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Technology Integration

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by

Melissa Radeke

on 17 March 2012

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Transcript of Technology Integration

Technology
Integration
Who?
Digital Natives = today's generation
of students
Why?
Technology is real world. Our educational system must reflect the digital paradigm in order to maintain the integrity of its purpose which is to equip students with that which is necessary in order to successfully navigate their world.
What?
Technology tools engage learners and encourage higher level thinking skills.
Technology must be specifically and purposefully tied to curricular goals.
Technology offers effective ways to individualize learning.
Ian Quillen suggests digitalized learning could help educators move toward instruction that is not dependent on age-based grades and offer the freedom for students to work at the individual and unique pace each learner deserves.
When?
The time is now
for 21st Century Learning
and 21st Century Skills.
Where
to next?
Gamification in education.
SS Technology Integration
How will
education...
...survive
and thrive...
...in the ocean
of information...
...in the 21st
century?
Come aboard!
Technology Integration for education...
http://ilearntechnology.com
Kelly Tenkely 2010
Critical thinking
Collaboration
Creativity
Communication
Digital Natives have been
surrounded by technology for their entire lives.
Digital Natives think and process information differently than their Digital Immigrant predecessors.
Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon, 9(5), 1-6.
Quillen, I. (June 29, 2010). Tracking e-learning growth. Retrieved from http://blogs.edweek.org/edweek/DigitalEducation/2010/06/blackboard_onlin_learning_rep.html
Gamification is the use of game mechanics, dynamics, and frameworks to promote desired behaviors.
Lee, J. J. & Hammer, J. (2011). Gamification in Education: What, How, Why Bother? Academic Exchange Quarterly, 15(2).
Pros:


harness motivation for learning through games
engaged learning
rapid feedback and low stakes = reframes failure as necessary to learning
encourages resilience in the face of failure
effort is rewarded
Potential Cons:
extrinsic motivation vs. intrinsic motivation
token economy
may undermine connection to learning
McLeod, S. (March 7, 2010). The status quo no longer suffices: An open letter to the Ames, (IA) school board. Retrieved from http://dangerouslyirrelevant.org/2010/03/the-status-quo-no-longer-suffices-an-open-letter-to-the-ames-ia-school-board.html
Staff development is needed to ensure that digital tools are used in pertinent ways that complement and reinforce content standards and instructional goals.
Curricular
Goals
What is educational technology?
http://blog.learnboost.com/blog/3-reasons-not-to-gamify-education


by Melissa Radeke
wdimedi.net
generationcultures.wordpress.com
mondaynote.com
ashleighgraham.edublogs.org
advancementsintechnology.com
plusheadlines.com
vixstar1314.wordpress.com
writersarethenewrockstars2.blogspot.com
digitalgatar.net
gamification.co
schoolkids09.wordpress.com
seomoz.org
canadiandgal.blogspot.com
virtuallypriceless.org
123rf.com
Full transcript