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The World of Game Development

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Vasileios Karavasilis

on 26 February 2016

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Transcript of The World of Game Development

The World of Game Development
What is Game Development?
Game Development is defined as the art, science and business of creating games.
Graphic Art
Sound
Soundtrack
SFX
Voice Acting
Programming
Game Design
What?
Why should I be interested in Game Development?
is this presentation wasting my time?
Game Development is Artistic!
Interactivity makes for a unique form of entertainment!
Game Development Advances Technology!
Game Development can make you rich!
Game Development is Fun!
Why?
How do I get into Game Development?
All the tools and resources you need to get started!
Resources
Tools

How?
Who else is involved with games?
Companies, communities, gamers and all around awesome people!
Game Press
You must contact press at least twice when developing a game. Once when you announce and once a few days before release.
Learn your Gamers
Almost 2 billion people worldwide play games in one form or another.
That is almost 1/3 of the entire human race!
Game Developer Communities
Greek Teams, Companies and Organizations
Who?
Where do I fall in the Indie-AAA spectrum?
Sellout or beggar?
Indie
Independent Game Developers create games in small teams without significant financial support of a video game publisher or other outside source.
AAA
AAA companies inside the video game industry are characterized by an outrageous budget and a cast of hundreds or even thousands of developers.
Where?
When was the first Video Game developed?
In 1950! Bertie the Brain was an arcade game of tic-tac-toe, built by Dr. Josef Kates for the Canadian National Exhibition
The '80s
The Golden Age of Arcades
The '00s
Setting Records
The '90s
The Home Console Revolution
The '70s
Out of the Labs and into the World
When?
also known as
The Box Office Gross Revenue for 2015 was...
$40 billion
The Video Game Industry Gross Revenue for 2015 was...
$115 billion
Worldwide Revenue of the
First Three Days
for the Top Grossing Media of 2015

Star Wars:
The Force Awakens
Call of Duty:
Black Ops III
$529 million
$550 million
Age
The average gamer is 30 years old.
There are more gamers
over the age of 50
than there are
under the age of 18!
Sex
52% of gamers
are male!
48% of gamers
are female!
The '10s
Everything Changes...
Pre-production
Production
Post-production
Bertie stands at an impressive 4 meters tall
Electronic Brain vs Human Brain
Oregon Trail
(1971)
Pong
(1972)
Space Invaders
(1978)
The first entry in the Edutainment genre!
Magnavox Odyssey
(1972)
Pac-Man
(1980)
Arcade feaver!
Nintendo Entertainment System
(1983)
Super Mario Bros
(1985)
Game Boy
(1989)
Doom
(1993)
EverQuest
(1999)
The Birth of FPS!
Nintendo 64
(1996)
Enter 64bit consoles!
The Sims
(2000)
WII
(2006)
The best selling PC game of all time! (16 million copies)
Playstation 2
(2000)
World of Warcraft
(2004)
Steam

Digital Distribution ushers a new age!
Greek Press
International Press
A presentation by
Vasileios Karavasilis

Events
#indiedev
#gamedev
#screenshotsaturday
Greek Facebook Groups
Unity 3D Ελληνική Κοινότητα
Η τέχνη του Game Development
Greek Game Developers
International Facebook Groups
Unity Developers
Game Development
Indie Game Developers
/r/GameDev
/r/IndieDev
The Internet!
Programming
Graphics
Project Management
Sound
Promotion
SDKs
Game Engines
A set of software development tools that allows the creation of applications for a particular development platform.
A software framework designed for the creation and development of video games.
APIs
A set of routines, protocols and tools for building software.
Presentations
Social Media Management
Screen Capturing/ Streaming
Video Editing
Team Communication
Task Management
Project Sharing/ Repositories
The Let's Play Phenomenon
The Indiepocalypse
VR
What does the future hold?
Royalty Free Sound
Royalty Free Art
Articles, Blogs and Design Theory
gamedev.stackexchange.com
sparkdev.blogspot.com
2D Assets
3D Assets
Game Jams
Meetups
A gathering of game developers for the purpose of planning, designing, and creating one or more games within a short span of time, usually ranging between 24 and 72 hours.
Pros
Cons
Pros
Cons
You are your own boss!
You may potentially make millions!
You always know the state of the games you are working on!
You will grow with your team!
Your voice matters!
You will starve!
You never know if you are on the right track!
If you survive the starvation the stress will get you!
You will have to do things you don't know how to do!
You have a steady job!
You will be surrounded by state of the art equipment and facilities!
You get compensated more than generously! (Up to $150K per annum)
You always have specific tasks to complete!
You only know about what you are making!
The workhours can get pretty insane! (between 60-80 hours a week)
No one cares about you!
You may have to do things you do not support!
Questions?
This presentation alongside links to all resources mentioned in it can be found in the following address:
www.nvsoftworks.com
Thank you for coming!
2D
Animation
Sprites and Textures
3D
Modeling
Sculpting
Code Heavy Engines
Code Light Engines
Mobile Gaming

Crowdfunding
Game Development has contributed towards:
Artificial Intelligence
Computer Graphics
Physics Simulation
Environment Simulation
Human-Computer Interaction
Gamification
The Pitch
Concept Paper
A short summary that tells the reader what
the project is, why it is important, and how it will be carried out.
Game Design Document
A highly descriptive living document of the design for a video game
Project Plan
A formal, approved document used to guide both project execution and project control.
Prototype
A prototype is an early sample, model, or release of a product built to test a concept
Maintenance
Customer Support
Updates & DLC
Small patches that fix issues that were identified after release or were intentionally left there by the developers because of budget or schedule limitations
Creation of additional content depending on popular demand, prior planning or because of shady corporate practices.
Interaction with the players in order to identify and solve problems with the game or to device potential features wanted by the community.
Mechanics Design
Designing the rules of the world and the way they interact with the player.
Level Design
Using the mechanics of the game to create interesting problems for the player to solve.
Narrative Design
Designing the way the player is going to experience the story of the world and the game.
Communication
Designers must act as facilitators, not dictators.
2D Art
Concept Art
UI Art
Texture Art
Sprite Art
Animation
Spritesheet Animation
Skeletal Animation
3D Art
Modeling
Texturing
Engine Programming
Gameplay Programming
AI Programming
Tools Programming
The first home console
The last hardware game.
A new era
Going Handheld!
Quake
(1996)
3D as we now it today!
Rise of the MMORPG!
Sega Dreamcast
(1998)
The first console to incorporate online gaming!
From cartridges to CDs!
The best selling console of all time! (over 155 million units sold!)
The king of online gaming!
Yeap...we have motion controls!
Spelunky
(2008)
Showing the potential of indie games!
The rise of mobile gaming allowed for more casual players to be able to partake in the medium!
It's up to us to decide!
No more VCs and suits! The players invest on what they want!
E-sports
Taking the players to another reality...
Press Kit
QA
(Testing)
There must exist a constant feedback loop between testing and production.
In House Engines
Commercial Engines
Artificial Intelligence is usually used to program computer controlled enemies or companions!
Tools are developed in order to make the creation of games easier. Each project has different parameters and needs!
Gameplay Programming is the science behind making mechanics a reality! It is the most common type of game programming nowadays!
Combining the work of the artists and the designers to create an immersive interactive experience! Making theory a reality!
Engine programmers create the framework the game will be developed on!
Used as a reference to create 3D models!
Used to give feel and texture to 3D models!
Making characters move, jump, talk!
Bringing art to life!
No game is complete without a proper user interface!
Full transcript