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UX design: gestalts & design patterns

DTU course 02809 UX design prototyping
by

Michael Kai Petersen

on 23 September 2015

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Transcript of UX design: gestalts & design patterns

UX
design
gestalts & design patterns
Michael Kai Petersen, PhD
mkai@dtu.dk


https://developer.apple.com/videos/wwdc/2015/?id=801
https://developer.apple.com/videos/wwdc/2015/?id=801
https://developer.apple.com/videos/wwdc/2015/?id=801
https://developer.apple.com/videos/wwdc/2015/?id=801
https://developer.apple.com/videos/wwdc/2015/?id=801
https://developer.apple.com/videos/wwdc/2015/?id=801
https://developer.apple.com/videos/wwdc/2015/?id=801
https://developer.apple.com/videos/wwdc/2015/?id=801
high level: top-down
perception of objects
mid level: connect lines
into contours and shapes
low level: bottom-up
detection of object edges
the brain sharpens
contour contrasts
making lines segment
a figure from the ground
by combining edges into
recognizable shapes
Kandel: "The age of insight", Random House, 2012
the brain perceives faces
hands bodies as gestalts
reconstructed from dots
lines curves primitives
neurons fire as strongly
to smileys as actual faces
Kandel: The age of insight, Random House, 2012
Kandel: The age of insight, Random House, 2012
Kandel: The age of insight, Random House, 2012
Tidwell: Designing Interfaces, O'Reilly, 2011
Full transcript