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Living and Learning in the Ludic Century

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Trent Hergenrader

on 8 May 2017

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Transcript of Living and Learning in the Ludic Century

Living and Learning in the Ludic Century
A Crash Course on Game Culture, Game Studies, and Game-Based Learning
(and what this is doing in an English Department)
Stan McKenzie Salon Series
December 10, 2014
Dr. Trent Hergenrader
Department of English
Background
Started at RIT in fall 2013
PhD in English-Creative Writing
Fiction Writer
fantasy, science fiction, horror
Researcher
creative writing studies
digital pedagogy
game-based learning
Teacher
Intro to CW, Fiction workshop
Fantasy, Game of Thrones in Media
World building, Game-based Fiction
Father of two boys, 2.5 and 5.5 yrs old
Games are
ancient
.
Digital technology
has given games a new relevance.
The 20th Century was the century of
information
.
In our Ludic Century, information has been put at
play
.
In the 20th Century, the
moving image
was the dominant cultural form.
The Ludic Century is an era of
games
.
We live in a world of
systems
.
There is a
need
to be playful.
We should think like
designers
.
Games are a
literacy
.
Gaming literacy can address our
problems
.
In the Ludic Century,
everyone
will be a game designer.
Games are beautiful. They do not need to be
justified
.
Manifesto for a Ludic Century
Eric Zimmerman
Game designer
& theorist
GAME CULTURE...
what is it?
GAME CULTURE...
what is it?
GAME CULTURE...
what is it?
GAME STUDIES...
what is it?
GAME STUDIES...
what is it?
Game theory
: study of mathematical models of conflict and cooperation between intelligent rational decision-makers
Critical study of games, play, and issues related to game culture
Interdisciplinary by nature
Media studies, literary theory, sociology, psychology
Visual rhetoric, films studies, television studies
GAME STUDIES...
what is it?
Procedural rhetoric
ways arguments are embedded in the rules of a game
Rule-based representations and interactions
Interactivity - what is it players
do
in a game?
Values, claims about the world games make
GAMES AND EDUCATION
GAMES AND EDUCATION
"Chocolate-covered broccoli"
GAMES AND EDUCATION
"Gamification"
Adding game elements to a non-game context to improve some intended outcome (engagement, production, etc.)
Points, badges, levels
GAMES AND EDUCATION
GAMES AND EDUCATION
"Edutainment"
Education + entertainment
Content and game separate, no connection between
Math Blaster
Teach Me Kindergarten
GAMES AND EDUCATION
Games that require application of skills or develop knowledge in content areas
Settlers of Catan
Pokemon
Ticket to Ride
World of Warcraft
(p.s. this is already happening without us)
GAMES AND EDUCATION
Game-based learning (GBL)
Designing an educational experience that explicitly connects classroom learning objectives to a specific game's mechanics
Leverages deep learning through situated, embodied experiences
Small challenges build competencies for taking on larger, more complex tasks
Failure is expected; so is reflection and retrying
Risk-taking and exploration before competence
GAMES AND EDUCATION
Game-based learning (GBL)
Simulations and Role-Playing Games
SimCity
Civilization
GAMES AND EDUCATION
Game-based learning (GBL)
Simulations and Role-Playing Games
Operation LAPIS
Reacting to the Past
GAMES AND CREATIVE WRITING
digital pedagogy prelims (2010)
6 am to 11 pm
11 pm to ????
Fictional worlds where characters, setting, and plot unfold in an ever-expanding creative act
Small craft exercises to focus attention to language
Deep learning through situated, embodied experiences
Small challenges that build competencies for taking on larger, more complex tasks
HOW TO
WRITE
FICTION
GAMES AND CREATIVE WRITING
What if...
Redesigned a fiction course using games as a model
Students Collaboratively build a world using a wiki
Use Google maps to plot locations in the real world
Borrow character creation exercises from RPGs
Sessions based on open-ended narratives of RPGs
Write fiction based on their characters' perspectives
GAMES AND CREATIVE WRITING
Rivertown Chronicles (spring 2011)
rivertown.wikispaces.com
GAMES AND CREATIVE WRITING
Welcome to Hellwaukee (spring 2013)
hellwaukee.wikispaces.com
GAMES AND CREATIVE WRITING
Steampunk Rochester (fall 2014)
steampunkrochester.wikispaces.com
GAMES AND CREATIVE WRITING
Tales from King's Landing (spring 2015)
talesfromkingslanding.wikispaces.com/
Shall We Play a Game?
Not mere entertainment, games in the classroom
Engage students in a range of literacies
Reconfigures classroom environment
Can
leverage deeper learning when done well
Piqued your interest?
Ask me about games you might try for class
Ask about good games to play with your kids
Attend our new DH "play" group
Game culture
- games are ubiquitous
Game studies
- games are objects worth of study

Games and education
Games can be used to teach and learn
Full transcript