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Game Analysis

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by

Rido Ramadan

on 6 October 2014

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Transcript of Game Analysis

Introduction to Game Dev 101
Mari mengenal game lebih dalam
Platform
Geometry
Point of View
Platform game akan dimainkan
Dimensi dalam bermain game
Dari sisi mana pemain berinteraksi
Jenis gamer seperti apa yang menjadi target pasar
Target Audience
BRAINSTORM
ELEMENTS
Mental Model
Video Games
Genre
Cara bermain dan tipikal aksi yang ada
Bukan sekedar hasil engineering, bukan pula sekedar karya seni, melainkan keduanya (Adams, 2009)
Immersion
Engagement
Interactivity
Sense of Presence
Shaping the Experience
Customizability
Progress Blocker
Mastery
Gameplay
2D
2.5D
3D
First Person
Player berada pada posisi avatar
Posisi camera berada pada mata/kepala avatar
Dapat melihat anggota tubuh sendiri
Third Person
Player dapat melihat wujud avatar
Posisi camera berada di luar tubuh avatar
Overhead
Player berada pada posisi objek
Dapat melihat peta/dunia secara utuh
Hardcore Game
Membutuhkan dedikasi player untuk bermain
Kompleks dan sulit
Casual Game
5-minute play
Sederhana dan mudah dipahami
Monetization
Bagaimana strategi penjualan game
Free-to-Play
One-time Purchase
Subscription
Premium Game
Game didapat setelah terjadi transaksi pembelian game
Subscription-based Game
Game yang dapat dimainkan setelah membayar biaya langganan
Umumnya dilakukan pada online game
Free with Ad
Game gratis untuk dimainkan, tetapi dilengkapi dengan iklan-iklan
Freemium Game
Game yang dapat dimainkan dengan gratis, tetapi untuk membuka fitur-fitur yang terkunci perlu melakukan transaksi
Model trial-activation
Model In-App Purchases
# of Player
Jumlah player dalam game
Multiplayer
Partisipan game lebih dari 1 player
Single Player
Partisipan game hanya 1 player
Player Interaction
Single Player
Multiplayer Game
Mobile Game
Personal Computer Game
Console Game
Multiplatform Game
Action
Mengandalkan koordinasi mata dan tangan.
Adventure
Menitikberatkan pada eksplorasi
Role-Playing Game
Menitikberatkan pada perkembangan cerita dan karakter
Simulation
Game menyimulasikan suatu kegiatan di dunia nyata
Sports
Game menirukan olahraga di dunia nyata
Strategy
Game yang memerlukan kemampuan manajemen yang tinggi
Puzzle
Game puzzle menyediakan puzzle sulit untuk dipecahkan

Referensi
Adams, Ernest. 2010. Fundamentals of Game Design, 2nd ed. Berkeley: New Riders.
Fullerton, Tracy. 2008. Game Design Workshop - A Playcentric Approach to Creating Innovative Games, 2nd Ed., Burlington: Elsevier.
Tassi, Paul. "The Multiplayerfication of Single Player is Complete". 5 Jan 2012. http://www.forbes.com/sites/insertcoin/2012/05/01/the-multiplayerfication-of-single-player-is-complete/
Chmielarz, Adrian. "9 Amazing Things Unique to Games". 6 Mar 2013. http://www.ign.com/articles/2013/03/06/9-amazing-things-unique-to-video-games
LeJacqk, Yannick. "Something For Nothing: How The Videogame Industry Is Adapting To A 'Freemium' World". 15 Sep 2012. http://www.ibtimes.com/something-nothing-how-videogame-industry-adapting-freemium-world-789466
PC Mesh. "Subscription vs. F2P: An Ongoing Competition". 1 Sep 2013. http://www.pcmesh.com/subscription-vs-f2p-ongoing-competition/
Game Component
Source Code
Concepts
Arts
Game Engine
Music
Story
Producer
Project Manager
Programmer
Artist
(2D/3D)
Composer/
Sound Engineer
Game Designer
Quality Assurance
PR/Marketing
Executive
Publisher
Core Developer
Game Development Team
Full transcript