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PDW 2012 - Educational possibilities and solutions in Second Life

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Zsolt Kristof

on 22 October 2018

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Transcript of PDW 2012 - Educational possibilities and solutions in Second Life

Educational possibilities and solutions
in Second Life University of Debrecen
Faculty of Health
Department of Health Informatics Zsolt Kristóf
SL: Stephan Citron Your world. Your imagination. What is Second Life? internet based

3 dimensional

virtual world

formed by its
inhabitors What are the possibilities? Community spaces Unique solutions online community platform

interaction with
other cultures

no priviliged target audience

Second Life is for everyone extensive customization

virtual shops, jobs

own inworld currency:
Linden dollar

loads of free objects Business applications Educational potential managing

presence of real
world companies

virtual licenses

trainings, meetings prestigious universities

research projects

e-learning environment

developing tools SL citizen SL student SL educator The SLENZ Projekt SLENZ - Second Life Education in New Zealand

July 2008 to December 2009
Briefing area
Foundation area
Midwifery area Informations about the SLENZ project Recommended skills in Second Life Entry and
navigation Communication Security
issues Avatar
management Second Life
etiquette Updating clients, entering, protecting authentication informations

Being aware of alternate clients

Moving, controlling camera

Managing data of places, regions Entry and navigation Avatar management Altering the appearance of your avatar

In depth knowledge of your Inventory Communication Proper management of friends and groups

Using of written and verbal chatting Security issues Sharing information about yourself

Proper handling of insulting, offensive behaviours Second Life etiquette Pay attention to the appropriate methods and moments while communicating!

Do not ask sensitive personal questions only if the situation allows it!

Be aware of extraordinary, virtual and real difficulties, challenges and differences!

When changing region always ask first, if you are welcome by the inhabitants of your destination! Using practical aspects of the learning process in the virtual space Providing the adequate learning process using of objects, scripts Transferring the skills between worlds Maintaining the communication inside the student groups Creating and managing the virtual learning environment Knowing the limits of
Second Life Adequate using of communication tools Maintaining personal security and taking responsibilities Professional Development Workshop - Our European Cultural Heritage
27. 09. 2012. - 29. 09. 2012. content creation

buy and sell

written and verbal
communication Features of the Moodle LMS The Moodle word is an acronym for
Modular Object-Oriented Dynamic Learning Environment.

LMS - Learning Management System.
CMS - Course Management System.
VLE - Virtual Learning Environment.

Open source, free of charge.

Supports several standards.

Cross-platform. Moodle statistics 68.112 registered sites
220 countries
6.628.549 courses
60.276.223 users Choice - Moodle activity module

There are horizontal and vertical types of Choice.

Enables runing polls, elections or gathering general information from participants in a course.

Students simply need to click on the colored bar matching the color of the hovering text of their choice. Tools of the Sloodle Set II.
LOGINZONE Helps to connect the Moodle with Second Life.

Allows users to teleport to their class from their Moodle site, and be automatically authenticated in Second Life.

When a user appears inside the Login Zone, it tells the server which avatar has arrived there.

The tool does not examine which course in Moodle the student is connected to. Tools of the Sloodle Set III.
METAGLOSSARY Glossary - Moodle activity module.

Allows access to Moodle glossaries from in-world.

When the MetaGloss is first configured,
it will fetch a list of glossaries of the selected course from Moodle.

Anybody can interact with the MetaGlossary, so make sure the glossary does not contain sensitive information.

To request a definition while the glossary is listening, any user may chat "/def " followed by a letter, word, or phrase. Tools of the Sloodle Set IV.
PASSWORD RESET Moodle password renewal tool.

The Password Reset tool when clicked on, resets a registered users password.

Then it generates a temporary password, and sends an instant message with the new password on the chat line which only can be seen in Second Life. Tools of the Sloodle Set V.
PICTUREGLOSSARY Glossary - Moodle activity module

Provides an inworld picture glossary where users can search via chat commands.

When an entry is found, the texture stored for that glossary entry is displayed on a Prim in Second Life.

We have to create a Glossary Moodle activity module for the pictures which stored in Second Life as textures. Tools of the Sloodle Set VI.
PRESENTER Presenter - Sloodle activity module

The Presenter is a tool for creating
presentations in the virtual world.

Using the Presenter uploading images into Second Life is not needed.

Allows presentations to combine images, web-pages and videos by streaming the presentation content into Second Life using the media settings. Tools of the Sloodle Set VII.
PRIMDROP Assignments - Moodle activity module

Teachers generate an assignment- notecard for the PrimDrop and drag it to an object.

Students can put their answers to the PrimDrop in Second Life.

The submitted object will appear on the Moodle site as submitted. Tools of the Sloodle Set VIII.
QUIZ PILE-ON Quiz - Moodle activity module

Allows users in Second Life to take a multiple choice quiz that the teacher has set up
in Moodle.

