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Disney Pixar Movies Timeline

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Emily Miranowski

on 4 May 2013

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Transcript of Disney Pixar Movies Timeline

1995-2016 Disney Pixar Movies 1999 2003 2004 2006 2009 Being the very first CG animated full-length film, “Toy Story” set a new standard in technology and animation. “Toy Story” was a daunting project, set on a large scale, which was completed successfully and making Pixar pioneers in the making. It went on to earn over $361 million worldwide and was praised for its use of never before seen animation techniques. Being the first fully computer animated release, 27 animators had to build unique motion controls for each character. It took animators roughly a week to create 8 seconds of the film's animation. Pixar proved that not only that CGI is possible for a full-length film, they also proved that CGI could be used to tell a character-based story. Toy Story became the first feature-length computer animated film as well as the first film produced by Pixar. The film follows a group of toys that become animated when humans are not present. Due to advances in modeling, texture, and other factors, humans looked less awkward while animated compared to the more frequent use of rigid characters in previous films. With most of Pixar's animators working on A Bug's Life, production had to be carried out in a separate building and on a shorter production schedule. Animators had 9 months to create the film and used several computer models from the first film. New software and animation techniques allowed creators to use complex camera angles. This new technology was being used sparingly as to not distract from the connection to the original Toy Story film. In 1984 Pixar’s first animation, a short film called The Adventures of Andre and Wally B. premiered featuring groundbreaking technology such as complex flexible characters, hand painted textures, and motion blur. Pixar went on to create four more shorts before coming out with their first full-length film. The fourth animated short Tin Toy, was the first animated film to receive an academy award, and far from Pixar’s last. What originally started as a showcase for their ground breaking animation technologies, the shorts soon became a signature of Pixar Studios, being played before every full-length film. Pixar has since released two compilation volumes of their shorts on DVD. A Brief History of Short Films Monsters Inc. was released in 2001 and was Pixar's fourth film and follows 2 monsters living in a world powered by children's screams. Their society is extremely afraid of children so when a young girl enters their world, life goes awry. One of the animation challenges revolved around one of the film's main characters, Sulley.
Sulley is a large monster that moves quickly despite his large size and has a coat of fur on his entire body. Sulley consisted of over 2 million hairs and each had to move individually and cast its own shadow. The answer to this complex problem was the new Fitz simulation program. The film also had to use 3500 rendering processors to run some of the more complex shots. . The Incredibles, released in 2004 is Pixar's sixth film. Animation started with a year-long process of building characters from the inside out and developing controls for each movement. This was the first film to have an entirely human cast. Along with that, human characters needed flowing hair and realistic folding and tearing of fabrics. Clothing, hair, anatomy and skin consisted of highly detailed animation that was nearly impossible at the time. The creation of realistic skin can be attributed to a technique known as subsurface scattering. Along with these human elements, new themes such as fire, water, air, smoke, steam and explosions had to be incorporated to add a realistic element. The visual styling changed how everything was handled, ranging from impossible sets to physics. Pixar released their seventh film, Cars, in 2006 and was to be their final film before being bought by Disney. The plot follows a race car named Lightning McQueen and his undying desire to gain a sponsorship by the prestigious company Dinoco. McQueen finds true friendship in the small town of Radiator Springs and discovers what is really important. Featuring an entirely non-human cast, animators struggled to personify automobiles and make them a relatable medium. Animators worked with design studios in Detroit to learn how cars are modeled. They later used the techniques they discovered to develop the characters in platforms very similar to software used to develop real-world automobiles. Cars ultimately grossed $461 million worldwide. 2006 After being bought by Disney, Pixar released their eighth film, Ratatouille in 2007. The story follows Remy, a Parisian rat interested in a career in cuisine and his desire to become a great chef with the help of a restaurant bus-boy. The ability to make the computer-generated food appear realistic and delicious became a major obstacle for the Pixar animation team. The animated food in the film was constructed with help from chef's from France and the United States and to further understand the way food is made, the team took cooking classes at a local culinary school. The same subsurface scattering technique used in The Incredibles was also used in the food textures of fruits and vegetables. In order to make the food preparation scenes more believable, special procedural routines were made to make things like a knife slicing through an onion believable; making one model slice through another without complications. 2007 Wall-E, released in 2008, was Pixar's ninth film and is centered around a robot programmed to clean up planet Earth after it was deemed uninhabitable by humans. The robot named Wall-E comes into contact with another robot named Eve and follows her into space to change the future of humanity. The history and atmosphere of the world became extremely complex much like the production of Monsters Inc. Animators studied sites such as Chernobyl to aid in re-creating complex textures and colors of decaying cities to use in the depiction of Earth. Pixar also wanted to make Eve appear to be high-end technology so they incorporated elements used by iPod designer Jonathan Ive to add to the sleek, futuristic feel of the modern humans. Other robots in the film were created by a program dubbed the Build-a-bot platform. This platform allowed different components to be combined in countless variations. In 2009, Pixar released their tenth film Up. An elderly man, Carl, has had a lifelong desire to travel to South America. Being fed up with modern society, he attaches thousands of