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PC Gaming FTW

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by

Dr Teodor Mitew

on 4 November 2014

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Transcript of PC Gaming FTW

the PC MMO indie gaming economics STEAM game shell simulated in a UTM PC FTW tech modularity cinema gaze
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game gaze as an involvement tool hardware ownership? seminar research and write a blog post on the impact of digital distribution on the PC games industry place yourself in the role of a gaming journalist, play-test and review a game on a PC or MAC, and provide a short game review blog group project when you are done... Pitch is due next week Alan Turing [1912-1954] Universal Turing Machine PC tension PC developers steam survey http://store.steampowered.com/hwsurvey/ gaming spaces anticipation builds involvement how much realism? following vs anticipation past...present future...present decisions, decisions... economics storyline game engine Altair 8800 [1975] open, modular design allowing multiple upgrades Amstrad CPC 464 [1984] Commodore 64 [1982] The Bombe [1942] The Colossus [1943] gaming gazes case: CDProject Minecraft http://www.minecraft.net/ mmorpg mmofps mmorts mmos single player rpg fps rts sim UTM
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game shell the industry answer DaemonTools
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SecuROM the space where image meets action what happens next if I... death is essentially a game balance problem the tech the tech the tech the tech the tech formats >20 million sold across all platforms http://www.reddit.com/r/battlestations/comments/r4v55/my_quad_screen_battlestation/ passive what just happened? active what will happen? death online death is .... complicated obstacles quest failure repetition realism vs illusionism involvement personal use + closed open vs hardware specs destination for PC game projects steam as: indie game release platform one-stop patch + mod channel platform for free and casual games Jan 2013 piracy as a function of poor service the ultimate DLC platform DLC patches mods location-neutral access thank you questions?
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