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Axis and Allies: Counrty Creation Edition

Its Axis and Allies With Your Own Country! Create your country hire a general and conquer the world. Details: Pictures of Each unit from country, Rules, Generals, Axis and Allies Start Up
by

Jarrett Folkert

on 22 November 2014

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Transcript of Axis and Allies: Counrty Creation Edition

Axis and Allies
Rules:
Making Your Country:
1) You must have a Capital =
Name
, and at least one major city =
Name
2) You must have the ICP amount on each territory
3) You must name each territory
4) You must have your own flag
5) Size can only be a max of 5 by 5 squares = (Or total amount)
6) Mark your territory with a grey line
7) You must have a picture of you as your own a general
8) You must have all the units for your country by the unit pictures
9) You must have a country name
10) Choose A Side, Axis, Allies, Or Self
11) You Can't Mess With The Common Placement
12) Your Capital City Can't Be More Than 12
13) To classify the ICP's, the math is..........
.5:Everyone) Unit Cost Is It Divide By 3 And The Total Must Be 50 (Please Round Numbers To Wholes and Negative Solutions Just Make Them Postive From Math and There's A Max Of 15 Territories
1:Everyone) First Count Your Territories Then Put A
Negative
In
Front
2:Everyone) Then
Add
By The Amount Of Units You Start Out With And Put A
Negative
In
Front
Of That

Icons:
Australia
Eastern United States
Mid Western United States
Western United States
India
Persia
Japan
Okinawa
Burma
Philippines
French Indochina
Korea
England
Ireland
France
Alaska
Hawaii
Germany
Iceland
Norway
Finland
Italy
1
1
Greenland
Egypt
Libya
Algeria
Tunisia
Morocco
Iraq
Syria
Sudan
South Africa
Madagascar
Balkins
Eastern Europe
Poland
Denmark
Russia
Caucasus
Omb
Fromatarn
Diplen
Rainland
Typon
Soviet Far East
Kazakhstan
6
3
12
4
2
2
3
2
Hungary
3
2
1
4
1
1
1
1
1
1
1
1
1
2
1
2
2
1
2
3
2
14
10
6
2
2
2
15
Northern France
4
China
4
Solomon Islands
3
2
3
1
2
1
If this is WW3 then shouldnt there be modern day equipment
Jarrett- Yeah I'm gonna call it "Axis and Allies Create Your Country Edition"

Attack Defense Move Cost
Infantry: 1 2 1 3
Artillery: 2 2 1 4
Armoured Car: 2 2 3 5
Land Transport: 1 1 3 6 Carries 2 infantry
Tank: 3 3 2 6
Heavy Tank: 4 3 2 8
AA-Gun: - 1 1 5 Only on aircraft
Missile Truck: 5 - 1 8 One Country away to attack
Industrial Complex: - 1 - 15
Fighter: 3 4 4 10
Helicopter: 3 3 3 8 Carries 1 infantry
Bomber: 4 1 6 12
Transport: - 1 2 7 Carries 2 infantry, 1 infantry and
1 artillery, 1 infantry and 1 tank,
1 infantry and 1 missle truck, 1
infantry and 1 armoured car, 1
infantry and 1 AA-Gun, 1 infantry
and 1 land transport, any 1 unit
named, or a heavy tank
Submarine: 2 2 2 8
Infantry Artillery Tanks AA Gun Industries Fighter Bomber Transports Submarine Destroyer Aircraft Carrier Battleship General
Russia:



Germany:



United Kingdom:



Japan:



America:



France
Puten
Just The Axis and Allies Stuff
Sorry

Um he A lame loser so Im gonna ask WHY?
N/A
Maybe
Part 2 Of Math
Red = If Smaller Blue = If Bigger Range Zone Is 30 Between 40

3 Self) Divide By -1 Axis) Divide By -2 Allies) Divide By -4
3.A) If 15 Or Less Then Multiply By 2.25
3.AB) If 20 Between 16 Then Multiply By 2
3.AC) If 25 Between 21 Multiply By 1.25
3.AD) If 29 Between 26 Add 5
3.B) Same Amount In Difference So Multiply = Divide (But If Your Not A Math Wizard)......
3.BB) If 55 Or More Then Divide By 2.25
3.BC) If 54 Between 50 Then Divide By 2
3.BD) If 49 Between 45 Then Divide By 1.25
3.BE) If 44 Between 41 Then Subtract 5

Ill Do An Example

So Will Has 15 Territories and Has 50 Troop Amount And He Is An Ally

-(15)
+-(50)
= -65
Divided By -4
= 16 Rounded
-25
= -9 -9 x -1 = 9

9
x 2.25
= 20 20 x 2 = 40 Will Gets 40 ICPs In This Calculation

The Jarrett Cycle (Math Calculation)
Will Don't Change Anything Until Tomorrow!
2
Tank
Tank
Tank
Battleship / Aircraft Carrier
Tank / Aircraft Carrier
Tank
Maybe Rocket Launchers If I Feel Like It
Karelia S. S. R.
I thought about having railroads with trains to transport fastly
9
3
3
Omb: (Jarrett's Country)
Infantry Artillery Tank AA Gun Industrial Complex Fighter Bomber Transport Submarine Destroyer Aircraft Carrier Battleship



Special Ability: The Ohka Kamikaze
The Bomber Can Make A "Bombing Raid" On Ships Roll A 5 Or Lower To Hit
Info: Youtube, Dogfights Kamikazi
Special Ability: Radar
2 Or Lower With AA Gun
Special Ability: Panzer Blitz
If You Defeat The Enemy In The First Round All The Remaining Tanks Can Blitz To A Empty Space
Special Ability: Winter Soldiers

Special Ability: Hold Paris
France Can't Be Taken Over In The First Round
4
4
10
8
2
2
Kahut S.S.R.
Manchuria
Burytia S.S.R.
Evenki National Okrug
ICPs

Soviet Union Omb 40 ICP (Self)

Germany Gapland

France

United Kingdom

Japan

United States of America
Gapland: (Chris's Country)
Brazil
Panama Canal
Gapland
Chrisland
Eastern Canada
Northern West Canada
Mid-Western Canada
Chad
2
7
2
2
6
Northern East Canada
2
5
2
3
Langone
4
-(15)
+-(50)
-65
-1
65
-25
40

Christopherland
1
Sweden
2
8
3
2
Banter
Point Count Cost (Out of 50 Points You Get)

Infantry: 1
Artillery: 1.5 (Uneven equals .5 = 1)
Tank: 2
AA Gun: 2 (Only In Industrial Complex Territories)
Industrial Complex: 3 (Can Only Have 3 But Third Is 4)
Fighter: 3
Bomber: 5
Transport: 3
Submarine: 3
Destroyer: 4
Aircraft Carrier: 5
Battleship: 8
1
2
6
3
1
1
1
2
3
4
6
5
7
8
9
11
10
12
14
13
15
16
17
3
2
Afghanistan
Pakistan
2
3
15
Gomnson
Full transcript