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AUGMENTED REALITY

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by

Brait Volmre

on 18 February 2014

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Transcript of AUGMENTED REALITY

EDUCATIONAL
ENTERTAINMENT
INDUSTRIAL
MEDICAL
AUGMENTED REALITY
History of Augmented Reality

WHAT IS
AUGMENTED REALITY?
AR uses camera technology to recognize real world images,objects and environments in order to attach digital and virtual information, all in real time. Also the possibilities for augmented reality continue to multiply.

AUGMENTED- To make (something already developed or well under way) greater, as in size, extent, or quantity
http://www.thefreedictionary.com/augment
With the camera and sensors in a smartphone or tablet, AR adds layers of digital information – videos, photos, sounds – directly on top of items in the world around us. Augmented reality is one of the most exciting Technologies around
The term "augmented reality" has been around since 1990 ,but that doesn’t mean that it was never there before.
The moment that man made gadgets that could relate to their environment and supply their users with information based on that, AR was there. It’s just that nobody thought to call it that.

- Tech Journalist Dan Sung

From 1957, Morton Helig began building a machine called the Sensorama, which was designed as a cinematic experience. It blew wind at you, vibrated the seat you sat on, played sounds to your eyes and projected a form of a stereoscopic 3D environment to the front and sides of your head.
In 1966 Professor Ivan Sutherland invented the first model of one of the most important devices used in both AR and VR today - the head-mounted display or HMD. It was a monumental piece of kit that was unfortunately too heavy for the human head to actually bear

HOW IT REALLY WORKS ?
With Augmented reality the user sees the real world but with the addition of computer generated images which are overlaid on various objects within the real world. They are still aware that they are in the real world as compared to the full immersion in a virtual world.
Until 1999, AR remained very much a toy of the scientist. Expensive, bulky equipment and complicated software all meant that the consumer never even knew of this growing field.
Augmented reality is changing the way we view the world -- or at least the way its users see the world. Picture yourself walking or driving down the street. With augmented-reality displays, which will eventually look much like a normal pair of glasses, informative graphics will appear in your field of view, and audio will coincide with whatever you see. These enhancements will be refreshed continually to reflect the movements of your head. Similar devices and applications already exist, particularly on smartphones like the iPhone. -Kevin Bonsor
http://www.vrs.org.uk/augmented-reality/how-it-works.html
http://www.pocket-lint.com/news/108888-the-history-of-augmented-reality
http://www.pocket-lint.com/news/108888-the-history-of-augmented-reality
THE APP REVOLUTION
In 2008, the first AR apps come to smartphones where the world could actually begin to enjoy the experience somewhere close to what it’s supposed to be.
DAQRI
DAQRI is the world’s leading augmented reality developer, providing custom software and creative solutions to clients across a broad spectrum of industries
http://www.daqri.com/
http://www.pocket-lint.com/news/108888-the-history-of-augmented-reality
THE FUTURE OF AUGMENTED REALITY
https://twitter.com/DanSung
THANK YOU FOR YOUR ATTENTION!
Brait Volmre
Carol Liis Metsla
Kadri Palmiste
Kristina Kostap


Total Immersion
Augment Reality
Metaio
GeoVector
Inglobe Technologies
AR Consortium
Augmented Reality Companies
http://www.pocket-lint.com/news/108888-the-history-of-augmented-reality
Full transcript