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Effects of computers and video games on behaviour
Transcript of Effects of computers and video games on behaviour
Found those who interacted with their Facebook page gave more positive feedback about themselves than students in other groups
Shows the positive effect fb has on the way people think about themselves
Gonzalez suggested this was because the majority of posts a person receives on their fb wall are positive, having a positive effect on ones attitude to self But the hyper personal model which states that the positive influence on self esteem is sue to self selection of positive information from one's Facebook page will only work f such positive information is available
Could argue that is one's Facebook page offers little in terms of positive feedback, it coud destroy the person's self esteem levels Video games can encourage helping behavior Greitmeyer and Osswald conducted a study which showed after playing a pro social game for 8 minutes, 97% of pps helped pick up pencils after seeing someone accidentally knock them onto the floor compared to just 33% who played a neutral game
Implies exposure to pro social games encourages player to display such behavior in their every day life But the majority (85%) of video games involve violent behavior whereas very few games show pro social behaviour so studies supporting this theory have low ecological video because exposure to pro social games in real life is rare Also in the study, pps had the opportunity to show pro social behaviour immediately after playing the game whereas in real life, this may not occur so the positive effect of the pro social game may wear off before the player can demonstrate pro social behaviour in real life Facebook has been linked to decreased amount of study and poorer overall grades Negative effects of computers and video games on behaviour Karpinksi's US study found students using Facebook everyday underachieve by an entire grade compared to those who don't use the site
Facebook also decreases the number of hours studying per week from 15 to 5
Suggests Facebook has a negative effect on education of students and their ability to reach their full potential But research doesn't show cause and effect relationship, just a link
Poor grades and high Facebook usage may both result from a third variable e.g. personality prone to distraction
Limits validity of the explanation Also research conducted in US therefore subjected to culture bias as the results may not be applicable to other cultures.
Variations in cultures may affect the way Facebook affects education Video games have been found to increase aggression, espec. in children Anderdson's longitudinal study found out of 430 7-9 year old children, those with high exposure to violent video games over 1 year became increasingly violent over the year as rated by themselves, their peers and their teachers.
Implies exposure to aggression in the form of video games will cause long term negative effect of increased evidence in everyday life But longitudinal study means researcher can't control other forms of violent media e.g. violent TV that the child may be exposed to during the study therefore its difficult to distinguish the extent to which violent video games causes an increase in aggression and the extent to which increased aggression can be attributed to other violent media
Affects validity of research as it may not be measuring what it set out to measure (effect of just video game violence on aggression) Calming effect Weinstein studied adolescent male participants with heavy computer game use and found playing computer games had a calming effect, allowing the player to manage conflict and discharge aggression Real life application of this research involves using video games to treat Post Traumatic Stress Disorder
For example, a 'virtual Iraq' computer stimulation game allows soldiers suffering with PTSD to relieve and confront psychological trauma in a low threat context, helping the person overcome their disorder Research suggests computers and video games could have psychological effects espec. aggression Supported by Grusser who surveyed 7000 gamers and found 122% could be classified as 'addicted' by WHO criteria
Addiction could interfere with person's life e.g. jobs and relationships But Shotton surveyed 127 people who had been addicted to computer games for 5 years and found these people were highly intelligent, motivated and high achieving people therefore the fact that video games cause addiction may not be a negative effect