Send the link below via email or IMCopy
Present to your audienceStart remote presentation
- Invited audience members will follow you as you navigate and present
- People invited to a presentation do not need a Prezi account
- This link expires 10 minutes after you close the presentation
- A maximum of 30 users can follow your presentation
- Learn more about this feature in our knowledge base article
Quidditch for Muggles
Transcript of Quidditch for Muggles
Its Real Life Variation
Muggle Quidditch is a sport based on Quidditch, the fictional sport developed by British author J. K. Rowling in the Harry Potter series of children's novels.
It is most popular amongst college students. The sport was created in 2005 at Middlebury College in Middlebury, Vermont.
A beginner's guide
Quidditch is a fictional competitive sport in the wizarding world of the Harry Potter universe, and is from the series of children's novels and movies.
It is an extremely rough but very popular semi-contact sport, played by wizards and witches.
Matches are played between two teams of seven players riding flying broomsticks, using four balls and six elevated ring-shaped goals, three on each side of the Quidditch pitch (field).
In the Harry Potter universe, Quidditch holds a fervent following similar to the position that association football holds as a globally popular sport.
In the books and movies, the game is a face-paced mix of dodgeball and rugby, played while rocketing through the air on magic broomsticks.
Adapting it for real life, however, required some ingenuity: players must run with a broom between their legs at all times.
Each team has seven players: Three are chasers whose job it is to score goals through a hoop;
two are beaters who use dodge balls (bludgers, in Potter speak) to disrupt gameplay; one is a goalkeeper who defends the hoop like a soccer goalie;
and one is a seeker who attempts to catch the snitch — a tiny, golden ball with wings, which in the muggle version of the game is a tennis ball in a yellow sock that has been tucked into the waistband of a player dressed in gold.
When the snitch is caught, the game ends, and points are totaled: 10 for each goal through the hoop, 30 for catching the snitch. It can get pretty physical.
The game is played with six standing hoops, three on each side of the oval shaped pitch. The hoops have differing heights.The game has 3 different balls in play, as well.
The Quaffle: is a volleyball that is able to be held by chasers and keepers. The quaffle is the ball that is used for scoring in the game. It can only be held by chasers or keepers and may pass through either side of the hoop in order for a score to count.
The Bludger: is typically a slightly under-inflated dodgeball that can only be used by the beaters on the field. There are always 3 bludgers in play at one time so that one team may not have sole control of the bludgers. The bludgers are used to hit any other player on the field.
The Snitch: is typically a gold sock with a tennis ball or racquet ball placed inside of it. It must then be tucked into the back of a snitch runner's shorts, like a tail.
When played on a college campus the range is often the entire campus. The seekers search for the runner around campus; if they fail to catch him, he returns to the field after a specified time.
Played throughout the year, you must brave the elements!
Among some of Harry Potter's injuries throughout his career in Quidditch: Catches Snitch in mouth, thereby becoming at risk of choking on foreign objects.
Arm broken by Bludger, enchanted by a magical elf. Using magic. Same arm deboned, enchanted by a wizard with a magic wand. Using magic.
Attacked by life-sucking creatures called Dementors, falls one hundred feet from the air, thereby becoming at risk of being the first wizard Jackson Pollock painting. Hit by Bludger to head and knocked out, thereby gaining a skull fracture, concussion, and risk of intercranial hemorrhage.
In real life however, you could sustain regular injuries such as concussions, broken bones, bruises and scrapes. Also, a bruised ego along with embarrassment.
Skills: hand eye coordination, agility, throwing, throwing accuracy, trust, teamwork, dodging, fitness, passing, faking, flying, following directions, batting, running, catching, sharing spacial awareness, positive behavior.
Helpful Hints: always be aware, guard your hoops, hold onto your broom, be aware of your surroundings, watch out for bludgers, be careful and safe. it may be a full contact sport, but don't be too rough. Nerds bruise easily.