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MonoGame

Programação II
by

João Kucera

on 2 August 2014

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Transcript of MonoGame

MonoGame
C#
iPad
iPhone
Android
Blackberry
WP 8
OS X
Windows
Linux
Por que MONO?
Debug memory leak.
Track memory corruption bug.
Maior produtividade.
Por que os desenvolvedores merecem o melhor!
Mixed Code:
C/C++ engine | C# scripting/AI | C# hi-level
Visual Studio + Mono
x86, Ps3, Xbox360
Unity engine:
C/C++ game engine | Embedded Mono
User Code:
C# ou UnityScript | Extends Unity
C# XNA codebase (originalmente para Xbox)
Porte nativo:
Mono | MonGame (XNA)
Mac, Windows, Linux
Conclusão
AGENDA
Mono nos Games
Utilizando Mono nos Games
Performance
Garbage Collector
O quê o C# oferece?
Proximidade com código nativo:
50% a 90% de performance nativa

Ambiente de execução seguro
Projetos com MonoGame
SIM:
C# Language
Base Class Libray

NÃO:
Assets (User interface, Graphics, Audio)
Detalhes exclusivos de cada plataforma.
A Produtividade
PRÓS:
Low-level
Alto controle de hardware
Typed
Fast code
MONO nos GAMES
C#
Java
JavaScript
Ruby
Python
Visual Basic
F#
Outros
SOUL CRAFT
Delta engine: C# puro | open source
Android, iOS, Mac, Win

SECOND LIFE
Mono no servidor

INFINITE FLIGHT
iPad
iPhone
Android
Blackberry
WP 8
Wii
PlayStation
Xbox
OS X
Windows
Linux
CONTRAS:
Fácil de ser corrompido
Baixa produtividade
Bugar frequentemente
Complexo para novatos
System Languages
PRÓS:
High-level, alta produtividade
Fácil de escrever
Seguro, prevenção a falhas
Loosely typed
CONTRAS:
Baixo controle de hardware
Mais lento (interpretado)
Script Languages
Instalar o XNA Game Studio 4.0.
Instalar o Windows Phone 8 software development kit (SDK).
Usar um programa externo, como o XNA content compiler.
Full transcript