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Unit 14 Animation

Everything we need to know

S Peace

on 29 December 2014

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Transcript of Unit 14 Animation

What should be on a storyboard
Unit 14 Computer Animation
LO3 design and implement digital animations
Lesson 1 - all the things we have to do
Learning Splat Overview
Lesson 2
What's the story?
Lesson 3
Show and tell
Verbs - What do they mean?
Create a prezi guide
Search on youtube for flash tutorials like this one
Use website like this one http://www.echoecho.com/flash.htm
Help within Flash
Teach yourself
What is the point of your animation
What’s it’s purpose
Who are the audience
Theme Healthy Eating
Storyboard example
Mr Appleena http://saftas.org.uk/?page_id=41
Patience http://saftas.org.uk/?page_id=51
Justify how the use of these enhanced functionalities has improved the animation rather than just being used to meet the merit criteria. The advanced functionality must enhance and be integral to the finished animation. These justifications must be detailed and make reference to the purpose and design of the animation and the benefits of the enhancements. This could be evidenced in the form of a report with images and screen captures to support it.
Assessment Criteria D2
For merit criterion M3 learners should evidence that they have used advanced software functionality to enhance the animation (this could be annotations in the form of a report). The advanced functionality should include some form of user interaction with the animation and use of scripting in order to enhance the animation.
Assessment Criteria M3
Plus test and improve the animation
M3 Enhance the animation using:
implement animations using different animation techniques. The implementation of the animation can be evidenced through screen captures and narrative as to how the animation of a minimum of 45 seconds was put together (there must be evidence that the animation lasts for the required time). The evidence will be the animation which has been produced.
Assessment Criteria P7
frame rates
onion skins
P7 Create the animation using:
Design computer animations using different animation techniques. Produce an in depth storyboard covering the various aspects of their animation which should be a minimum of 45 seconds in length. The storyboard can be either produced on a computer or be hand drawn. It should be of a good quality and consideration should be given to overall animation length, length of each shot, scripting camera angles in addition to those identified in the teaching content for the learning outcome. The design should include at least three different animation techniques.
Assessment Criterion P6
key frames
layer naming
frame rate
P6 Your storyboard must include:
P6 design computer animations using different animation techniques
P7 implement animations using different animation techniques
M3 use advanced software functions to enhance the animation
D2 justify how the use of advanced software functionalities has improved the animation
Success Criteria
LO3 design and implement digital animations
Computer Animation
Amount of time an element is on screen
How long an event lasts on screen
See through pieces of paper to add actors, backgrounds etc on to - poke in eye! for best effect
Motion Guides
Guides - Self Help
Motion Tween
Shape Tween
Motion Guide
Character Development
All over to the right at the moment
Learning away from the classroom
Lesson 1
1. Decide on a character based around the theme of healthy eating.
2. Prepare a story outline
Action Script
1. Write down the purpose to your animation
2. Outline the main story including:
* who your main character is;
* what happens;
*how you will add a choice for the user (interaction).
3. Who are your audience?
4. What are the names of two other characters in your story?
Lesson 2
1. Draw out your character on paper
2. Outline the names of each scene for your story
3. Draw in detail scene 1 and explain what is happening on it
Storyboard success criteria
By the end of this lesson
Unit Specification
First Page
Storyline (one or two paragraphs explaining the basic story behind the animation)
Total length of animation
Frame Rate (if the same through out the entire animation)
House style (Common element to all or most scenes)
3 or more different animation techniques in a table showing in which scenes they are used
For each scene
Scene name
Scene number
Length of scene
Frame rate if it varies from that stated on the first page
camera angle (low, high, wide, close up/tight)
techniques used (layers and layer names, tweening, onion skins)
interaction (buttons)
scripting (to make the buttons work)
movement arrows to show direction of animation
sketch/drawings/diagrams (can be stick men) to help set out the scene
sound effects/music/commentary
State what an onion skin animation technique is
Completed your first page of your storyboard
Completed your storyboard for the first scene of your animation
Animated your first scene
Used the self check list before presenting it to a peer to check
What is an onion skin
related to animations
related to flash
Completed the second scene on your storyboard
Animated your second scene
Discover the script code for your interactive features
Onion Skins
Frame-by-frame animation can be difficult when you're working on one frame at a time with no reference for the previous or next frames. In traditional animation, this problem is solved by the use of light desks or light tables, which let you see through multiple layers of paper as though they were transparencies, with the ink/pencil lines standing out clearly laid atop one another.
Thankfully, Flash has an equivalent of this effect--known as onion-skinning
Lesson 3
1. Complete your storyboard for at least the first 15 seconds of your animation
What new learning have you acquired today - make a note
What do you need to do next and by when - make a note
Check List - see the P6 Success Criteria
Lesson 4
Complete at least 30 seconds of your storyboard by next lesson
Lots of different help topics
OCR Book
username ctl3it password student
Full transcript