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Porquê / Para quê Ludificar

Análise do impacto da internet e da indústria dos jogos no ensino
by

cristina aguamel

on 27 January 2016

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Transcript of Porquê / Para quê Ludificar

Porquê & para quê l
udificar?

Cristina Água-Mel

in http://www.statista.com/chart/1551/41-million-americans-are-digital-natives/
Ken Robinson's
Changing Education Paradigms
RSA - Animate
© Cognitive Media 2010

Cartaz publicitário da
Futurália —
feira de Educação & Formação
imigrantes digitais vs. nativos digitais
curso de desenvolvimento de Estratégias Ludificação*
GAMIFICATION © NICK PELLING 2002
* do latim
ludus =
jogo, divertimento, distração
EXPLOITATION
WARE
© Ian Bogost 2011
PBLs
Points
Badges
Leaderboads
professores
aprendentes
Game Thinking
© Amy Jo Kim
Marc Prensky
aprendentes
nativos digitais
Que futuro?
DELE
Full transcript