Loading presentation...

Present Remotely

Send the link below via email or IM

Copy

Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.

DeleteCancel

Make your likes visible on Facebook?

Connect your Facebook account to Prezi and let your likes appear on your timeline.
You can change this under Settings & Account at any time.

No, thanks

Heroes: Joseph Campbell, The Hero's Journey, and the Archetype

No description
by

Katie McMillan

on 16 March 2011

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of Heroes: Joseph Campbell, The Hero's Journey, and the Archetype

Heroes & Journeys & Archetypes, Oh My! Background: Joseph Campbell Wrote a book called
The Hero With a Thousand Faces
In it, he asserts that there are similarities between
heroes of all cultures and eras. The MONOMYTH The term Campbell used to
describe the commonalities
between all heroes stories
throughout human history. Archetype The Ordinary World Heroes exist in a world considered
ORDINARY. But often, the hero possesses a talent, trait,
or characteristic that makes them odd,
weird, or out-of-place. The Call to Adventure At some point, the hero will be called away
from their world of order and ordinary. A
true hero must be removed from their
environment and set out onto a journey.

Usually, the new world is completely different
and often completely scary. Refusal of the Quest Heroes are faced with a choice: to accept or deny the
quest, which is almost like accepting or denying their fate. Though obviously without the choice to go off on the quest, some stories do derive their conflict from the hero refusing his duty until faced with a new impetus for accepting the quest. This is when the hero accepts the call to duty Entering the Unknown To embark on their quest, the hero must go into a world they've never been to or experienced before and in this new world, there are some very scary and very different things. Why so scary? Because it is the JOURNEY
that teaches the hero what there is to learn.

But it's not THAT scary because ... Supernatural Aid When any force intervenes -- magic, gods, fate, destiny -- it often provides the hero with something they need to be successful on their heroic quest. Talisman Helper/Ally Item Assistant/Sidekick Tests and the build up to The Supreme Ordeal Reward and the Journey Home Hero receives a reward of some kind for succeeding at their Supreme Ordeal. And then... They get to GO HOME! but it's not over yet... Master of Two Worlds/
Restoring the World Once they return to their original home, they are celebrated as saviors. Other Characters in Mythology Heroes
SHadows
Mentors
Herald
Threshhold Guardians
Shapeshifters
tricksters
Allies
woman as temptress Archetypes are images, patterns, and ideas from
myths of many cultures. Put differently, an archetype is
the original model of a character or the ideal representation
of a particular type of character. These include.... Child
hero
mother
Wise old man/woman
Trickster
Devil
mentor
Full transcript