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THE EFFECTS OF GADGETS

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fritz ivan

on 7 November 2016

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Transcript of THE EFFECTS OF GADGETS

CHAPTER 1
THE PROBLEM
AND ITS
BACKGROUND
INTRODUCTION

Metamorphosis is the only thing that is constant in this world. Everything is subjected to change, even if it is small or huge. These changes have its complementary effects, either good or bad. Technology is a concrete example of these things that are undergoing huge change.

In connection with the advancement of technology, there is what we called “gadgets”. Gadget is a small tool such as a machine that has a particular function, but is often thought of as a novelty. Gadget is sometimes referred to as gizmos. They are usually portable; you can carry them anywhere you go.
Those information conceived and inspired the researchers’ mind to conduct a social investigation to address how gadgets affect the study habits of the students. Gadgets is an integral part of most students’ lives, hence it is important to understand the impact it has on the study habit of the students.
STATEMENT
OF THE PROBLEM
SIGNIFICANCE OF THE STUDY

Users- this study would help the students who are using devices to limit their time to the different entertainment section that will be acquired on gadgets.

SCOPE AND DELIMITATION
The researchers will emphasize the effects of gadgets in the study habit of the Senior high school students of Mabini Colleges based on the perceptions and manner of the students in using gadgets, as a tool that they can use in their education. The researchers are expected to conduct their study from the month of November 2016 to December 2016. The survey is limited to 30 Senior High School students of Mabini Colleges that will serve as their respondents and each of them will answer the guide questions that will be given by the researchers.
DEFINITION OF TERMS
Study Habit

Gadgets

Wi-Fi (Wireless Fidelity)

Apps

Multimedia

SMS (Short Message Service)
GOAL!
THE EFFECTS OF GADGETS
IN THE STUDY HABITS OF SHS STUDENTS OF MABINI COLLEGES
The gadgets are very useful, they help us to connect to each other, they make us learn new things and discover new things. The reason why computer technologies are invented is to help make people’s life easier and to improve their way of life, especially the students. Modern computer technologies make studying easier and fun to the students.
As long as students don’t become fanatics when it comes to gadgets, we don’t think that they could have a bad influence or a bad effect on students. The gadgets make our life better in many ways. Let’s take for example the cell phone, many of you are “lost” without it and when it comes to students this device is more than just a cell phone, is a chat opportunity, an Internet connection, a camera and more. Because mobile phones have today a lot of features and they are not just devices made for communication between people.
1. What is the profile of the respondents in terms of:
1.1 AGE
1.2 GENDER
1.3 SHS STRAND
1.4 Gadget/s owned
1.5 Time allotted for using gadgets per day
1.6 Time allotted for studying per day

2. In what way will the student turn out to be more focused? Studying with the use of gadgets or studying without the use of gadgets?

3. What are the most used gadgets of the students in terms of:
3.1 Learning
3.2 Entertainment

4. What component of gadgets such as application, games, ebook, and other references does get the interest of the students the most?

5. In general, what are the positive and negative impacts of gadgets in the study habits of students?

ASSUMPTION

2. Each of the students has different way of learning. It only depends to them if they will be more focused in studying with the use of gadgets or studying without using gadgets.
3. There are different gadgets that are being used by students in terms of learning and entertainment.
1. The profile of the respondents varies in gender, age, senior high school strand, time allotted for gadgets and studying.
4. There are various components of gadget that are being acquired by the students.

5. Both positive and negative effects may take place in the study habit of the students in using gadgets.
Parents- this will serve as their reminder that they shall be primarily responsible in providing limitations in their child especially in their education and proper use of gadgets.
Students- this will help them realize that they shall uphold a good time management in terms of their education and be responsible in using the gadgets. This study will also set information that can be used by them in order to have a proper supervision of their gadgets while conquering their goals.
Teachers- this study will facilitate the educators in executing and giving advices to the students regards with the appropriate utilization of gadgets in seeking the knowledge that they need.

