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Interactive Environments

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Juan Carlos Tafur Mejia

on 21 November 2014

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Transcript of Interactive Environments

Juan Carlos Tafur Mejia
Concept Design and Visualization of an Interactive
3D virtual Foreign Language Learning Environment

Project Background
Concept Game Details:
Parents and kids registration screen
Game options selection screens:
Avatar customization and pet selection
Language, scenario, task and level selection
3D virtual environment scenarios:
Interactive village
Conclusion
In conclusion, 3D Role-playing games in learning a foreign language or any other educational approach using 3D virtual environments help identify the challenges and potential contributions for both teachers and students using this technology as a digital tool for learning. Also, this helps to identify a series of learning affordances such as facilitation of tasks that leads to enhanced knowledge, great opportunities for experiential learning, practical interactions with real virtual environments and improved active learner participation by having a strong sense of presence.
Q&A
Thank You
The use of 3D environments to enhance and deliver educational information offers a powerful resource for expanding our learning experiences. The main goal of this project is to create a
concept design and visualization of an interactive 3D virtual foreign language-learning environment.
Furthemore, the study investigates the conceptualization and benefits of merging interactive, immersive and multi-modal 3D environments in the process of learning a foreign language for kids of different ages.

Implementation
MA in Digital Arts & Sciences
University of Florida
Nov, 21, 2014

Introduction
Key Elements
it is much easier and feasible to have high-fidelity graphics, sounds and animations to make it possible to simulate many tangible aspects of a specific culture or scenario.
The creation of 3D virtual learning environments provides a better cost-effective means to achieve large-scale active learning or training.
3D learning environments have shown in a certain and unique way an innovation in the design of learning resources as an alternative to face-to-face interaction.
By this implementation, kids can have fun and, at the same time, can develop certain skills and knowledge on how to confront certain challenges in real-life providing the kid with a better sense of learning by doing than just simple memorization drills.
There are many companies and institutions around the world at different educational levels implementing this new digital tool into all kinds of educational approaches.
I-Fleg - French Virtual Learning Environment
Skoolbo - Virtual Learning Environments for Kids
JumpStart - Virtual Learning Environments for Kids
Second Life - Virtual Interactive Worlds
Campus Tours - Interactive Campus Maps
3D virtual environments allow students to select and visit or explore virtual locations leading to a more realistic learning experience as well as developing more creative skills and a better sense of achievement by completing specific tasks.
My Approach
Using cartoonist but realistic and fun places and avatar designs, I’m planning to be able to mimic this effect by providing the kid with a virtual immersion into the language.
The essential idea would be to find a fun way to meet new people with the same purpose, to learn a language. Through these interactions, the kid would be not just learning a new language, but meeting new people and having a virtual tour of realistic amazing places.
Floffy's 3D Interactive Village
Floffy's 3D Playground
Floffy's 3D Zoo
Floffy's 3D
Icecream House
Floffy's 3D
My House
Floffy's 3D
Interactive Room
Method
Online Research
Storyboard
Design
Promotional Game Concept Video
The concept is created based on the research of different online resources that are using the same technology and structure combined to produce the same result of creating a 3D learning environment to immerse kids in different scenarios to learn a foreign language by interaction with different objects. The research was done interacting with different scenarios in several online games such as:
SecondLife - http://www.secondlife.com
Skoolbo - http://www.skoolbo.com
Jumpstar - https://www.jumpstart.com
I-Fleg - http://talc.loria.fr/I-FLEG.html
Avatar Languages - http://www.avatarlanguages.com
Parents and kids registration screen
Game options selection screen 1
Game options selection screen 2
3D virtual environment-initial scenario to play
Register name/last name (Parent’s and child’s info)
Choose child’s username to play (kid’s username will be automatically attached with registered child’s name)
Choose kid’s nationality
Game instructions/FAQ/help
Next Page…

Select gender (Male/Female)
Customize avatar
Hair color
Eyes and mouth expression
Clothes (Top/bottom/shoes)
Select pet out of five different options.
Avatar and choices will be automatically saved for future references. If the player comes back, the avatar image will be shown on the main page to be clicked for easy access. The kid’s Avatar can be changed anytime during the game by clicking the avatar itself.
Aceptar Button

Avatar customization and pet selection
Language, scenario, task and level selection
Select language (Spanish/English/French/Portuguese)
Select scenario (playground/zoo/my-house/ice-cream shop)
Select task/challenge (find numbers/complete sentences/find items and organize them by color selection…etc)
Aceptar Button

Interactive village and different internal scenarios
Show on screen avatar image with your name/stars/awards/stars/ accomplished by previous successes
Show task/challenge description through words and images on screen
Show list of clues to follow and collect
Show directions to follow to find a specific clue
Show item’s name in specific language when clicked

During this phase, the main design of characters, environments, and all internal game items have been designed using Autodesk Maya 2014.

Furthermore, the implementation of layouts, images and textures have been designed using Adobe applications such as Illustrator CC and Photoshop CC, that will facilitate the process of any particular design or any particular interface in the creation of the whole game concepts.
The creation and development of the promotional video have been produced and animated using Premier Pro CC and After Effects CC.

The video shows the interaction on some parts of the game as well as the characters.
Analysis and Results
"The popularity of such shows as Dora the Explorer, which teaches Spanish, and Ni Hao Kai-lan, which teaches Mandarin Chinese, suggests that parents want to be more proactive in jump-starting foreign language education for their children," says Yani A. Peyton, a bilingual mother of twins and the director of Fun with Foreign Language in Bel Air, MD"
In many analysis made by different studies, virtual worlds have shown to solve many of the challenges faced by educational institutions.

“There’s a reason why over 700 educational institutions from all over the world are in Second Life today — the advantages of learning in immersive 3D environments are many. Learning in Second Life can cut your costs and help you reach and retain more students.
Study 1
Study 2
Now the question is:
which method will serve better for this purpose?
Part of the analysis, once the development process has been completed, the success of the project will be measured by the following components:
• Goals and objectives on each level of the game

• Input of each user after finishing a specific task/challenge or any of the levels

• Activities in the process of completing each task/challenge.

• Learner role of each user after every time the game is played

• Settings of the game on each screen
For further studies and more accurate results in using this new implemented system as I'm proposing, it is necessary to have in mind that just technology won't do the work. It is necessary to have in mind that the learning process through this method needs to be more structured than the traditional language learning environment, the sequence of things has to be more precise, users need to be completely immersed, and so on.
Scenario 1- Playground
Scenario 2 - Zoo
Scenario 3 - Icecream House
Scenario 4 - My House
3D Interactive Room
Promotional Game Video Concept
Acknowledgments
Committee Chair
Pr. Angelos Barmpoutis
Committee Member
Dr. Muhammet Demirbilek
Special Members and Thesis Supervisors
Diana Reichenbach
Seunghyuk Jang
John Reid Perkins-Buzo
Family Members
Jazmin Mejia Henao
Carlos A. Tafur Rendon
Dalia Lopez-Colon
Sary Tafur Suarez
Assistant Director
Phillip Klepacki
Full transcript