What other products or ideas could you use for inspiration?
How could you change the shape, look, or feel of your product?
What could you add to modify this product?
What could you emphasize or highlight to create more value?
What element of this product could you strengthen to create something new?
Put to other uses
Can you use this product somewhere else, perhaps in another industry?
Who else could use this product?
How would this product behave differently in another setting?
Could you recycle the waste from this product to make something new?
How could you streamline or simplify this product?
What features, parts, or rules could you eliminate?
What could you understate or tone down?
How could you make it smaller, faster, lighter, or more fun?
What would happen if you took away part of this product? What would you have in its place?
What would happen if you rearranged this process or sequenced things differently?
What if you try to do the exact opposite of what you're trying to do now?
What components could you substitute to change the order of this product?
What roles could you rearrange or swap?
How could you reorganize this product?
“Insanity is doing the same thing over and over again and expecting different results.”