Community- this will help the community to be aware of the possible effects that may acquired in overusing gadgets.
Future Researchers- this will encourage future researchers to conduct studies about the technology advancement especially the devices that hinder the study habits of the students.
Government- this will help the government to eliminate the negative impacts of gadgets among students through formulating different programs that advocates to engage the students in the proper use of gadgets and learning at the same time.

Researchers of this study- This study will signify as their fulfillment to provide and contribute information to the whole community and to their fellow students. Alongside, their efforts and claims will entice the future researchers to conduct studies.


CHAPTER 2
Review of
Related Literature
Related Literature
Technology aids student expression and improve their study habit. Present what they have learned. They can use software to make presentations and projects. This makes them more interested to the subject and leads to better retention of information. (Andersen and Becker, 2009)
Due to rapid expansiveness of technological devices or gadgets and its wide array of users, the incorporation of technology in learning has become a viable and expensive option. Almost three-quarters of Americans, 73% believe that investing in innovation and advanced technology sciences in education is the key to the country’s long term success. (Harris Interactive, 2009)
Based on Freeman Dyson, 2008 he stated that “technology is a teaching aid: Computers offer an interactive audio-visual medium. PowerPoint presentations and animation software can be used to present information in an interactive way. Owing to the audio-visual effects, this way of teaching invites greater interest from students. The method is equally helpful for teachers.
Technology has revolutionized the field of education. The importance of technology in schools cannot be ignored. In fact, with the onset gadgets in education, it has become easier for teachers to impart knowledge and for students to acquire it. The use of technology has made the process of teaching and learning enjoyable. (Muir-Herzig, 2008)

Hooft (2006) found gadgets as important resources which make teaching more relevant and meaningful thereby improving students literary and numeracy skills. In another study Attewell (2004) reported how gadget use encourages both independent and collaborative learning experiences and in the process raising self esteem and self confidence. Kukulska-Hulme and Traxler (2007) believe that gadgets are a form of multiple literacy which provides a bridge between the real life texts of the community and formal learning thereby providing a multimodal literary approach to learning.

RELATED STUDIES
Reduced learning- Many students are dependent on getting information off sites like Google. This has reduced their focus on learning and retaining information since they are reliant on the accessibility of information on social media.

Addiction and Distraction- Many students have become addicted to these sites and digital gadgets and these results into many distractions while they are trying to study or prepare for a test. This has a negative impact on their academic performance. They start getting low grades in school due to the lack of studying and reduction in writing skills. (Simardeepvath, 2013).
In a 2012 news article of The Irish Times entitled, "Facebook can impact study habits" it pointed out that Facebook can impact study habits of students. This application is getting in through the phone, the iPad, the desktop and WIFI (Wireless Fidelity) connection where you can connect everywhere. In those technological products, students can easily access or connect on different social networking sites (SNSs).
Bringing the electronic media into the schools could capitalize on the strong motivation qualities that these media have for children. Many children who are turned off by school are not turned off by one or another of the electronic media; quite the opposite. An educational system that capitalized on this motivation would have a chance of much greater success. Each medium has its own profile of cognitive advantages and disadvantages, and each medium can be used to enhance the impact of others. (Chaves, 2008)

Shabi and Udofia (2009) noted that active learning from books is better than passive learning such as watching televisions and playing games.

On a news statement of Shusuke Murai, ‘Overuse of mobile gadgets hampers students’ ability to study, sleep’ entails that “When people talk about children using smartphones in a negative sense, their main concern seems to be about their criminal use, but this study calls the attention of parents and students to the risk that excessive use of smart phones can compromise students’ effort to study,”.
CONCEPTUAL FRAMEWORK
1. The profile of the respondents in terms of:
- AGE - TIME ALLOTTED FOR GADGETS PER DAY
- GENDER
- GADGET/S OWNED - TIME ALLOTTED FOR STUDYING PER DAY

2. The students turn out to be more focused: Neither
Studying with the use of gadgets nor studying without using gadgets.

