Loading presentation...

Present Remotely

Send the link below via email or IM


Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.


Creating Video Games: Backgrounds and the HUD

No description

Jessica Tran

on 12 March 2015

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of Creating Video Games: Backgrounds and the HUD

Creating Video Games: Backgrounds and the HUD
Game Play Type


First Person Shooter


Side-scrolling with jumps

Third-person viewpoint

Specific character view

Control units, buildings, etc.

Most varied, can be based on logic puzzles or other scenarios such as shape associations, mazes, or other features.
Shoot-'em-up - Ikaruga
Puzzle/Adventure - Sam and Max
Strategy Game - Rome Total War
What is the HUD?
HUD stands for Heads Up Display
This is the screen that is viewable
to the player and displays the
information that a player needs to track as they play the game.

Mass Effect's HUD has both subtle and very obvious features
Critical Decisions
HUD Features
A HUD can have a lot of features to help make game play easier (or sometimes more challenging!) for the player.

Some include:
Life Bar/Health/Energy Meter
Progress Bar
Targeting crosshairs
Skill Buttons
Inventory Options

Requirements for Project:
Create 3 Backgrounds
Each must contain 1 HUD feature
Backgrounds must be unique (consider it different levels or zones)
Can be created in Photoshop or Illustrator (Photoshop may prove easier to manage features)
Matches the style/aesthetic of your characters and objects
Quality matters, the stronger your background, the better your final animation will be!
Rubrics can be found on Mrs. Tran's site:
Game Play and Your HUD: Define your Game Play
Once you decide on your game play and what
HUD features you want, it will make creating the background that much easier.

Note: Not all games have obvious HUD features, but for the purposes of this project you should have at least one HUD feature.
Text Boxes count.
Usually a top-down view or side view, though not always the case.
Unit and city management controls, some include battle or large-scale war features.
Can be story-driven or stand alone, usually involves either puzzle solving or logic to navigate to the next level or next section of the story.
Full transcript