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The Hero's Journey

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Naa Adom

on 28 March 2017

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Transcript of The Hero's Journey

The Hero's Journey
"The main motifs of the myths are the same, and they have always been the same."
--Joseph Campbell
"First, the hero must separate from the ordinary
world of his or her life up to the point at which
the story begins."
--Mary Henderson, "Star Wars: The Magic of Myth"
Chapter 1: The Call to Adventure
The hero is "called" to embark on an adventure or quest.
Sometimes the call is from without, sometimes within.
Often the hero does not realize that fate is at work.
Chapter II: The Wise and Helpful Guide
The hero requires a guide or teacher to offer advice.
The guide can appear in many forms: wizard, hermit, shepherd, even an obstacle at first.
The guide protects and assists the hero until the hero can journey alone.
A talisman is "an object thought to act as a charm."
Often given by the guide, the talisman grants the hero special abilities, exclusive access, or an advantage in reaching the goal.
Talismans can be weapons, devices, or seemingly ordinary objects: rocks, books, pens, rings, shoes, statues.
Chapter III: The Talisman
Chapter IV: Refusal of the Call
Heroes often attempt to back out of a life-changing adventure.
They do so sometimes out of fear, lack of self-confidence, refusal to admit responsibility, or worry about danger.
"No, you've made a mistake. I'm not a wizard." --Harry Potter
"I can't get involved. I've got work to do." --Luke Skywalker
"We don't want any adventures here, thank you!" --Bilbo Baggins
"In the new world through which the journey takes place, the hero must undergo a series of trials and must overcome many obstacles in order to achieve an initiation into ways of being hitherto unknown."
--Mary Henderson, "Star Wars: The Magic of Myth"
"initiation (n) 2 : the rites, ceremonies, ordeals, or instructions with which one is ... invested with a particular function or status."
--Merriam-Webster's Dictionary and Thesaurus, 2006
Chapter V: Hero Partners
The hero often discovers he cannot complete his mission alone.
By having partners, he learns the value of teamwork, trust, and love.
Some partners are often less desirable, but become noble by relating to the hero.
Chapter VI: Losing the Guide
In order to maximize his potential, the hero must be on his own.
The guide can only bring the hero so far; the hero must let go of his mentor.
Sometimes the guide dies; sometimes he merely disappears or changes into another form.
Chapter VII: Into the Belly of the Beast
Having lost his guide, the hero must journey into the depths of darkness.
This usually means the hero travels into the lair of the bad guy.
It is here the hero because fully separated from the world he knows.
Chapter VIII: Apotheosis
Apotheosis means "the perfect example."
At this stage, the hero demonstrates some act of bravery or defiance that marks him as a person of nobility, courage, and honor.
"Finally, the hero returns to share what he or she has learned with others."
--Mary Henderson, "Star Wars: The Magic of Myth"
Chapter IX: Resurgence of Evil
The hero makes a sacrifice, and it appears all is lost.
For the "goodness" of the hero to truly shine, the audience must see desperate circumstances.
Chapter X: Unmasking
In mythical stories, masks are used to disguise one's true identity, often to make a weak person appear stronger.
The hero unmasks the villain, revealing their similarities and the villain's weakness.
Sometimes, if the hero wears a mask, he reveals his true self to the villain.
Chapter XI: Final Victory
The hero achieves a final victory in his quest.
Sometimes this means destroying evil; sometimes it means finding a treasure or accomplishing a goal.
The hero finally becomes the sum total of what he can be.
Chapter XII: The Hero's Return
Having accomplished the quest, the hero returns to his home.
The hero may have trouble rejoining his old life, but there is a sense of peace.
The hero is often accompanied by one or more hero partners.
There is also typically a ceremony welcoming the hero and celebrating his achievement.
Full transcript