Send the link below via email or IMCopy
Present to your audienceStart remote presentation
- Invited audience members will follow you as you navigate and present
- People invited to a presentation do not need a Prezi account
- This link expires 10 minutes after you close the presentation
- A maximum of 30 users can follow your presentation
- Learn more about this feature in our knowledge base article
Do you really want to delete this prezi?
Neither you, nor the coeditors you shared it with will be able to recover it again.
Make your likes visible on Facebook?
Connect your Facebook account to Prezi and let your likes appear on your timeline.
You can change this under Settings & Account at any time.
The Experience of Interactivity
Transcript of The Experience of Interactivity
Profesor of Cultural Studies
Liberal Arts Department
INTERACTIVE ART IN A VIRTUAL WORLD--scripting, animation, sound, image, video, experience:
reaction & interaction
InterACT! was a virtual art installation sponsored by the Linden Endowment for the Arts curated by
Lori Landay, October 15, 2011 - January 15, 2012
interactivity in performance
experience of interactivity
Berklee Faculty Fellowship Project: an interactive art installation experience in which participants engage in performance animation, using motion capture technology in real time to create a character performed by the participant, raising philosophical issues about embodiment, presence, the virtual, performance, and interactivity.
Proof of concept: Using Kinect to control character in Unity3D
and an experiment . . .
Scott Snibbe has created many fantastic interactive experiences that use shadows.
An improvisational dance by Allison Leopold that suggests our shadows are separate entities with minds of their own. Concept by Christian Genco. Directed by Charlton Roberts.
Is a reciprocal conversation what people mean when they say something is interactive?
What difference does it make to experience if something is reactive instead of interactive?
When we say interactive is it like when someone in the 1920s called something modern?
The goal of ShadowPlay is to create an experience of interactivity that can help us understand the relationships and connections that constitute us:
between people, between our bodies and our environment, between cause and effect, between the virtual and the actual, between our digital devices and our minds,
between ourselves and our imaginations.
The Project Takes a Turn
Taking Shadows Literally not Figuratively:
Shadow Puppetry Classes
Wheatley, a NPC in Portal 2, can be subjectively experienced as interactive, but is really reactive. I don't think most people care about the distinction.