Questions are displayed as hover text
above the Pile.

Answers are displayed as hover text above separate semi-spheres.

Students sit on the sphere they think is the correct answer. Tools of the Sloodle Set IX.
REGISTRATION BOOTH Helps to connect the Moodle with Second Life

Allows users in Second Life to link their avatar to their account on a Moodle site.

After the Registration Booth is created, it can be used by clicking the middle panel.

If the avatar is not registered the tool creates a new entry for it in the Moodle database. Tools of the Sloodle Set X.
TOOLBAR GIVER Complex, independent tool consisting of three units

The first unit lets you write blog entries to the Moodle site.

With the help of the second unit avatars can perform specific classroom gestures.

The third unit scans the local area for avatars then sends the list of avatar names to the Moodle site, and requests their Moodle names. Tools of the Sloodle Set XI.
VENDING MACHINE Distributor - Sloodle activity module

The Vending Machine is used as a way to distribute objects in Second Life.

After the configuration educators can drag items into the tool.

Then the items appear as clickable menu items for students.

All objects dropped into the Vending Machine will also be displayed in Moodle in the Distributor activity module. Tools of the Sloodle Set XII.
WEBINTERCOM Chat - Moodle activity module

The tool connects the public text chat in Second Life to a chat module in Moodle.

It is useful for those who do not have access to Second Life.

The Moodle chat is also logged, which is useful for keeping a record of inworld chat sessions. Tools of the Sloodle Set XIII.
QUIZ CHAIR Quiz - Moodle activity module

The tool allows users to attempt a multiple-choice Moodle quiz from within Second Life, and receive visual feedback.

The Quiz Chair automatically stores quiz results in the Moodle Database.

Types of questions can be
• multiple choice,
• true/false,
• short answer,
• numerical. Tools of the Sloodle Set XIV.
TRACKER Tracker - őSloodle activity module

The tool lets you integrate task-based goals into three dimensional virtual educational environments, and to monitor students’ progress from within Moodle.

Students simply have to walk close the Scanner for a few moments, and it
should detect its presence and notify Moodle.

If using the Button students have to click on, and it should notify Moodle. profile adjustment
object attaching
appearance settings managing folders
searching in the Inventory
attributes settings adding or deleting friends
joining or leaving groups
using the ignore command sending instant messages
knowing the proper ways of "shout"
adequate, mature use of verbal communication sharing personal informations
placing necessary informations in your profile
using pictures identifying the improper behaviour
reporting the insult Tools of the Sloodle Set I.
CHOICE Examples of educational utilizations I.
THE GROUP CREATOR Made in the autumn of 2011 by Zsolt Kristóf and Ladislav Végh.

The Group Creator is a virtual tool planned to be applied in higher education.

It is used in the teaching of Computer Science, more precisely in Database Management in the Hungarian Sloodle Project at the University of Debrecen.

It is clear that the tool can
be used in the sphere of
public education too in
various courses.

Using this model students
are cooperating with each
other, solving tasks together
in a virtual space.

They solve their given tasks
by dragging the cubes into
the appropriate compartments. Examples of educational utilizations II.
THE DUBAI-KOREA VIRTUAL CULTURAL EXCHANGE The program took place in the spring of 2008 by Chris Surridge from Korea and Nicole Shammas from Dubai.

It was a unique project which utilized a wide range of modern information and communication technologies to bring together students from two distant nations.

Throughout the seven-week course students
were able to work together in international groups
and learn about each other.

Second Life, as a virtual environment supported
both student interactions and learning.

During the project each side prepared a
"culture capsule" containing a number of
small objects to represent their culture.
The capsules were posted to each other later.

They were using the LoginZone, the Webintercom
and the Vending Machine from the Sloodle Set. Examples of educational utilizations III.
THE TALE OF TWO CLASSES Two classes at the University of the West of Scotland participated in this project at 2009. The project-leader was Daniel Livingstone.

In one of the classes Second Life was a core part of a course. In the other class Second Life was only briefly used.

Despite with very little experience of
the platform students were able to use
Second Life for class presentations,
thanks to the Sloodle Set.

From the first week students appeared
to master communication quite quickly in
Second Life.

Later students were placed into groups
then retreated to a separate chat area
to discuss their group goals and plans.

Over two different classes, with very
different aims and objectives, Sloodle
tools such as Webintercom, Registration
Booth, Presenter and Choice provided
support to tutor and to students in teaching and learning. Thank you
for your attention! Summary Educating in virtual space today is a less researched area.

Getting comfortable with the methods provided by Second Life opens up a new world in which boundaries of education are enormously expanded.

It is not yet set in stone how and with what tools should we educate in virtual space.

Perhaps it is not even expected today. The age of exploration has just began.
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