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Malaria Meds App
Transcript of Malaria Meds App
-Karen, Moz 14
How'd you do?
CDC Malaria Facts
Randomized Quote and picture from testimonies. Clickable to bring you to full testimony.
Lifetime Score displays percentage of meds taken
Recent Score displays percentage of meds taken in last 15 for daily. Last 5 for weekly meds.
Streak show days in a row that meds have been taken.
"For me, taking my Malaria medication wasn't a choice. I knew that I needed to take it for many reasons. I knew that I needed to take it for many reasons. I knew that I needed to take it for many reasons. I knew that I needed
Clickable pictures bring you to full testimony
Clickable menu brings you to full descriptions
Please log your meds intake.
Choose Reminder Type
Notifications at 5:30 pm to apply repellant/wear protective clothing
Notifications on thursday's before known travel days
Notifications based on your calender
Country Specific malaria information available at: http://www.cdc.gov/malaria/travelers/country_table/a.html
Streak Score instead of trend arrow
Lowest adherence by age group- 22-25
As you get older you become more adhearant
Remember to bring extra meds if traveling this weekend.
Remind me tomorrow
Dusk is when mosquitos are most active. Remember repellant and protective clothing.
days in a row!
Week of 3/14/2012
Take your Doxy!
"Although PCMO's provide Volunteers with a lot of written material on prevention, [PCMO's] stated that these materials are rarely used or read by volunteers. "
Using Technology to Influence Behavior
Make it Easy
Share with peers
14 Days in a row! Thanks for keeping yourself healthy.
Remind a friend
Fact: Doxycycline only has a half life of 18-22 hours. In just 3-6 days 98% of the medicine is out of your body.
The Current Situation
The MalariaMeds App
Goals of the App
Make it easier to stay healthy
Provide Accurate Information to help Volunteers make better decisions
Influence the Volunteer Culture
Put it on their phone
Keep it simple
Use proactive alerts
Positive Peer Influence
Make it about more
A Different Process of Development
Designed and created by the target audience
Gamification techniques strive to leverage people's natural desires for competition, achievement, status, self-expression, altruism, and closure.
A core gamification strategy is rewards for players who accomplish desired tasks. Types of rewards include points, achievement badges or levels, the filling of a progress bar, and providing the user with virtual currency.
Competition is another element of games that can be used in gamification. Making the rewards for accomplishing tasks visible to other players or providing leader boards are ways of encouraging players to compete.
Another approach to gamification is to make existing tasks feel more like games. Some techniques used in this approach include adding meaningful choice, onboarding with a tutorial, increasing challenge, and adding narrative.
92% of Volunteers in Senegal report using a smartphone in their host community.
-2013 Peace Corps Annual Volunteer Survey