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Transcript of GPU
Unit What it is? History Types Comparison A graphics processing unit (GPU), also occasionally called visual processing unit (VPU), is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the building of images in a frame buffer intended for output to a display. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are very efficient at manipulating computer graphics, and their highly parallel structure makes them more effective than general-purpose CPUs for algorithms where processing of large blocks of data is done in parallel. In a personal computer, a GPU can be present on a video card, or it can be on the motherboard or in certain CPUs. 1980s
In 1983 Intel made the iSBX 275 Video Graphics Controller Multimodule Board for industrial systems based on the Multibus standard. The card was based on the 82720 Graphics Display Controller and accelerated the drawing of lines, arcs, rectangles, and character bitmaps. The framebuffer was also accelerated through loading via DMA. The board was intended for use with Intel's line of Multibus industrial single board computer plugin cards.
Released in 1985, the Commodore Amiga was one of the first personal computers to come standard with a GPU. The GPU supported line draw, area fill, and included a type of stream processor called a blitter which accelerated the movement, manipulation, and combination of multiple arbitrary bitmaps. Also included was a coprocessor with its own (primitive) instruction set capable of directly invoking a sequence of graphics operations without CPU intervention. Prior to this and for quite some time after, many other personal computer systems instead used their main, general purpose CPU to handle almost every aspect of drawing the display short of generating the final video signal. 1990s
In 1991, S3 Graphics introduced the S3 86C911, which its designers named after the Porsche 911 as an indication of the performance increase it promised. The 86C911 spawned a host of imitators: by 1995, all major PC graphics chip makers had added 2D acceleration support to their chips. By this time, fixed-function Windows accelerators had surpassed expensive general-purpose graphics coprocessors in Windows performance, and these coprocessors faded away from the PC market.
Later on these years: appearance of S3 Savage, 3dfx Voodoo and Open GL 2000s to present.
OpenGL and DirectX new feature - programmable shading. GPUs flexible as CPUs. Additional textures for graphics, like dull or shiny objects and so on.
Later appearance of CUDA and OpenCL Dedicated graphics cards The GPUs of the most powerful class typically interface with the motherboard by means of an expansion slot such as PCI Express (PCIe) or Accelerated Graphics Port (AGP) and can usually be replaced or upgraded with relative ease, assuming the motherboard is capable of supporting the upgrade. A few graphics cards still use Peripheral Component Interconnect (PCI) slots, but their bandwidth is so limited that they are generally used only when a PCIe or AGP slot is not available. Integrated graphics cards Integrated graphics processors (IGP) utilize a portion of a computer's system RAM rather than dedicated graphics memory. They are integrated into the motherboard. They are slower than dedicated and cheaper, 90% of computers have them. Mostly they are integrated into CPU and cannot be replaced. Hybrid GPUs
There are hybrid GPUs, they are almost the same as integrated but some of the RAM is dedicated and other one is shared. Integrated Dedicated