3. The most used gadgets of students in terms of:
- Learning
- Entertainment

4. Component of gadgets such as application, games, ebook and other references that gets the attention of the students.

5. The effects of gadgets to the study habits of the students.

INPUT
PROCESS
• Distribution of survey questionnaires
• Gathering of data
• Analysis and interpretation of data
• Asserting of Permission
• Selecting Respondents
• Getting information from other references (i.e. internet, browsers, websites, etc.)
• Observation

OUTPUT
• Address the possible effects of gadgets in the study habit of students.
• Introduce gadgets to students as a tool for education
• Remind the students and the other beneficiaries of the study regards with the negative implications of gadgets in the learning process of the students.

CHAPTER 3
METHODOLOGY

Study Area

This social investigation will be conducted at Mabini Colleges of Daet, Camarines Norte. The researchers will distribute their survey paper to the students from high school department of the said school.

Research Method and Design

The researchers will describe the accumulated information using a descriptive research design where they will interpret the gathered data from the selected respondents. It is a type of research design that uses a narrative explanation to interpret the data that will be acquired during the course of the study.

On the other hand, the researchers will use a quantitative research that is consist of close-ended questions whereas, the respondents will response to the questions by choosing the answers provided on the survey paper.

The target respondents of the researchers are the senior high school students from Mabini Colleges. The respondents will be selected randomly but each of them must provide answers from the given questions of the researchers. In other words, the respondents must have a gadget which is technically the subject of the researchers.

The survey will be limited to 30 respondents which are compose of 18 male and 12 female. The researchers illustrate the number of respondents with a percentage as follows:

Respondents
TABLE 1
RESPONDENTS

GENDER NUMBER OF SHS STUDENTS PERCENTAGE

MALE 18 60%

FEMALE 12 40%

TOTAL 30 100%

In this section, it could be seen that there are more males who’s been a part of the sample.

Research Instruments
The survey questionnaires are the main instrument that will be used in the data gathering process. It is divided into two sections. The first one will contain the personal information about the respondents such as age, gender, SHS strand, time alloted for studying and for gadgets.

While the second one will contain the prepared questions and answers where the respondents will be asked to choose their prefered response by choosing the options based on their personal experience and perception along the given area.

The questionnaire had questions that relates to the study and these questions will be answered consequently.

The researchers will secure a permission to Mrs. Nora Cabate, school principal of Mabini Colleges, and to the respondents. After which, they will also distribute the questionnaires to the selected respondents. The survey will be tallied, scored and tabulated.

STATISTICAL TOOL
In this study, the researchers will illustrate the gathered information by the following statistical tools:

A. Percentage this was to determine the profile of the respondents using the formula:
P= f/n x 100
Where:
P= Percentage
F= Frequency
N= Total number of the responses
100= Constant

B. The responses to the questions will be scaled using the “five-point-scale” or likert scale system.
In this tool, the respondents will answer a set of questions where they will rate it from 1-5 and the result will depends on their agreement then soonly be interpreted by the researchers.
5
4
3
2
1

VERBAL INTERPRETATION
Never
Rarely
Sometimes
Very Often

4.5 – 5.0
0.5 – 1.0
1.5 – 2.0
2.5 – 3.0
3.5 – 4.0
Always
RATE
RANGE
C. Weighted mean. This was used to determine the extent to which the respondents assessed the items in the questions using the formula.

Weighted mean= fx
N

Where:
∑- summation
f- frequency
X- the weight of category responses
N- Total number of respondents

D. Rank Method

The data will be arranged by using the rank method which is consists of increasing and decreasing order of size. The highest occurances of behavior or the class with the greater number will be defined as the highest rank.



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Created by:

Rosette Abarca
Michael Lalim
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