### Present Remotely

Send the link below via email or IM

CopyPresent to your audience

Start remote presentation- Invited audience members
**will follow you**as you navigate and present - People invited to a presentation
**do not need a Prezi account** - This link expires
**10 minutes**after you close the presentation - A maximum of
**30 users**can follow your presentation - Learn more about this feature in our knowledge base article

# Fluid Dynamics

No description

by

Tweet## Ugur Mutlu

on 16 October 2011#### Transcript of Fluid Dynamics

History of Fluid Animation

1978 "The Compleat Angler" by Whitted 1982 "Carla's Island" by Nelson Max already used linear approx of Strokes Model

no refraction of light formation of self-replicant patterns, only deep water -> no breaking waves etc. until about 1986:

Research focus on bump mapping

and raytracing

actual surface is flat

no animated waves

no seashore

like view from airplane 1986 Fournier and Reeves:

A simple model of ocean waves (Siggraph 86) Uses particle systems to model foam and spray

(waves breaking, surface collisions) CFD Computational Fluid Dynamics "Fluid Dynamics is the study of fluids in motion. The basic equations governing fluid motion have been known for more than 150 years and are called the Navier-Stokes equations which govern the motion of a viscous, heat conducting fluid." 1989-1992

research into

melting / freezing

wetting / drying

flow of water

droplets and droplet streams

interaction with dynamic and static floating objects Simulation of Fluid Dynamics

Two main approaches:

simulated by interaction of large number of particles

described by a set of partial differential equations ot be solved

second approach is more realiable and realistic in terms of physics simulation Navier-Stokes eqs. a continuous, amorphous substance whose molecules move freely past one another and that has the tendency to assume the shape of its container; a liquid or gas

a state of matter, such as liquid or gas, in which the component particles (generally molecules) can move past one another. Fluids flow easily and conform to the shape of their containers 1988 K. Sims: Particle animation and rendering

using parallel computation (SIGGRAPH) Definition Stress definition measure of the internal forces acting within a deformable body

internal forces are a reaction to external forces applied on the body

internal forces are distributed continuously within the volume of the material body, and result in deformation of the body's shape 1990 Kass & Miller: Rapid, stable fluid dynamics for

computer graphics (SIGGRAPH) acceleration force Shear stress - normal stress F=ma 1996-1998: Nick Foster & Dimitris Metaxas:

Several groundbreaking papers, doing fluid dynamics

by solving the 3D Navier Strokes-Equations Problem: Eulerian solvers used have unstable behaviors

for large time steps -> limits to speed and interactivity shear stress arises from a force orthogonal to the surface normal

normal stress arises from a force parallel or antiparallel to the surface normal Navier-Stokes for Incompressible Flow of Newtonian Fluids 1999 J. Stam: Stable fluids (SIGGRAPH)

uses the same method, switches Eulerian Solvers for a combination of Lagraian and implicit methods,

extended 2001 to use fourier transformation ρ Viscosity definition = density 2000+

2001: Kunimatsu - Fast simulation and rendering techniques

2001: Premoze - Rendering Natural Waters (whitecap analysis)

2001: Foster & Fedkiw - Practical animation of liquids

2002: Sloan - global illumination effects for dynamic real-time lightning

2003: Osher & Fedkiw - Level Set Methods and dynamic implicit surfaces (smooth surface & water breakdown) v = speed p = pressure describes a fluid's internal resistance to flow

viscosity is the thickness or internal friction

water is "thin", having a lower viscosity

honey is "thick", having a higher viscosity

real fluids have some resistance to stress and therefore are viscous

so called ideal fluid has no resistance to shear stress = dynamic viscosity 2010 Wotjan: Physics Inspired Topology Changes

in thin liquid surfaces Newton's law of viscosity the applied force is proportional to the area and velocity of the plate and inversely proportional to the distance between the plates 2010 Commercial State of the Art:

Scanline Flowline (2011 Academy Award Nomine &

VES Winner for visual effects) Tsunami Scene: Hereafter 2010 Newton's law of viscosity constitutive equation (like Hooke's law, Ohm's law)

Newton's law of viscosity is a approximation that holds true for some materials and fails others

