Loading presentation...

Present Remotely

Send the link below via email or IM

Copy

Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.

DeleteCancel

Make your likes visible on Facebook?

Connect your Facebook account to Prezi and let your likes appear on your timeline.
You can change this under Settings & Account at any time.

No, thanks

The Game of Flat Track Roller Derby

No description
by

Philip Haack-Weis

on 24 February 2014

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of The Game of Flat Track Roller Derby

The Game of Flat Track Roller Derby
2x 30 minutes

divided into 2-minute "Jams" with 30 seconds breaks between Jams

halftime min 5 minutes
Safety Zone
The Safety Zone is a 10-foot (3m) clearance between the outside track boundary and the audience or whatsoever. As it says, it is for safety reasons.

Additionally, the Outside Pack Refs have their lane there and skaters who skate into the Penalty Box or come back into play from the Penalty Box use that space.


Time
(as in the WFTDA rules publication June 15, 2013)
What the heck is Roller Derby?
Roller Derby is a contact sport performed on quad skates, conducted by mostly women.

Two teams are playing each other in so-called bouts.
One skater of each team can score points on the opposing team's skaters by passing their hips. Those skaters are called Jammers.

The other skaters are Blockers and can assist their Jammer by blocking the opposing team's skaters. This can include heavy physical contact.

The Team with the most points at the end of the game wins.
Pivots
Blockers
Jammers
Team Benches
Penalty Box
Teams
1.1 - Teams shall consist of a maximum of 20 skaters.

1.2 - At most, 14 skaters may be on the roster for a specific game. Leagues may rotate their game roster from their team roster between games.

The Track
(based on standardized dimensions)
Surface
"...clean, flat, and suitable for roller skating. Acceptable surfaces include polished or painted concrete, wood, or game court floors." (2.1.2)
"high contrast" of floor and boundary line
(2.1.2.1)
The Track Boundaries
must be marked by a raised boundary
0.64 cm - 5 cm in height
2.54 cm - 7.5 cm widht
The Pivot- and Jammerline
must be consistent in color throughout the lenght and width of the line.
2.54 cm - 7.5 cm width
these lines are NOT raised ;)
Ten-foot-lines
are optional, but recommended
makes the referees jobs easier
also helpful for the skaters
The team benches are designated areas, where only the skaters and bench staff of either team is permitted during the game.
2.1.6 - For safety and visibility, the track surface, boundaries, Safety Zone, and Penalty Box must be clearly lit.
In bounds
Out of bounds
The track and boundary marker line are considered in bounds
Timeouts
Timeouts stop the clocks.

Team Timeout
blahblahbla

Official Timeout
blahblahblah
Skaters must be in position prior to the jam starting whistle.
Skaters who are not completely in bounds at the jam-starting whistle may not skate in that jam.
Skaters who are in bounds but not in position at the jam-starting whistle will be subject to false start penalties!
Jammers are in position and ready if they are entirely in bounds, and on or behind the jammer line when the jam-starting whistle is blown.
Blockers are in position and ready if they are entirely in bounds, behind the pivot line, and in front of the jammer line when the jam-starting whistle is blown.
Pivots are in position and ready if they are entirely in bounds, on or behind the pivot line, and in front of the jammer line when the jam-starting whistle is blown.
Full transcript