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Game Design Presentation

Transcript: Game Mechanics NOW LISTEN if you wanna play the Greatest game ever made Brought to you by Group 1 We are #1 too Connor Fullerton, Bryan Gabay, Blaine O'Donnell, Sean McFarlane Be the last one standing Defeat the boss 6 Side Dice Game Board 20 Side Dye Equipment/Item Cards Piece of Paper Set hp to 50 All players Start with 1Atk,1Def,1Spd Pick your first evasion # & block # Roll to see who goes first (highest decides whether clock wise or counter CW) The board is divided into squares 3 sets of Boards are available 10 by 10 ,15 by 15, 20 by 20 Each square is has its individual attribute, (Blank sq, Atk Sq, Def sq, Etc.) Gimp Sq - Special items that can be used to turn tide of battle. Types of Cards Equipment cards, Items, Gimp cards Choosing a Path Bonus Start Your Turn here Check if any usable Gimp items Then role 6 side dye/dice Check speed & armor stat to determine actual movements, Minimum of 1movement + End Turn Check inventory possible use item End Turn Go to battle Check Speed (If tie roll for first attack) Initiate attack May use Gimps cards Roll Block or/and Evasion If block Succeeds Check Items (use item or no) End turn If block Fails Prepare to die If failed subtract Attack Pt from opponents Def Pt = X subtract X from opponent HP (minimum of 1 damage) Use item or end turn Check item, Check slot keep Discard End Turn In Conclusion This game is amazing =0 (>o.o)> <(','<) join in on the fun References Refer to paper (Fastest Battōjutsu) Tools are important If land on Blank Goals/Objective (20 side dye), Check evasion number/Check block number. Move player and check what space was landed on players may use gimp card is important Players Action If land on item Use Item Appy effect is important too If land on occupied space Players Actions If you choose to keep traditional you get a special ability The opponent does zero damage Set Rules Actual Board BEADS

Game Design Presentation

Transcript: The action game is a video game genre that emphasizes physical challenges, including hand-eye cordination. In action games, the player typically controls and avatar or a character. This character must travel through levels, collecting objects, battling enemies, and avoiding various obstacles. At the end of some of the levels, the character will fight a boss. Shooter games are a subgenre of action game, which often test the player's speed and reaction time. It includes many subgenres that have the commonality of focusing on the actions of the avatar using some sort of weapon. Usually this weapon is a gun, or some other long-range weapon. An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film, encompassing a wide variety of literary genres. Nearly all adventure games are designed for a single player, since this emphasis on story and character makes multi-player design difficult. A role-playing game (RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. Usually are one-player games. A sports game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, Track and field, extreme sports and combat sports. Some games emphasize actually playing the sport (such as the Madden NFL series), whilst others emphasize strategy and sport management (such as Championship Manager and Out of the Park Baseball). Some, such as Need for Speed, Arch Rivals and Punch-Out!!, satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. An arcade game or coin-op is a coin-operated entertainment machine, usually installed in public businesses, such as restaurants, bars, and particularly amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers. A simulation game or "sim" attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, or prediction. Usually there are no strictly defined goals in the game, with players instead allowed to freely control a character. Action-adventure is a hybrid genre, and thus the definition is very inclusive, leading it to be perhaps the broadest genre of video games. Typically, pure adventure games have situational problems for the player to solve, with very little or no action. Board/Card Arcade $1.25 Monday, September 21, 2015 Shooter Games Action Games Sports Role Playing Any game played on a board, especially one that involves the movement of pieces on the board, such as chess or checkers. Strategy Game Design Presentation Strategy video game is a video game genre that focuses on skillful thinking and planning to achieve victory. It emphasizes strategic, tactical, and sometimes logistical challenges. Many games also offer economic challenges and exploration. They are generally categorized into four sub-types, depending on whether the game is turn-based or real-time, and whether the game focuses on strategy or tactics. Gaming Genres Simulation A game in which playing cards are used Adventure Action-Adventure

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