Non-Newtonian fluids exhibit a more complicated relationship between shear stress and velocity gradient than simple linearity Types of viscosity Newtonian: fluids, such as water and most gases which have a constant viscosity = nabla operator Types of viscosity Shear thickening: viscosity increases with the rate of shear

Example: Silly Putty Types of viscosity Shear thinning: viscosity decreases with the rate of shear

Example: ketchup partial derivations in 3 dimensional cartesian coordinate systems Types of viscosity Types of viscosity Rheopectic: materials which become more viscous over time when shaken, agitated, or otherwise stressed

Example: whipped cream Types of viscosity Bingham plastic behaves as a solid at low stresses but flows as a viscous fluid at high stresses

Example: margarine equations that have such partial derivations are called Partial Differential Equations References:

T. Witthed, An improved illumination model for shaded

display, Commun. ACM 23 (6) (1980) 343–349.

N.L. Max, Carla’s Island, Siggraph Video Rev. (5) (1981).

A. Fournier, W.T. Reeves, A simple model of ocean waves,

in: Proceedings of SIGGRAPH’86, Comput. Graph. 20 (4)

(1986) 75–84.

K. Sims, Particle dreams (Video), Segment 42, Siggraph

Video Rev. 38/39 (1988).

M. Kass, G. Miller, Rapid, stable fluid dynamics for computer

graphics, in: Proceedings of SIGGRAPH’90, Comput. Graph.

24 (4) (1990) 49–57

N. Foster, D. Metaxas, Realistic animation of liquids, in: Pro-

ceedings of Graphics Interface’96, Calgary, Canada, (1996),

pp. 204–212; N. Foster, D. Metaxas, Realistic animation of liq-

uids, Graph. Models Image Process. 58 (5) (1996) 471–483.

N. Foster, D. Metaxas, Modeling the motion of a hot, turbulent

gas, in: Proceedings of SIGGRAPH’97, 1997, pp. 181–188.

N. Foster, D. Metaxas, Controlling fluid animation, in: Pro-

ceedings of Computer Graphics International CGI’97, IEEE

Computer Society Press, Menlo Park, CA, 1997, pp. 178–188 Thixotropic: materials which become less viscous over time when shaken, agitated, or otherwise stressed

Example: Toothpaste "In mathematics, partial differential equations (PDE) are a type of differential equation, i.e., a relation involving an unknown function (or functions) of several independent variables and their partial derivatives with respect to those variables." J. Stam, A simple fluid solver based on FFT, J. Graph. Tools

6 (2) (2001) 43–52.

A. Kunimatsu, Y. Watanabe, H. Fujii, T. Saito, K. Hiwada, T.

Takahashi, H. Ueki, Fast simulation and rendering techniques

for fluid objects, in: Proceedings of EUROGRAPHICS’01,

Comput. Graph. Forum 20 (3) (2001) 57–66.

S. Premoze, M. Ashikhmin, Rendering natural waters, in:

Proceedings of Pacific Graphics’00, 2000, pp. 23–30; S.

Premoze, M. Ashikhmin, Rendering natural waters, Comput.

Graph. Forum 20 (4) (2001) 189–199.

N. Foster, R. Fedkiw, Practical animation of liquids, in:

Proceedings of SIGGRAPH’01, 2001, pp. 23–30.

P.P. Sloan, J. Kautz, J. Snyder, Precomputed radiance transfer

for real-time rendering in dynamic, low-frequency lighting

environments, in: Proceedings of SIGGRAPH’02, ACM

Trans. Graph. 21 (3) 2002 527–536.

S. Osher, R. Fedkiw, The Level Set Method and Dynamic

Implicit Surfaces, Springer-Verlag, New York, 2002.

