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Instructional Methods

GCU TEC 551
by

Charlena Vinglass

on 2 August 2014

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Transcript of Instructional Methods

Creating authentic learning experiences with multimedia is beneficial! Why?
Learners want and need to be challenged!

Giving them real world problems to explore.
Understanding that sometimes there are many solutions to one problem.
Learning by doing creates interest and is engaging.
Another perspective on Multimedia
Objective
When considering the usage and implementation of multimedia, understand that our 21st century need more. They need to learn how to analyze, evaluate and create!

Provide authentic learning via problem solving, simulation, experimentation, and role playing activities for those higher order thinking skills to take place.
Elements to consider when integrating multimedia
Sustained Investigation
-Authentic learning takes place when a learner needs to investigate a complex topic or concept and takes a significant amount of time to produce a product or conclusion. For example, Why the Civil War occurred in America.

Multiple sources
-Authentic learning takes place when the learner is able to sort through information and analyze if it is relevant and valid for their learning. For example, understand the differences between primary and secondary sources.
Charlena K. Vinglass
Grand Canyon University: TEC 551 Multimedia Instructional Strategies
Mary Mathis
November 13, 2012

Instructional Methods

To learn how to utilize multimedia in the classroom by exploring:
Various ways multimedia can be integrated to create authentic learning experiences.

Develop and describe ways various methods can be used to create authentic learning experiences.

The impact of multimedia on classroom instruction and student learning.
What is Multimedia?
Multimedia consists of various formats of images, graphics, text, video, animation. These types of formats can help a learner understand a new topic or concept.
If an educator can combine technology and multimedia in a classroom environment, it is a win-win situation for the learner.
Real world relevance
-Authentic activities that mimic those of the real world in a professional capacity. For example, learning how to edit movies, recording measurements, solving a crime, etc.

Ill Defined Problem
-Activities that promote authentic learning by implementing challenges that are not easily solved and open to interpretation from various points of views. For example, investigating the Green house effect on the globe.
10 Reasons to use Multimedia in the classroom
Collaboration
-Authentic learning takes place when learners can work with their peers and those in the outside world. For example, learners taking on the role of peer tutoring and allowing for pair work.

Reflection
-Authentic learning takes place when learners can think and process the performance of themselves but also their peers. For example, learners being able to evaluate work completed by other students and providing feedback that is constructive in improving a product or by using a journal to reflect on their own progress.
Multiple Subjects
-Authentic learning takes place when activities can be utilized across all of the learner's subjects.

Assessments
-Authentic learning takes place when assessments are no longer traditional but rather assess many areas of the learner's progress and skills that have been mastered. For example, teacher observation, quizzes, or even classroom participation.
Polished products
-Authentic activities include that the learner creates a product to showcase mastered skills or knowledge. For example, creating a brochure, a movie, podcast or a power point.

Multiple outcomes
-Authentic activities provide learners the mind set that there can by many outcomes when presented with a problem or issue.
Critical factors needed for successful implementation of multimedia-Questions that need to be asked!
Goals-What needs to be accomplished by the teacher and the student?
Content-What needs to be learned?
Instructional design-Will the course or content be appropriate for its' intended audience in terms of being understandable?
Learner tasks-What kind of authentic activities can be utilized to promote higher order thinking skills?
Roles-What is my role as the teacher? What will be the role of the student?
Cost-What will be the cost of implementing the software or hardware needed?
Assessment-Besides using traditional assessment, what other kinds of assessments can I use?
What are some forms of multimedia we can use in the classroom environment?
Copyright and Fair Use Rules
Create a resource that explains copyright rules
Resources to use
Blog
Podcasts
Simulations
Wikis
Virtual field trips
Multimedia games
Online assessments
Web quests
RSS
Smartboards
Digital Citizenship:
http://www.brainpop.com/spotlight/digitalcitizenship/

Copyright and Fair Use for Kids:http://www.copyrightkids.org/
It is important that educators know the rules that are set in place regarding copyright laws and fair use guidelines. Utilize resources so that laws are not broken and there are no misunderstandings which can alleviate issues in the future and with possible lawsuits!
Impact on Student Learning
Impact on Teacher Instruction
Grasp concepts ideas faster
Questions are asked if points are not clear
Feedback is more evident
Visual questions can create more interaction
Student engagement increases due to visual and auditory elements
Allows teacher to provide visual communication tools such as power point
Visual aids such as photos, images, and videos can be shown to enhance and engage instruction
Difficult concepts that are hard to visualize can be brought to life
References
(Bartrom, 2009)
(Wojwoj, 2009)
(Jamie960912, 2009)
(Agent4changenet, 2009)
(Lombardi, 2007)
(Herrington & Kervin, 2007)
(Lombardi, 2007)
(Lombardi, 2007)
(Lombardi, 2007)
(Lombardi, 2007)
(Lombardi, 2007)
(Lombardi, 2007)
(Lombardi, 2007)
(McNeese, 2007)
(McNeese, 2007)
Conclusion
There are many benefits to adding multimedia to an educational lesson that can enhance authentic learning. Multimedia definitely has a solid presence in helping a learner form a connection to learning thus creating relevance.
It is important to remember that only the instructor can determine the worth of multimedia, but allowing yourself to do so can be beneficial and engaging for the learner sitting in your classroom. Engage!
Types of
Multimedia
to
use
in
the Classroom
To read more about using multimedia in the classroom, review the following resources:
http://fcit.usf.edu/multimedia/overview/overviewc.html
http://www.nsba.org/sbot/toolkit/tiol.html#Enhanced
Full transcript