Transcript: Game Mechanics NOW LISTEN if you wanna play the Greatest game ever made Brought to you by Group 1 We are #1 too Connor Fullerton, Bryan Gabay, Blaine O'Donnell, Sean McFarlane Be the last one standing Defeat the boss 6 Side Dice Game Board 20 Side Dye Equipment/Item Cards Piece of Paper Set hp to 50 All players Start with 1Atk,1Def,1Spd Pick your first evasion # & block # Roll to see who goes first (highest decides whether clock wise or counter CW) The board is divided into squares 3 sets of Boards are available 10 by 10 ,15 by 15, 20 by 20 Each square is has its individual attribute, (Blank sq, Atk Sq, Def sq, Etc.) Gimp Sq - Special items that can be used to turn tide of battle. Types of Cards Equipment cards, Items, Gimp cards Choosing a Path Bonus Start Your Turn here Check if any usable Gimp items Then role 6 side dye/dice Check speed & armor stat to determine actual movements, Minimum of 1movement + End Turn Check inventory possible use item End Turn Go to battle Check Speed (If tie roll for first attack) Initiate attack May use Gimps cards Roll Block or/and Evasion If block Succeeds Check Items (use item or no) End turn If block Fails Prepare to die If failed subtract Attack Pt from opponents Def Pt = X subtract X from opponent HP (minimum of 1 damage) Use item or end turn Check item, Check slot keep Discard End Turn In Conclusion This game is amazing =0 (>o.o)> <(','<) join in on the fun References Refer to paper (Fastest Battōjutsu) Tools are important If land on Blank Goals/Objective (20 side dye), Check evasion number/Check block number. Move player and check what space was landed on players may use gimp card is important Players Action If land on item Use Item Appy effect is important too If land on occupied space Players Actions If you choose to keep traditional you get a special ability The opponent does zero damage Set Rules Actual Board BEADS
Transcript: The action game is a video game genre that emphasizes physical challenges, including hand-eye cordination. In action games, the player typically controls and avatar or a character. This character must travel through levels, collecting objects, battling enemies, and avoiding various obstacles. At the end of some of the levels, the character will fight a boss. Shooter games are a subgenre of action game, which often test the player's speed and reaction time. It includes many subgenres that have the commonality of focusing on the actions of the avatar using some sort of weapon. Usually this weapon is a gun, or some other long-range weapon. An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film, encompassing a wide variety of literary genres. Nearly all adventure games are designed for a single player, since this emphasis on story and character makes multi-player design difficult. A role-playing game (RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. Usually are one-player games. A sports game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, Track and field, extreme sports and combat sports. Some games emphasize actually playing the sport (such as the Madden NFL series), whilst others emphasize strategy and sport management (such as Championship Manager and Out of the Park Baseball). Some, such as Need for Speed, Arch Rivals and Punch-Out!!, satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. An arcade game or coin-op is a coin-operated entertainment machine, usually installed in public businesses, such as restaurants, bars, and particularly amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers. A simulation game or "sim" attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, or prediction. Usually there are no strictly defined goals in the game, with players instead allowed to freely control a character. Action-adventure is a hybrid genre, and thus the definition is very inclusive, leading it to be perhaps the broadest genre of video games. Typically, pure adventure games have situational problems for the player to solve, with very little or no action. Board/Card Arcade $1.25 Monday, September 21, 2015 Shooter Games Action Games Sports Role Playing Any game played on a board, especially one that involves the movement of pieces on the board, such as chess or checkers. Strategy Game Design Presentation Strategy video game is a video game genre that focuses on skillful thinking and planning to achieve victory. It emphasizes strategic, tactical, and sometimes logistical challenges. Many games also offer economic challenges and exploration. They are generally categorized into four sub-types, depending on whether the game is turn-based or real-time, and whether the game focuses on strategy or tactics. Gaming Genres Simulation A game in which playing cards are used Adventure Action-Adventure
