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History of Game Narrative

GAD2002 Presentation (Final)

Chris Bateman

on 21 March 2013

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Transcript of History of Game Narrative

3000 BC 1800 1900 1960 "Instructions for the Representation of Tactical Maneuvers under the Guise of a Wargame" [AKA Kriegspeil]
Prussian Army (1812) 1000 1975 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2010 2003 2004 2005 2006 2007 2008 2009 2011 2012 5,000 year old "Backgammon" dice found in the Burnt City, Iran Ming Dynasty era playing card (circa 1400)
[originally 9th century] "Spacewar!" [PDP-1]
Steve Russell etc.
(1961-2) 1700 French Earthenware tray and board game (circa 1720-50) Visconti-Sforza
tarot deck
(circa 1450) Playing cards (circa 1878)
[Joker added in 1870] "The Landlord's Game" Elizabeth Magie (1924)
[patented 1904] "Alkalabeth: World of Doom"
Richard Garriott (1979)
[AKA "Ultima 0"] "Dungeons & Dragons"
TSR [Gary Gygax and
Dave Arneson] (1974) "Hunt the Wumpus" [BASIC]
Gregory Yob (1972-3) "Adventure" [AKA "Colossal Cave Adventure"]
William Crowther, Don Woods (1976-7) "The Hobbit"
Melbourne House (1982) "Wizardry: Proving Grounds of the Mad Overlord"
Sir-Tech Software
[Andrew Greenberg and Robert Woodhead](1981) Electrum Stater from Aegina
(circa 600 BC) Clay Poker Chips
(circa 1880) "Space Invaders"
[Tomohiro Nishikado]
(1978) "Pac-Man"
Namco [Toro Iwatani]
(1980) Royal Game of Ur
(circa 2500 BC) Senet
(circa 3500 BC) Polyhedral dice
TSR (1974) "Moksha Patam"
(Circa 200 BC or later) Teetotum
(Circa 1750-1800) "The Mansion of Happiness: An Instructive Moral and Entertaining Amusement"
Anne Abbot (1843) "Game of the District Messenger Boy"
McLoughlin Brothers (1886) 1930 Wei Qi [AKA Go]
(Circa 500 BC) Gold Denar
from Aghlabid dynasty (899) "Bradley's Toy Money
Complete with Game
of Banking"
Milton Bradley
(circa 1870-1920) "Monopoly"
Charles Darrow (1933) "Periscope"
Sega (1966) "Duck Hunt"
Sega (1969) 1970 1965 "Tactics II"
Avalon Hill [Charles S. Roberts]
(1958) [Original "Tactics" (1952/4)] "Cluedo"
[Anthony E. Pratt]
(1949) 1950 "Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books"
H.G. Wells (1913) "The Game of Life"
Milton Bradley (1960) "Mystery Date"
Milton Bradley (1965) "Computer Space"
Nutting Associates (1971) "Zork"
Infocom (1980) "Planetfall"
[Steve Meretsky]
(1983) "Maniac Mansion"
Lucasfilm Games
[Ron Gilbert &
Gary Winnick] (1987) "The Pawn"
Magnetic Scrolls
(1985) "The Secret of Monkey Island"
Lucasfilm Games
[Ron Gilbert et al] (1990) "King's Quest:
Quest for the
Sierra On-Line
[Roberta Williams]
(1984) "The Lords of Midnight"
[ZX Spectrum]
Beyond Software
[Mike Singleton] (1984) "Donkey Kong"
[Shigeru Miyamoto]
(1981) "Super Mario Bros. 3" [NES]
Nintendo EAD
(1988) "Phoenix"
Amstar Electronics
(1980) "Ghosts'n Goblins"
Capcom [Tokuro Fujiwara] (1985) "Strider"
Capcom (1989) "Rastan Saga"
Taito (1987) "Jet Set Willy"
[ZX Spectrum]
Software Projects
[Matthew Smith]
(1984) "The Legend of Zelda" [NES]
Nintendo EAD (1986) "Metroid" [NES]
