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Computer Games and Simulations
Transcript of Computer Games and Simulations
After the fall of the empire, trade routes were lost. Bandits run wild, looting any caravan found outside the protection of city walls. Now, it's time to start rebuilding. Aim: Build a system of trade routes, gather resources and defend yourself against bandits. Your Base Trade Center Resources are used to build towers, which defend these trade routes.
To constuct a tower, a player must be standing at it's 'physical' location. Players can remotely manage and upgrade towers however. The Player gathers resources by setting up trade routes between their home base and their trade centers. The further away the trade centre, the more resources are collected by the caravans. Trade Defence A location based, tower defence game Players define an initial home base. And can place a limited number of trade centers wherever they like. Towers can be damaged by bandit attacks.
Repairing a tower, however, is as simple as walking by it. Caravans are vulnerable to bandits, however. Bandits attack trade routes and steal resources. Utilizes GPS Location and Mapping technology. Trade Defence is a perversive game that uses local maps to create an overarching and personalized gamespace. It allows the player to interact with their surrounding area in a new and interesting way, encouraging the development of regular walking habits whilst still maintaining many of the traditional aspects of tower defence gaming. This game relates to the given text through ideas of lost civilisations and the re-mapping of areas which have been overrun by disorder and the wild. Game Concept by Ann Thresher http://1.bp.blogspot.com/_Q3w2wno7sIE/SqRJU_kHx7I/AAAAAAAAAS0/tUBfvTTP-cA/s400/watchtower-1.jpg http://i424.photobucket.com/albums/pp328/thrashing_mad2/Do_Timbuktu.gif http://historic-cities.huji.ac.il/italy/bologna/maps/braun_hogenberg_IV_49_b.jpg http://media.giantbomb.com/uploads/0/5684/317764-pic_forest_bandits_super.jpg