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IMMERSe Presentation - Gamification
Transcript of IMMERSe Presentation - Gamification
"The Gamification of
Learning and Instruction"
"The use of game thinking and game mechanics in a non-game context in order to engage users and solve problems."
Businesses - externally
Businesses - internally
Master of Digital Experience Innovation
"a careful and considered application of game thinking to solving problems and encouraging learning using all the elements of games that are appropriate."
Concepts and Realities
Curve of Interest
Replay or Do Over
Work Zone Safety
Reality is Broken
McGonigal's Game Fixes for Reality
#1 Unnecessary obstacles
#2 Emotional activation
#3 More satisfying work
#4 Better hope of success
#5 Stronger social connectivity
#6 Epic Scale
#7 Wholehearted participation
#8 Meaningful rewards when needed most
#9 More fun with strangers
#10 Happiness Hacks
#11 A sustainable engagement economy
#12 More epic wins
#13 10,000 hours collaborating
#14 Massive multiplayer foresight
What is gamification?