Wojtan, C., Thürey, N., Gross, M. & Turk, G. Physics-inspired topology changes for thin fluid features. ACM Transactions on Graphics 29 (1) (2010). Simulation and Theory of Fluids Advanced Computer Graphics

Frieder Nake Daniel Beßler Philipp Steiner Uğur Mutlu let's say I have an ideal liquid...

then I can also use Euler Equations ...though, Euler cannot solve heat conduction that Navier Stokes can... Should be visually plausible

Physical accuracy not paramount

Animators/director want a certain visual style ...BUT... ...animators' demands are different than in CFD... Simulation speed – deadlines and interactive preview

The fluid should have character

The artists want control – it should be possible to sculpt the fluid so... in 5 minutes thanks for your interest...

any questions? the equation can be expressed in terms of shear stress

Full transcript1978 "The Compleat Angler" by Whitted 1982 "Carla's Island" by Nelson Max already used linear approx of Strokes Model

no refraction of light formation of self-replicant patterns, only deep water -> no breaking waves etc. until about 1986:

Research focus on bump mapping

and raytracing

actual surface is flat

no animated waves

no seashore

like view from airplane 1986 Fournier and Reeves:

A simple model of ocean waves (Siggraph 86) Uses particle systems to model foam and spray

(waves breaking, surface collisions) CFD Computational Fluid Dynamics "Fluid Dynamics is the study of fluids in motion. The basic equations governing fluid motion have been known for more than 150 years and are called the Navier-Stokes equations which govern the motion of a viscous, heat conducting fluid." 1989-1992

research into

melting / freezing

wetting / drying

flow of water

droplets and droplet streams

interaction with dynamic and static floating objects Simulation of Fluid Dynamics

Two main approaches:

simulated by interaction of large number of particles

described by a set of partial differential equations ot be solved

second approach is more realiable and realistic in terms of physics simulation Navier-Stokes eqs. a continuous, amorphous substance whose molecules move freely past one another and that has the tendency to assume the shape of its container; a liquid or gas

a state of matter, such as liquid or gas, in which the component particles (generally molecules) can move past one another. Fluids flow easily and conform to the shape of their containers 1988 K. Sims: Particle animation and rendering

using parallel computation (SIGGRAPH) Definition Stress definition measure of the internal forces acting within a deformable body

internal forces are a reaction to external forces applied on the body

internal forces are distributed continuously within the volume of the material body, and result in deformation of the body's shape 1990 Kass & Miller: Rapid, stable fluid dynamics for

computer graphics (SIGGRAPH) acceleration force Shear stress - normal stress F=ma 1996-1998: Nick Foster & Dimitris Metaxas:

Several groundbreaking papers, doing fluid dynamics

by solving the 3D Navier Strokes-Equations Problem: Eulerian solvers used have unstable behaviors

for large time steps -> limits to speed and interactivity shear stress arises from a force orthogonal to the surface normal

normal stress arises from a force parallel or antiparallel to the surface normal Navier-Stokes for Incompressible Flow of Newtonian Fluids 1999 J. Stam: Stable fluids (SIGGRAPH)

uses the same method, switches Eulerian Solvers for a combination of Lagraian and implicit methods,

extended 2001 to use fourier transformation ρ Viscosity definition = density 2000+

2001: Kunimatsu - Fast simulation and rendering techniques

2001: Premoze - Rendering Natural Waters (whitecap analysis)

2001: Foster & Fedkiw - Practical animation of liquids

2002: Sloan - global illumination effects for dynamic real-time lightning

2003: Osher & Fedkiw - Level Set Methods and dynamic implicit surfaces (smooth surface & water breakdown) v = speed p = pressure describes a fluid's internal resistance to flow

viscosity is the thickness or internal friction

water is "thin", having a lower viscosity

honey is "thick", having a higher viscosity

real fluids have some resistance to stress and therefore are viscous

so called ideal fluid has no resistance to shear stress = dynamic viscosity 2010 Wotjan: Physics Inspired Topology Changes

in thin liquid surfaces Newton's law of viscosity the applied force is proportional to the area and velocity of the plate and inversely proportional to the distance between the plates 2010 Commercial State of the Art:

Scanline Flowline (2011 Academy Award Nomine &

VES Winner for visual effects) Tsunami Scene: Hereafter 2010 Newton's law of viscosity constitutive equation (like Hooke's law, Ohm's law)

Newton's law of viscosity is a approximation that holds true for some materials and fails others

Non-Newtonian fluids exhibit a more complicated relationship between shear stress and velocity gradient than simple linearity Types of viscosity Newtonian: fluids, such as water and most gases which have a constant viscosity = nabla operator Types of viscosity Shear thickening: viscosity increases with the rate of shear

Example: Silly Putty Types of viscosity Shear thinning: viscosity decreases with the rate of shear

Example: ketchup partial derivations in 3 dimensional cartesian coordinate systems Types of viscosity Types of viscosity Rheopectic: materials which become more viscous over time when shaken, agitated, or otherwise stressed

Example: whipped cream Types of viscosity Bingham plastic behaves as a solid at low stresses but flows as a viscous fluid at high stresses

Example: margarine equations that have such partial derivations are called Partial Differential Equations References:

T. Witthed, An improved illumination model for shaded

display, Commun. ACM 23 (6) (1980) 343–349.

