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Transcript of Mapping Experiences
what we feel comfortable with. It is much
more difficult to stop, look up, and ask ourselves:
Is there another way? Is there an alternative?"
Brendan Dawes,Analog In, Digital Out. PROJECT BRIEF In this sense, this project is an amalgam of several topics previously mentioned, it has its roots in the
current movement of the “neo-cartography” where new technologies labeled as Locative Media and
trends from the Web 2.0 modify the activity of producing, interacting with and the very content of
maps. It focuses though in the map as augmentation of reality through digital annotations of the physical
space, not the representation of space in a form of visualization. PROJECT OBJECTIVES A system that guides the user through
the cloud of digitally published experiences in the urban space, delivering the result in the location context, calling attention to and revealing pieces of poetry from Everyday Lives. CONCEPTUAL LANDSCAPE Research Summary main purposes for using a map:
travelling, finding, searching, reaching, knowing location, orienting, navigation.
interesting outliers: understanding, informing, just curiosity, pleasure, exploring, planning. main methods of documenting your life:
photos, writing, sketch.
interesting outliers: collecting scraps, memory, keeping souveniers, use the body itself main reasons to document an experience: revisit, relive, remember, return, share, nostalgia, keep the first time experiences.
interesting outliers: people in their daily lives, a view point, funny accidents, a nice place to think about the future. Concept Directions COLLECTING STORIES PHILOSOPHICAL INQUIRES COMPETITIVE ANALYSIS The project aims at creating a system that filters the cloud of experiences published digitally and matches it with the user's general or instant interests. The delivery of results is location contextualized, calling attention to and revealing pieces of poetry from everyday lives in the urban space. people enter their data an share their stories naturally if there's a tool available, even if there's no clear instant benefit. [vid Daytum]. There are already enough inputs of information with all the social network and data banks available online. The application should read from all these inputs. most applications using locative media focus on OBJECTIVE data, actionable knowledge. Is there space for an alternative? To Contemplationable Knowledge? there is enough data about individual in the internet already, building extensive profiles is a cumbersome activity. The system should be able to collect data from your virtual identities. the system should be and present itself personalized the system should allow social contact between members should be quick to setup, not demaning more information should have strong control over permissions and settings should create a poetic experience in itself, that people feel like doing it again should bring knowledge in a playful and entertaining way should suggest or present good matches of experiences to the user interests withouh becoing a burden or annoyance. getting there from here: direction giving
reading the representation: navigating the map interface
active/ passive exploration: navigating the space
diary making: collecting and organizing personal memories
social activities: using the experiences to get in touch with others and create/ participate in activities in the real world.
ACTIVITIES main challenges:
define meaningful filters
create inviting but peripherical notifications
merge both in a playfull experience