Transcript: Game Design Presentation By Dmitri Cummings Game Designer Research Presentation Game Designer Research Presentation Being a game designer is tough and requires a lot of concentration not only this but pressure will be on you to ensure all people working on the games creation work hard and put all their effort into the project. Final Thoughts Final Thoughts I believe that a career in game design is an enjoyable choice of career and beneficial too. Overall I think game design may be a good choice as a future career to pursue. End
Transcript: Game Development Create a real world game development environment encompassing skills from multiple disciplines Development Tools We aim to launch a significant extra-curricular project, inspired by student organized initiatives, which will result in an exposure to industry standard equipment, while fostering cohesive inter-departmental interaction between students and faculty. Spring 2013 Launch a student driven initiative resulting in a multi-semester development program with departmental support Due to the comprehensive scope of the project, students from all areas of study will be encouraged Windows 7 computers 64-bit with DirectX11 2.4 Ghz quad-core CPU 8 GB of RAM GPU with Shader 3.0 support Development Team Software Gain an understanding of industry standard software including the Unreal development kit, 3Ds Max, Blender, Unity, Xbox 360 SDK, and Visual Studio Core leadership, and developers from inside the department Design members from Fine Arts Story writers from Creative Writing Other members from the business school, and music Hardware Current Development Team In Conclusion Create a third person action-adventure game Unreal Development Kit Autodesk Design Suite Adobe Creative Suite Microsoft Visual Studio Development Goals Overview Xbox 360
Transcript: Monument Valley THANK YOU! Perspective & Time Game Design Game Pieces M.C. Escher Relativity Ideas Game Design Juan Miguel Vidales Labyrinth / Maze Impossible Constructions 1953 Lithograph The Shining The Overlook Maze Labyrinth Stairwell Scene FINAL PRODUCT Preliminary Sketches & Inspiration Resembles Relativity by M.C. Escher Inspiration Harry Potter The Grand Staircase
Transcript: Is enhanced by gameplay, atmosphere (virtual surroundings) and feedback elements Game Design Immersion: Three different types exist in videogames. Gameplay mustn't become repetitive or redundant Flow: State of a user in which they become very productive and tend to loose track of time Puzzles can serve a purpose in games of any genre. Gameplay must be at least a little varied DO: Fit the storyline and universe. Add something to the narrative aspect Add complexity to the game Or how to make a good video game Puzzles add a different type of gameplay Describes the type of interaction Conclusion The Role Of Puzzles Flow and Immersion Require the player to be immersed Gameplay DO NOT: Be used to make the game longer Slow down gameplay Not connected to game's universe 2 recommendations
Transcript: Apocalypse-V is a First Person Shooter Survival Horror game (talk about twitch mechanics, destruction dynamics) that uses a photo realistic art style (talk about environment and zombie style). Apocalypse-V uses the PlayStation Vita's rear camera to place your environment into the game. The goal of it is to kill the zombies on screen before they reach you or fellow survivors. The player gets 3 hit points before they die, as do survivors. for PlayStation Vita ever wanted to put yourself into a game? APOCALYPSE-V is game for the PlayStation Vita that utilises the aspect of Augmented Reality. APOCALYPSE-V The PlayStation Vita is very well suited to APOCALYPSE-V. APOCALYPSE-V is built to fully utilize the features of the PS VITA. (talk about touchscreen, rear camera, motion sensor) THE BIG IDEA ANY QUESTIONS? how far away could this concept be?..... The target Audience for my game is fans of the survival horror genre. The rating for the game will be 15+ due to some graphic scenes but not graphic and violent enough to be rated an 18+, this means the game will be available to a broader range of consumers. The game doesn't have any real competitors on the PS VITA market as no game like it has been done before for the console. This means that the game is ORIGINAL and will appeal to a larger range of people. APOCALYPSE-V's main selling point is the use of AUGMENTED REALITY and will attract consumers due to its originality. Ever wanted a game that varies itself to your surroundings? Not as far as you would think!
Transcript: HUD Liz and Riz Zhe Yang score (number), life (3 stars),button of Jump Introduction Camera: Platform, on the side of characters, double screens. Platforms: Mobile device (smartphone, tablet): IOS, Android Game Goal:Jump over all the obstacles. Don‘t be caught by the triad. Run as far as the characters can. Control scheme only Touch to jump. Level : just one level Game Title: INSEPARABLE Genre: Platformer/adventure/infinity running Target Audience: Rating: E Game Design Presentation
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