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10 Hands on Tools to Boost Creativity
Transcript of 10 Hands on Tools to Boost Creativity
Directed Creativity Early Successes Let students experience early successes to build confidence. 4. Innovation YOU 10 Hands on Tools to Boost Creativity 5. iWish 6. 100 Uses Presented @ SXSWedu 2013
by Dr. Charles Wood, Professor
University of Tulsa 1. What's New? Find real, everyday examples from the real world of weird, new products and pass them around the room to get conversation started. Dr. Wood suggested exploring stores looking for products that might fail and discuss why why they exist, the positives and negatives, etc
OR take it into technology and post images of products on http://padlet.com/ and allow students to post comments. 2. Not Bad! Give students examples of weird, unusual innovations and challenge students to consider: Even though these products are odd...withhold your judgement. What is GOOD about them? + Gets students thinking and talking. They start to think, “This class might be different!”
+ Sets the tone for a safe, supportive environment + Students learn to see potential in the worst ideas.
+ Idea that we are builders- gives us something to build on. + Combinations are good sources of ideas.
+ Collaboration leads to newer, better ideas. + Teach students to celebrate differences
+ Determine where students might innovate successfully. 3. Two Buckets
Mix cards together and have each group choose one of each category.
Student groups must combine a card from the two categories to create a new product.
They must share their product with the class, the audience their product is intended for, and advertising ideas. Major brands Products Nike, Lego,
Covergirl, etc toothpaste, carseats, computers, etc. Put students in teams of 3 to 4 students.
Give students index cards and have them fill out cards with two major categories: Create a poster about you! Students can include their favorite quotes, inspirational people, what they know the most about, where they experience “flow”, Jung typology (http://www.humanmetrics.com/), multiple intelligences (http://www.literacyworks.org/mi/assessment/findyourstrengths.html), a 3D item, etc. Challenge student groups to think of problems people often face: awkward social situations, bad breath, etc OR target a specific group...what challenges to do the visually impaired face? Then tell students they must build an app to address the problem. Dr. Wood has these amazing dry erase i-phones which students use to sketch their app and the uses. Tell students they have 5-10 minutes to write down 100 uses for old newspaper....or paper towel rolls...or anything.... It is not likely that any group will actually come up with 100 ideas but here’s the cool thing- when pressed for time - EVERY idea is welcome. They want to have the most ideas and want to be the “winning” group. + Power of collaboration
+ Power of the pen- Identify the natural leaders in group and those that hold back
+ Communicates to students that their ideas are worth something. + lowers inhibitions in sharing ideas 7. R&D Prototyping Search http://www.rdmag.com/ or https://www.inventables.com/ for new products (like scratch resitant film) and ask students to work through innovation process backwards. Given an invention... what problems can be solved? Are there alternative uses for existing ideas? 8. Innovation Challenge
Given a simple challenge, students learn their ideas can add value to the world. Assign groups everyday objects. Think: post it notes or pizza boxes.... Ask students to create something new and useful. 9. The Worst Idea Ever Each student receives an index card and writes down a bad idea. Think: roadkill salsa. Pass the card around to group members and each must add something to the idea to make it worse... The catch: the last person has to find something positive in the idea. + Shows students that no matter what the idea, they can always find the good.
+ Shifts focus to the positive. + Challenges students to build ideas for improvement 10. Visioning Give students the title of a fictional, super positive news story.
Ex - Brenham ISD 6th graders change the world!
Challenge students to write the article. How did we get here? students come up with their own ideas for positive improvement. They work towards an end goal. Resources for more information Bowkett, S. (2007). 100+ Ideas for Teaching Creativity. Bloomsbury.
Connors, A. F. (2010). Teaching Creativity: Supporting, Valuing, and Inspiring Young Children's Creative Thinking . Pittsburgh, Pennsylvania: Whitmore Publishing Company.
Laurence J. Coleman, T. L. (2001). Being Gifted in School: An Introduction to Devleopment, Guidance, and Teaching. . Waco, TX: Prufrock Press, Inc. .
VanGundy, A. B. (2004). 101 Activities for Teaching Creativity and Problem Solving. Pfeiffer. “Others have seen what is and asked why. I have seen what could be and asked why not. ” Pablo Picasso, Pablo Picasso: Metamorphoses of the Human Form : Graphic Works, 1895-1972 “Creativity takes courage. ” Henri Matisse “You can't use up creativity.
The more you use, the more you have.” Maya Angelou Creativity is often associated with fun, fluff, and frills. A quick Google image search on creativity yields a vast array of playful images, including laughing faces, smiling light bulbs, colorful arrays of crayons, and explosive bursts of paint. These images belie the more serious aspects of creativity. Creativity can have benefits that transcend temporary enjoyment. It can produce effective solutions to highly complex societal problems; lead to higher levels of career success; and create intense personal enjoyment, engagement, and meaning in life (Beghetto & Kaufman, 2013). Why teach
creativity? References : 15 Famous Quotes on Creativity. (2012, March 28). Retrieved March 14, 2013, from Twisted Sifter: http://twistedsifter.com/2012/03/15-famous-quotes-on-creativity/
Beghetto, R. C. & Kaufman, J.C. (2013). Fundamentals of Creativity. Educational Leadership, 70(5), 10.
Chandler, O. (2013). Goodreads. Retrieved March 14, 2013, from Quotes About Creativity: http://www.goodreads.com/quotes/tag/creativity?page=2
Christensen, T. (2013). Creative Something. Retrieved March 14, 2013, from www.creativesomething.net