N.L. Max, Carla’s Island, Siggraph Video Rev. (5) (1981).

A. Fournier, W.T. Reeves, A simple model of ocean waves,

in: Proceedings of SIGGRAPH’86, Comput. Graph. 20 (4)

(1986) 75–84.

K. Sims, Particle dreams (Video), Segment 42, Siggraph

Video Rev. 38/39 (1988).

M. Kass, G. Miller, Rapid, stable fluid dynamics for computer

graphics, in: Proceedings of SIGGRAPH’90, Comput. Graph.

24 (4) (1990) 49–57

N. Foster, D. Metaxas, Realistic animation of liquids, in: Pro-

ceedings of Graphics Interface’96, Calgary, Canada, (1996),

pp. 204–212; N. Foster, D. Metaxas, Realistic animation of liq-

uids, Graph. Models Image Process. 58 (5) (1996) 471–483.

N. Foster, D. Metaxas, Modeling the motion of a hot, turbulent

gas, in: Proceedings of SIGGRAPH’97, 1997, pp. 181–188.

N. Foster, D. Metaxas, Controlling fluid animation, in: Pro-

ceedings of Computer Graphics International CGI’97, IEEE

Computer Society Press, Menlo Park, CA, 1997, pp. 178–188 Thixotropic: materials which become less viscous over time when shaken, agitated, or otherwise stressed

Example: Toothpaste "In mathematics, partial differential equations (PDE) are a type of differential equation, i.e., a relation involving an unknown function (or functions) of several independent variables and their partial derivatives with respect to those variables." J. Stam, A simple fluid solver based on FFT, J. Graph. Tools

6 (2) (2001) 43–52.

A. Kunimatsu, Y. Watanabe, H. Fujii, T. Saito, K. Hiwada, T.

Takahashi, H. Ueki, Fast simulation and rendering techniques

for fluid objects, in: Proceedings of EUROGRAPHICS’01,

Comput. Graph. Forum 20 (3) (2001) 57–66.

S. Premoze, M. Ashikhmin, Rendering natural waters, in:

Proceedings of Pacific Graphics’00, 2000, pp. 23–30; S.

Premoze, M. Ashikhmin, Rendering natural waters, Comput.

Graph. Forum 20 (4) (2001) 189–199.

N. Foster, R. Fedkiw, Practical animation of liquids, in:

Proceedings of SIGGRAPH’01, 2001, pp. 23–30.

P.P. Sloan, J. Kautz, J. Snyder, Precomputed radiance transfer

for real-time rendering in dynamic, low-frequency lighting

environments, in: Proceedings of SIGGRAPH’02, ACM

Trans. Graph. 21 (3) 2002 527–536.

S. Osher, R. Fedkiw, The Level Set Method and Dynamic

Implicit Surfaces, Springer-Verlag, New York, 2002.

Wojtan, C., Thürey, N., Gross, M. & Turk, G. Physics-inspired topology changes for thin fluid features. ACM Transactions on Graphics 29 (1) (2010). Simulation and Theory of Fluids Advanced Computer Graphics

Frieder Nake Daniel Beßler Philipp Steiner Uğur Mutlu let's say I have an ideal liquid...

then I can also use Euler Equations ...though, Euler cannot solve heat conduction that Navier Stokes can... Should be visually plausible

Physical accuracy not paramount

Animators/director want a certain visual style ...BUT... ...animators' demands are different than in CFD... Simulation speed – deadlines and interactive preview

The fluid should have character

The artists want control – it should be possible to sculpt the fluid so... in 5 minutes thanks for your interest...

any questions? the equation can be expressed in terms of shear stress