Nintendo R&D1 (1986) "Prince of Persia" [Apple II]
Brøderbund [Jordan Mechner] (1989) "Atic Atac"
[ZX Spectrum]
Ultimate - Play the Game
[Tim and Chris Stamper]
(1983) "The Guild of Thieves"
Magnetic Scrolls
(1987) History of Game Narrative by Chris Bateman Path One: Overview Path Three: Here Be Dragons "Ultima"
Origin Systems
[Richard Garriott]
(1981) Is it still plagiarism if the copy is better than the original? Stamper Brothers games
on the ZX Spectrum
(Ultimate Play The Game) Steve Crow's games
on the ZX Spectrum
(Bubble Bus) "Atic Atac" (1983) "Sabre Wulf" (1984) "Underwurlde" (1984) "Wizards Lair" (1985) "Starquake" (1985) "Might and Magic Book One: The Secret of the Inner Sanctum"
New World Computing
[Jon Van Caneghem] (1986) "The Bards Tale (Tales of the Unknown: Volume I)"
Interplay Productions [Michael Cranford] (1985) "The Black Onyx"
Bullet-proof Software
[Henk Rogers] (1984) "Dragon Quest"
Chunsoft (1986) "Final Fantasy"
Square (1987) "Elite"
Acornsoft [David Braben
and Ian Bell] 1984 "Mercenary"
Novagen Software (1985) Path Four: 1996 Path Seven: Art/Games Click on a Path to follow it Wargames to RPG Western cRPG
to Japanese cRPG "Chainmail"
Gary Gygax and Jeff Perren
(1971) Fantasy RPG
to Sci-fi RPG Sci-fi RPG to
Early Open Worlds "Traveller"
Game Designer's Workshop
[Marc Miller] (1977) "Staff of Karnath" [C64]
Ultimate Play the Game
(1984) "Star Trek" [BASIC]
Mike Mayfield (1971) The Arcade Lineage The Home Lineage Arcade Adventures RPG to Adventures Point and Clicks
(SCUMM) "Entombed" "Blackwyche" "Dragonskulle" Sir Arthur Pendragon series
[C64] Ultimate Play the Game (1985) Return of the Arcade Adventure "Super Metroid" [SNES]
Nintendo R&D1 (1994) "Castlevania: Symphony of the Night" [PSX] Konami Tokyo (1997) "Discworld Noir"
Perfect Entertainment (1999) The Interactive Fiction Black Hole "Broken Sword: Shadow of the Templars"
Revolution Software (1996) "Myst"
Cyan [Robyn & Rand Miller]
(1993) "Grim Fandango" LucasArts 1998 "Resident Evil" Capcom (1996) "Alone in the Dark"
Infogrames (1992) "Resident Evil 4"
Capcom Studio 4 (2005) "Resident Evil Zero" [GameCube]
Capcom Studio 3 (2002) Death of the Classic Survival Horror "DOOM"
id Software (1993) "Quake"
id Software (1996) "Duke Nukem 3D"
3D Realms (1996) "Wolfenstein 3D"
id Software (1992) Dawn of the First Person Shooter "Tomb Raider" Core Design (1996) "Super Mario 64" [N64]
Nintendo EAD (1996) "Paradroid"
[Andrew Braybrook] (1985) "Grand Theft Auto"
DMA Design (1997) "Driver"
Reflections (1999) "Grand Theft Auto III"
DMA Design (2001) Open Worlds crossbreed with cRPGs "Grand Theft Auto: San Andreas"
Rockstar North (2004) "Midwinter"
Maelstrom Games
[Mike Singleton] (1989) Linear congruential method
Derrick Lehmer (1949) "The Elder Scrolls IV:
Oblivion" Bethesda (2006) 3000 BC 1800 1900 1960 1000 1975 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2010 2003 2004 2005 2006 2007 2008 2009 2011 2012 1700 1930 1970 1965 1950 "Final Fantasy VII" [PSX]
Square PDD1 (1997) "Pokemon Red and Blue"
[GameBoy Colour] Game Freak (1996) "The Elder Scrolls III:
Morrowind" Bethesda (2002) "Half-Life"
