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Religion und Computerspiele

Vortrag Josefinum Augsburg
by

Tobias Knoll

on 28 April 2016

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Transcript of Religion und Computerspiele

Religion und Computerspiele
Attraktivität für junge Menschen aus
religionswissenschaftlicher Perspektive

Religionswissenschaft?
Narrative
Ästhetik
Gameworld
Gameplay
Gaming Culture
Empirisch
Kulturwissenschaftlich
Qualitativ
Akteurszentriert
Interdisziplinär
Rezeption
Religionsgeschichte
Diskursiv
Agency Interaktion Spielmechaniken
http://smite.gamepedia.com/Hercules
Wie interagieren Kultur und (digitale) Spiele?
http://kotaku.com/the-goofy-religions-of-twitch-plays-pokemon-explaine-1531915663
http://americanreligioninamerica.wordpress.com/2014/02/24/bird-jesus-and-the-rise-of-a-religion-in-a-week/
http://www.ongamers.com/articles/2013-ongamers-dota-2-awards/1100-518/
http://www.tumblr.com/tagged/bioshock-cosplay
Plot
Quest-Texte, Mikro-Stories, Cut Scenes
Reviews, Fan-Fiction, Video-Clips, Podcasts, Foren-Diskussionen, Cosplay, ...
Designer / Produzenten
Spieler
Rezeption, (Re-)Konstruktion,
(Re-)Kontextualisierung
Remediation
intertextuelle Referenzen / "thick text"
Transfer und Tranformation religiöser Topoi und Motive
Konstruktion + Rezeption
visuelles Design
Soundscape(s)
(sinnliche) Wahrnehmung
world building
religiöse Ikonographie
/ Architektur
/ Musikologie
/ Ritualistik
Rezeption, (Re-)Konstruktion,
(Re-)Kontextualisierung
Remediation
(Haptik)
soziokulturelle
Praktiken / Diskurse
"worldness" / "make-believe"
-> Immersion
räumlich + zeitlich
Narrative
+ Ästhetik
+ soziale Interaktion / Kommunikation
in-game + off-game
Konsistenz + Kohärenz
(Populär-)Kultur
Ebene der Designer + Spieler
http://kotaku.com/some-dont-like-bioshocks-forced-baptism-enough-to-as-473178476
http://bestgamewallpapers.com/world-of-warcraft
Konstruktivismus
Populärkultur
Tobias Knoll, M.A.
(tobias.knoll@zegk.uni-heidelberg.de)
Wo finden wir Religion in Computerspielen?
Warum spielen Spieler?
Nick Yee
"Asking MMORPG players why they play reveals a dazzling array of varied motivations. Indeed, this wide variation illustrates why MMORPGs are so appealing - because they are able to attract people with very different motivations for playing."
Erfolg
Soziales
Immersion
Fortschritt
Mechaniken
Wettbewerb
Begegnung
Beziehung
Teamwork
Erforschung
Rollenspiel
Anpassung
Und warum?
Handlungsmacht
Grenzen
Exotik
Trost
Struktur
Populärkultur
Spiritualität?
Full transcript