balloons to his house causing it to fly like a hot-air balloon only to find out that he has another passenger for his journey, a young boy named Russel. The human characters in Up are animated in an extremely stylized manner. The main challenge in the film was to make the characters appear appealing and natural. Pixar had to develop new programs to simulate cloth textures and iridescent feathers on a bird-character in the film. Another hurdle was the number of balloons used to fly Carl's house. The number of balloons varies from 20,622 to 10,927 in different scenes. This was far easier to animate than the real number of balloons required, estimated at 23 million balloons. The film was also the first Pixar movie to be released in 3D. The third installment of the Toy Story franchise became Pixar's eleventh film. Twenty-five years later, Pixar utilized everything they had learned and improved by this to creative a very believable and visually stunning world. The bigger challenge in this film was to keep the feel of the original “Toy Story” films, in terms of visual and technical standpoints, but still advance in their craft. Toy Story 3 was the first film to be released with Dolby Surround 7.1 sound. The use of Dolby Surround 7.1 sound also enabled Pixar to release a Blu-Ray with the same sound quality. Animators went back to the initial files used in the first two films only to find that the files were un-editable. This forced them to completely re-build the characters and motions programs from scratch. Cars 2 is Pixar's twelfth film and was released in 2011. The sequel to Cars features Lightning McQueen and his friend Mater traveling to Japan and Europe to compete in the World Grand Prix. The film's physics were much like the original Cars but used a new world to encapsulate the cast. Some notable elements were the dramatic lighting in the Japan environment as well as the new types of automobiles and cultures. The film was also released in 3D and IMAX formats. Pixar released their thirteenth film, Brave in 2012. To create the most intense visuals possible, Pixar completely remade their animation system for the first time in 25 years. It also became the first film to use Dolby Atmos sound. The story is set in Scotland and follows an archer named Merida and her desire to break the mold of her rigid kingdom's society. To immerse the audience in the story, animators needed to be able to trick the mind and create animations that carry the adventure. In Brave, the main instance new animation technology is used is in Merida's long, curly orange hair. Pixar developed a new software dubbed Taz specifically for the film. This technology gives Merida's hair bounce, flow and curls and also used in several bears along the story line. Pixar once again, revamped their animations and surpassed their previous advancements. Monsters University will be Pixar's fourteenth film and is scheduled to be released in summer of 2013. The film is a prequel to the 2001 film Monsters Inc. and follows Mike and Sulley's journey through school and their relationship from rivals to best friends. Not much is currently known about the film but seeing the huge advancements made by Pixar in recent years, it can be expected that animation will be better and more advanced than anything the audience has seen before. Monsters
University
2013 Toy Story
1995 Finding Nemo 2
2016 A much anticipated sequel to Pixar's 2003 film Finding Nemo is set to release in 2016. Pixar animation studios is well known for creating more than a dozen animation movies and short films. At a young age, just a mere 26 years old - Pixar has revolutionized the animation genre. This is mainly done by the imaginations and realism the designers and creators have produced. The Pixar Company would not be where it’s at today if it wasn’t for certain advancements in technology. The timeline our group has created will display key technology advancements which allowed Pixar to produce award winning films. These advancements don’t’ necessarily vary from computer hardware, but to the implemented designs applied to each movie. We all hope you enjoy the provided facts about Pixar as we look closely at the details and hard work put into each animated film. Pixar’s logo, a sequence featured at the beginning of each film featuring a bouncing desk lamp, originated in Pixar’s second short film, 1986’s Luxo Jr. This short was the first to be made after the company previously owned by George Lucas went independent and was christened “Pixar.” A Short History of the Pixar Logo 1984 2013 Pixar's fifth film, Finding Nemo was the story of a father clown-fish, Marlin, on the search for his abducted son Nemo. Marlin is aided by a regal tang named Dory and together they encounter the wild open ocean beyond their comfortable reef. It also became one of the best-selling DVD titles with over 40 million copies sold. The animation used is a huge step forward for Pixar and a new environment to build.
The biggest challenge was to create believable visuals for numerous types of constantly changing oceanic environment. Animators focused on how light transferred through the water and became dispersed as well as simulations of bubbles, eddies, and currents. This would also impact how characters would move if they were involved.
Seeing huge success in computer animated films, Pixar went on to produce A Bug's Life. The film tells the story of an ant leading a group of bugs to fight off a group of greedy grasshoppers. The simplified, stylized look and surface quality lent itself nicely to the evolving animation technology at the time. To simplify the creation and controlling of large groups of characters, a new automatic randomizing software was created to ensure that no two ants were alike and that they all appeared to be unique and full of life.
1998 Works Cited

http://www.pixar.com/about/Our-Story
http://www.imdb.com/company/co0017902/
http://www.imdb.com/ Internet Movie DataBase
http://www.bcdb.com/ The Big Cartoon DataBase
https://www.rottentomatoes.com/ Rotten Tomatoes
http://www.metacritic.com/ Metacritic
http://www.pixar.com/ Pixar
http://www.disneymovieslist.com/ Disney Movies Guide
http://www.youtube.com/ Youtube
http://news.cnet.com/8301-10797_3-57452871-235/bravely-going-where-pixar-animation-tech-has-never-gone/ Brave Hair Animation 2004
2001
2008 2009 2010 2011 2012 For the first time, a “soft body” model was used in a major character among a world of rigid characters. Rigid characters are easier to model and to animate, compared to softer characters, like Heimlich. Upon creating their own “Bug Cam,” Pixar realized that nature carried a translucence and sought to replicate that through shaders, bringing a touch of realism in the film.
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