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History of Animation in Art Education - VC Presentation
Transcript of History of Animation in Art Education - VC Presentation
Muscles of the Neck, Shoulder, Chest, and Arm, 1503 C.E. Ting Huan, Zoetrope, China, 180 C.E. Thaumatrope, popular children's toy in the 1830's Praxinoscope, Animation Device, 1877 Traditional Animation (Cel)
Snow White, 1937 Rotoscoping, A Scanner Darkly STOP MOTION ANIMATION Claymation
Art Clokey, Gumby, 1988
(originally aired on The Howdy Doody Show in the 1950's) Puppet Animation
Willis O'Brien, King Kong, 1933 Master and Apprentice Education Puppet Animation
The 7th Voyage of Sinbad, 1958 Montage Sequence
Slavko Vorkapić, Crime Without Passion, 1934 Puppet Animation, Lego Launch
Robot Chicken Claymation
Art Clokey, Gumbasia, 1955 Visual Effects/Claymation
Doug Beswick, Flesh Gordon, 1974 Video Game
Mark Caballero, Skullmonkeys, 1997 Porno Pixilation, Oren Lavie Big Money Industry Military & Law Enforcement
Training Animations Medical Illustration Religious Animation
Davey & Goliath, Art Clokey
The United Lutheran Church Religious Animation
Veggie Tales, Phil Vischer CGI, Toy Story, 1995 Animation in ART Education ArtCafe, Second Life
Multi-user Virtual environment (MUVE) K-12 EDUCATION Regional Workshops, Stop-motion Sunigami Animation Museum, Japan HIGHER EDUCATION UCLA, ArtSci MUSEUM EDUCATION Jepson Center, Savannah, GA
Special Education New Media Annual Show Visual Culture Studies
Critical Thinking Through Video Games,
Bioshock Web 2.0 media sharing website dedicated to
I LOVE SchoolTube.com TeacherTube.com
Media sharing for teachers of all levels and subjects Connectivist SUMMARY Our role with technology needs to evolve. Art educators need to see technology as a social process and an opportunity to spark an aesthetic connection between their students and contemporary culture. The roles of students and teachers as we know them today will change because of the human conditional element of technology.
In our homes, technology is comfortable and a prominent element in our everyday life. In K-12 education, technology and visual culture feel alien and divorced at times. As art educators, we can be the bridge that connects at-home technologies and visual culture with formal schooling. Our postmodern students are suffocating in America's modernist educational system.
We have to change our roles, skill sets, and curriculums to better meet the needs of our ever-changing 21st century learners. Stop-motion
Smart Board animation
Power point animation
Motion graphics Pivot animation
School House ROCK!
Scientific & Medical animation
Early childhood narratives
Interactive story books EVERY school has a channel! motion The Inspiration (popular!) USC & MU USC Lots of jobs Deeper, Peter Hudson, 2004 commerical