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PC Gaming FTW

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Dr Teodor Mitew

on 4 November 2014

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Transcript of PC Gaming FTW

the PC MMO indie gaming economics STEAM game shell simulated in a UTM PC FTW tech modularity cinema gaze
game gaze as an involvement tool hardware ownership? seminar research and write a blog post on the impact of digital distribution on the PC games industry place yourself in the role of a gaming journalist, play-test and review a game on a PC or MAC, and provide a short game review blog group project when you are done... Pitch is due next week Alan Turing [1912-1954] Universal Turing Machine PC tension PC developers steam survey http://store.steampowered.com/hwsurvey/ gaming spaces anticipation builds involvement how much realism? following vs anticipation past...present future...present decisions, decisions... economics storyline game engine Altair 8800 [1975] open, modular design allowing multiple upgrades Amstrad CPC 464 [1984] Commodore 64 [1982] The Bombe [1942] The Colossus [1943] gaming gazes case: CDProject Minecraft http://www.minecraft.net/ mmorpg mmofps mmorts mmos single player rpg fps rts sim UTM
game shell the industry answer DaemonTools
SecuROM the space where image meets action what happens next if I... death is essentially a game balance problem the tech the tech the tech the tech the tech formats >20 million sold across all platforms http://www.reddit.com/r/battlestations/comments/r4v55/my_quad_screen_battlestation/ passive what just happened? active what will happen? death online death is .... complicated obstacles quest failure repetition realism vs illusionism involvement personal use + closed open vs hardware specs destination for PC game projects steam as: indie game release platform one-stop patch + mod channel platform for free and casual games Jan 2013 piracy as a function of poor service the ultimate DLC platform DLC patches mods location-neutral access thank you questions?
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