Valve (1998) Guns+Puzzles "Counter-Strike"
'Gooseman' and 'Cliffe' (2000) "Halo: Combat Evolved"
[Xbox] Bungie (2001) "Dungeon Master"
FTL Games (1987) "Metroid Prime" [GameCube]
Retro Studios (2002) "Batman: Arkham Asylum"
Rocksteady (2009) "Jak and Daxter" [PS2]
Naughty Dog (2001) "Rayman 2: The Great Escape"
Ubisoft Montpelier (1999) Peak of the 3D Platformer "Super Mario World" [SNES]
Nintendo EAD (1990) "The Legend of Zelda:
A Link to the Past"
Nintendo EAD (1991) "The Legend of Zelda:
Ocarina of Time"
Nintendo EAD (1998) Dawn of 3D Platformers The Generic 3D Platformer Era "Ratchet & Clank" [PS2]
Insomniac (2002) 3D Invasion "Midwinter II: Flames of Freedom"
Maelstrom Games
[Mike Singleton] (1991) Return of the Open World "Metroidvania" in 3D "MUD1"
Roy Trubshaw & Richard Bartle (1978) MUDs "World of Warcraft"
Blizzard (2004) LP MUDs, Diku MUDs etc. Add Graphics
to MUDs "Everquest"
Sony Online (1999) Quite Minor Changes "Façade"
Michael Mateas and
Andrew Stern (2005) Art/Games Rescue the Adventure (above)
Reimagine the MMO (below) "Dear Esther"
thechineseroom (2012) FPS Engine and Controls Point and Click Narrative "Journey" [PS3]
Thatgamecompany (2012) "The Endless Forest"
Tale of Tales (2005) Non-violent Multiplayer Non-violent Open Worlds "Proteus"
Ed Key & David Kanaga (2013?) 2005 1996 5,000 Years of Games The Golden Age of Gaming Role-Playing Games and their Descendents The Year that Changed Everything Path Six: The Roots of Videogames Gaming Before Computers The Future of Game Narrative Path Two: The Arcade Path Five: An Open World The Playground Worlds of 1985 "GoldenEye 007" [N64]
Rare (1997) Game Narratives: A History (1-3) The Dominant Formats (4-5) Past and Future (6-7) War - What is it Good For? (Making a Ton of Money) "Medal of Honor"
DreamWorks Interactive (1999) "Saving Private Ryan"
Steven Spielberg (1998) "Call of Duty"
Infinity Ward (2003) "Battlefield 1942"
Digital Illusions (2002) "Call of Duty 4: Modern Warfare"
Infinity Ward (2007) "OXO" [EDSAC]
Alexander S. Douglas (1952) PLATO (Programmed Logic for Automated Teaching Operations) circa 1960 "The Oregan Trail"
MECC (1971) "Maze War" [IMLAC PDS-1]
Steve colley (1974) "dnd"
Gary Whisenhunt & Ray Wood (1974-5) "Moria"
Kevet Duncombe et al (1975) "Spasim"
Jim Bowery (1974) Also: 10 player online play 8 player online play LAN "FPS" play "Harvest Moon" [SNES]
[Victor Entertainment] (1996) "Animal Crossing"
Nintendo EAD (2001) "FarmVille"
Zynga (2009) "Ultima Underworld: The Stygian Abyss"
Origin Systems (1992) Decade of Japanese
cRPG Sequels Decade of Western
cRPG Sequels "Silent Hill 2" [PS2]
Konami Tokyo (2001) "Shadow of the Colossus" [PS2]
Team Ico (2005) "Ghost Master"
Sick Puppies (2003) with Richard Boon "Turok 2: Seeds of Evil"
Iguana Entertainment (1998) "Follow the Golden Path" "Minecraft"
Mojang [Markus "Notch" Persson]
(2009-2011) "Assassin's Creed"
Ubisoft Montreal (2007) "Bioshock"
2K Boston (2007) "System Shock"
Looking Glass Studios (1994) "Deus Ex"
Ion Storm (2000) The Legacy of System Shock Fortune Teller "Bientôt l'Eté"Tale of Tales (2012)
Full transcript