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History of eSports

CSCI 12 Project

Basil Mathai

on 27 April 2014

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Transcript of History of eSports

Journey through the History of

Just so you have an idea...
Season 3 World Championships Finals
of League of Legends, the
most played

multiplayer game in the world right now:
So how did we get here?
eSports had its beginnings in the 1950s, when games such as chess were programmed onto the "regular" computer of the time.
1962 - The first shooter,
was created. Many tout Spacewar as one of, if not the single most important video game of all time. It was the first video game that resembled its descendents in
gameplay, visuals, innovative conceptualization, and multiplayer experience
To the Future
The Korean Starcraft scene has changed the face of eSports
. With the rapid growth of League of Legends and increasing viewer and player base, it's only a matter of time before eSports is c
onsidered on the same level as any other sports industry
. The future will be an exciting time for aspiring gamers.
What's eSports?
eSports: electronic sports

Created by,
Basil Mathai
Essentially refers to organized video game competitions, especially among professionals.
We've all played video games before, but most of us don't realize just how big these games have become in the competitive environment.
Were held in the
Staples Center
on October 4, 2013
Had over
live attendees
32 million viewers
Prize Pool
These aren't just games for kids
A history of eSports
Games that followed included Nim, a math-heavy parlor game and OXO, or Tic-Tac-Toe.
PONG & The Father of Video games
Ralph Baer created the first home video game console, Magnavox Odyssey in 1972.
The Odyssey sold approx. 330,000 units before being discontinued in 1975, but paved the the way for
The 70s brought about the first...
First Person Shooter -
Maze War
Fighter -
Heavyweight Champ
Atari Video Computer System, with the first blockbuster to originate in Japan,
Space Invaders
The 80s were the Golden Age of Arcades
Rise of Nintendo
As the American game industry suffered during the middle of the 80s, the Japanese game makers took the world by storm in 1986 with an explosion of sales for the
Nintendo Entertainment System
The 1990 Nintendo World Championships were a sensational event with prizes ranging from $250 to a $10,000 U.S. Savings Bond, a convertible and a 40" TV.
Advent of Street Fighter
One of the most influential fighting series of all time,
Street Fighter
arrived in arcades in 1987.
Its successor,
Street Fighter 2
was released in 1991 and became arguably, the most important fighting game of all time.
This was a time when real legends of the scene were made, and previously established conceptions of the "meta" were
destroyed and reformed
Competitions were fierce and participants realized competitive gaming could be considered a serious sport.
How Online Play Transformed Competitive Gaming
Street Fighter and other arcade games still required competitors to travel
across the country and eventually the globe
to battle their foes.
As the PC rose in prominence, gamers were able to connect to others around the globe from their homes, schools, libraries, etc.
With the ease of connection, the pool of players interacting with each other suddenly
Games such as Doom and Wolfenstein 3D gained huge followings
But the game that pioneered the new age of eSports was Quake
Quake, released in 1996, was a fast paced, tactical first person shooter that was deceptively deep and allowed for
multitudes of styles and freedom in play
Through a dedicated online community, QuakeNet, the largest Internet Relay Chat (IRC) server of the time, was founded. It provided the
home for legions
of fans
playing, discussing, and growing their game
The 1997 Electronic Entertainment Expo (E3) even featured a Quake tournament, Red Annihilation, sponsored by Microsoft, where the winner would be prized with a Ferrari 328 GTS.
Quake also gave rise to
Jonathan Wendel
, better known as
Over the course of his career, Wendel won approximately
$500,000 in cash and prizes
, but also became an
entrepreneur, creating his own brand of products
including gaming peripherals.
Wendel proved that gamers could become
prolific enough to build real careers
out of their favorite activity.
With Red Annihilation paving the way for more corporate sponsors and gamers realizing just how lucrative a career in eSports could be, many other organizations were formed to promote tournaments and foster competition.
These included
Major League Gaming and World Cyber Games
Games such as
Halo, Super Smash Bros. Melee, Counter-Strike, Unreal Tournament
and many others were played, leading to a wide variety of genres for gamers around the world.
The 2000s
Asian Domination
The game that truly evolved gaming during this time was Starcraft: Brood War.
It has inspired an entire industry shift in South Korean to accommodate broadcasting, advertising, and marketing both the tournaments and its players to
new heights unheard of in the Western world
The formation of leagues and
contracted salaried players
gave eSports
as much legitimacy as any other sport
Full transcript