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Mendeley — Administración de referencias en equipo

Un panorama de las posibilidades del administrador de referencias Mendeley. Versión en español

Tania Turner

on 21 August 2012

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Transcript of Mendeley — Administración de referencias en equipo

Automatic extraction of metadata from PDF's
Watch internal folders to synch with library
Search in Mendeley's own library of x.xxx articles readermeter.org Administración de referencias en equipo
con Mendeley Word Escritorio Internet Crea una biblioteca digital Añade documentos de todos lados Arrastra&Suelta Internet Importa Base de datos de Mendeley cerca de 100 millonesde referencias Crea tu red y colabora EndNote, BibTex, RIS, Zotero, Ovid Extracción automática de metadatos Importa referencias desde una amplia colección de sitios de internet Persona a persona Colecciones públicas Grupos privados públicos http://all-free-download.com/free-icon/icons/pdf_documents_90502.html Investigación & Búsqueda Crea bibliografías Administración de referencias OpenOffice/LibreOffice LaTeX ¿Dónde estaba el documento ...? ¿Quién escribió ...? ? ¿Cual era el artículo más relevante sobre ...? etc., etc. Aldrich, C., 2004. Simulations and the future of learning, San Francisco: Pfeiffer.
Bebber, F.V., 2009. Ingenieur-Studium: Technik, die nicht nur begeistert. Spiegel Online. Available at: http://www.spiegel.de/unispiegel/jobundberuf/0,1518,639109,00.html [Accessed May 19, 2010].
Burkholder, F.W., 2004. TRNSYS Modeling of a Hybrid Lighting System: Energy Savings and Colorimetry Analysis. University of Wisconsin-Madison.
Davis, D.C., Davis, I.T. & Beyerlein, S.W., 2005. Development and use of an engineer profile. In Engineering Education Annual Conference. American Society for Engineering Education.
Deshpande, A.A. & Huang, S.H., 2009. Simulation games in engineering education: A state-of-the-art review. Computer Applications in Engineering Education.
Dörner, D., 1992. Die Logik des Misslingens - Strategisches Denken in komplexen Situationen, Reinbek: Rowohlt Taschenbuch Verlag.
Egenfeldt-Nielsen, S., 2006. Overview of research on the educational use of video games. Digital Kompetanse, 1(3), pp.184-213.
Froitzheim, U., 2010. Weniger Abbrecher. Technology Review, (01), pp.44-48.
Galarneau, L.L., 2009. Spontaneous communities of learning: Learning ecosystems in massively multiplayer. papers.ssrn.com, p.10.
Gee, J.P., 2008. What Video Games Have to Teach Us About Learning and Literacy., Palgrave Macmillan. Los grupos privados pueden compartir documentos y notas Presentation developed by Thomas Bröker (based on the prezi of Sjúrður Hammer) http://www.mendeley.com/profiles/thomas-broker/ (sólo por invitación)
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