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Ethics, Morals and Social Values


Britta Pollmuller

on 14 May 2017

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Transcript of Ethics, Morals and Social Values

Ethics, Morals and Social Values
concerned with the principles or rules of right conduct or the distinction between right and wrong; ethical: moral attitudes.
expressing or conveying truths or counsel as to right conduct, as a speaker or a literary work; moralizing: a moral novel.

capable of conforming to the rules of right conduct: a moral being.
conforming to the rules of right conduct (opposed to immoral): a moral man.

resting upon convincing grounds of probability; virtual: a moral certainty.
the moral teaching or practical lesson contained in a fable, tale, experience, etc.
the embodiment or type of something.
morals, principles or habits with respect to right or wrong conduct.
relative worth, merit, or importance: the value of a college education; the value of a queen in chess.
monetary or material worth, as in commerce or trade: This piece of land has greatly increased in value.
the worth of something in terms of the amount of other things for which it can be exchanged or in terms of some medium of exchange.
equivalent worth or return in money, material, services, etc.: to give value for value received.

import or meaning; force; significance: the value of a word.

values, Sociology. the ideals, customs, institutions, etc., of a society toward which the people of the group have an affective regard. These values may be positive, as cleanliness, freedom, or education, or negative, as cruelty, crime, or blasphemy.
Ethics. any object or quality desirable as a means or as an end in itself.
to consider with respect to worth, excellence, usefulness, or importance.
to regard or esteem highly: He values her friendship.
Games introduce a notion of choice and consequences. This is a very moral and ethical question!
There are very few video games that teach anything constructive or productive or any value a parent would approve of.
As long as the game is fun nothing else matters!
(used with a singular or plural verb) a system of moral principles: the ethics of a culture.
the rules of conduct recognized in respect to a particular class of human actions or a particular group, culture, etc.: medical ethics; Christian ethics.
moral principles, as of an individual: His ethics forbade betrayal of a confidence.
(usually used with a singular verb) that branch of philosophy dealing with values relating to human conduct, with respect to the rightness and wrongness of certain actions and to the goodness and badness of the motives and ends of such actions.
Should ethics apply to your work at all? Or is your work somehow immune to moral considerations?
If there are ethical considerations in your work, and if there are not, what is the basis of this difference?
How should we resolve these ethical debates, in Games etc and elsewhere?
Good or evil?
Can you teach values through game design?
5 cornerstones to ethical behavior
Do what you say you will do
Never divulge information given to you in confidence
Accept responsibility for your mistakes
Never become involved in a lie
Avoid accepting gifts that compromise your ability to perform in the best interests of the organization
(Manske, 1987)
What are the real challenges behind providing meaningful moral choices in games?
Should the media/government really be crying out loud when a game has a provoking storyline element?
Do you think games affect a player's morals in the slightest?
Do games with 'moral choices' improve gameplay or are they a ploy to make you play the game again?
ethics . . .

. . . is the study of values, of how we ought to live
. . . is used interchangeably with morals and values (beliefs; standards by which we live and make decisions)
. . . denotes systematic, rational reflection upon a particular behavior

values . . .
. . . are defined as standards or ideals which serve as guides to conduct and decision making
(Conneely, 1990)

Ethics and morals relate to “right” and “wrong” conduct. While they are sometimes used interchangeably, they are different: ethics refer to rules provided by an external source, e.g., codes of conduct in workplaces or principles in religions. Morals refer to an individual's own principles regarding right and wrong.
When it comes to games, we can use the phrase “narrative rhetoric” to describe both the explicit and implicit messages that reside in the story of the game world. These messages are mostly transmitted in old and familiar ways. Game producers use familiar tropes like good and evil, darkness and light, heroes and villain, etc. The narrative rhetoric presents the moral of the story. Persuasive Games describe the way that a player learns by going through the motions of the game. Or, to put it another way: the actions a game demands implicitly make some sort of moral argument.
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