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Playing Cards

Transcript: Playing Card Origins -- invented in China, and gradually found their way west until they arrived in Europe -- bands of roving Gypsies introduced them to Europe . -- crusaders returning from the Holy Land brought them back to Europe with them. Works Cited 1) 2) 3) Info from speech 4) 5) 6) 7) Self- taken picture 8) 9) 10) 11) 12) 13) 14) Self taken image 15) 16) Video from youtube- David Blaine does a magic trick Links for actual work Playing Cards By Manu Srimat Playing cards by Manu Srimat

Playing Cards

Transcript: Rank cards typically have the pip repeated equal to the rank of the card (ex: the ten of clubs has the club repeated 10 times on the card) Playing Cards While much is known about the origins of playing cards, several of the details surrounding the creation of cards are still subject to debate. Paper is a fragile medium, so it is almost impossible to trace the originals, since samples no longer exist. Early examples of cards can be traced to India, Persia, and Egypt but most experts agree that playing cards originated in China, alongside games such as Dominos and Mahjong. Other historians believe that cards originated in Persia, where they then spread west to Egypt, and finally into Europe. Pip: symbol of the suit the card belongs to There are similarities between the 14th century European cards, and cards of today. The old deck had 4 suits. Swords evolved into the Clubs of today’s decks. Suits of Cups and Coins can still be found on decks made in Italy and Spain today. Many different areas were eager to put their own styles and cultures into their decks, as evidenced by suits of Acorns, Hawk Bells, Hearts, and Leaves found on German decks. "Surf Royale" by Dario Genuardi Super Mario playing cards Index: the label that indicates rank and suit, usually in the top left corner (though some designs feature an index in all four corners) The most common Pack of 52 playing cards in use today includes 13 ranks of each of the four French suits, clubs (♣), diamonds (♦), hearts (♥) and spades (♠), with reversible Rouennais "court" or face cards. Each suit includes an ace, depicting a single symbol of its suit (quite large often only on the ace of spades) a king, queen, and jack, each depicted with a symbol of their suit; and ranks two through ten, with each card depicting that number of symbols (pips) of its suit. As well as these 52 cards, commercial decks (or packs) often include between one and four jokers, most often two. These Jokers are not used in most basic game rules, but have a variety of uses with rule variations, and can simply serve as "spares" to replace a damaged or lost card. "Face" or "Court" card Anatomy of the Modern Deck (U.S.) Vocabulary: Deck (pac Suit Rank Face cards The design on the back of the card once depended on the region of the country the card was made. Now, it depends on the brand. Motif: a recurring subject, theme, idea, etc., especially in a literary, artistic, or musical work. Theme: a unifying or dominant idea, motif, etc., as in a work of art. Rank: position within the deck ( a letter or number depending on the card) Anatomy of the Modern Playing Card The face cards are designed so that the image is reflected on a horizontal axis (or diagonal axis), so that the card looks the same upside down, and right side up. Disney themed playing cards Evolution of the Deck You will be creating a deck of playing cards. You will: Invent a theme for your deck Design one King, Queen, and Jack face card plus one 10 card, in a suit of your choosing Design the back of the deck Design four new suit pips (ex: heart, club, spade, ace) Design three unique patterns to be used in your card designs Native American themed cards Your Assignment: "Rank" or "Number" card The Origins of Playing Cards

Playing Cards

Transcript: When Europeans first acquired playing cards they took the art of card making seriously. These "engravers" were responsible for creating many of the artistic scenes seen on historical manuscripts. Europeans were one of the first groups to bond upper and lower class citizens through a game. Family Culture A Culture Shock: Gambling Lo, Andrew. "The Game of Leaves: An Inquiry into the Origin of Chinese Playing Cards." Bulletin of the School of Oriental and African Studies, University of London Vol. 63, no. 3, 2000, pp. 389-406. Uhlendorf, B. A. "The Invention of Printing and Its Spread till 1470: With Special Reference to Social and Economic Factors." The Library Quarterly: Information, Community, Policy vol. 2, no. 3, 1932, pp. 179-231. Golz, David. “Playing Cards on the Early English Stage.” University of Nevada, Reno, ProQuest Dissertations and Theses, 2002, pp. 96–135. Wintle, Simon. “Playing Cards & Gaming.” The World of Playing Cards, The World of Playing Cards, 17 Sept. 2016. Raiser, Maria. “The History of Playing Cards and Tarot.” Order of Bards and Druids, The Order of Bards, Ovates, and Druids. Wintle, Adam. “U. S. A.” The World of Playing Cards, The World of Playing Cards, 22 July 2016. Weiser, Kathy. “The Frontier Gambler.” Old West Legends, Legends of America, 1 Oct. 2016. In the Beginning Bibliography Tarot cards have been around since 12th century but didn't gain their "mystical powers" until two centuries later. In fact, the original Tarot Card deck was used for simple games. It was only when a "book of fates" was published that people began to view the ordinary cards with mystical properties. 14th century European card makers were the first to make common styles of cards. Their playing cards shifted the style to a point where they almost look like the modern style that we use today. It wouldn't be until the 1890s in the United States that playing cards would receive their modern age shape and design. Appearance is Everything When tarot cards first came into being they were much larger than their counterparts. It was this difference in size that reversed the roles between the two decks. It is also widely believed that the increased variation of the tarot card deck and lack of repetitiveness makes for better divine results. Gambling has a long and somewhat storied history with playing cards. Almost immediately after their arrival in Europe they had bans placed on them from church for their affiliation with gambling. Some card makers tried to go around the ban by creating cards that depicted religious icons in order to appease the church. The Movement West Educational Benefits Playing Cards: Gambling hasn't always held a bias toward card games. Despite common themes in Hollywood films, Poker didn't become a huge hit with the nation until the 1960s and 70s. Many card games experienced name changes due to the influence that gambling had on national culture. Mystical Practices: The Tarot Card Many people think of playing cards and see only gambling but this isn't necessarily true. Educational games have been around for several hundred years and are known to increase learning potential. Card games are extremely valuable as educational tools because they can be used for improving memory and teaching young children how to follow basic rules. Playing cards made their first migration west around the middle of the 11th century. It wasn't until the 17th century that playing cards would find their way to the America's. As cards continuously swept across continents and oceans they began to change the basic culture of society and how we think about others. Cards and Europeans A Change of Face The Influence on America Thought to have originated in 10th century China. Formed from a combination of the "yezi" or Game of Leaves and wine drinking games. Rules of the game had similarities to card games known today but used dice instead of paper cards. Another theory tells of an origin in India as their ancient playing cards more closely resemble European playing cards. And Their Influence on Culture The Influence Playing cards have long been a part of family traditions. In an age where kids are more interested in TV and video games, card games remain a viable solution for parents to form better bonds. Playing cards also offer a way for families to enjoy other aspects of entertainment such as magic tricks or card houses. Gambling and American Culture Playing cards are a double-bladed sword in regards to culture. Although it is such a small item its disappearance would have a dramatic effect on multiple aspects of culture across the world. It is extremely likely that, due to the unstable nature of the playing cards, in the next hundred years they will evolve into something different again and continue their influence on the world. The United States has been responsible for a large shift in the creation and distribution of playing cards. Once playing cards were introduced into the United States, Americans experienced a

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