Loading presentation...

Present Remotely

Send the link below via email or IM


Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.


Bus Ethics

Violent Video Games

Lauren Rembowicz

on 4 May 2010

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of Bus Ethics

Violent Video Games Lauren Rembowicz
Dillon Sheets
Dan Houle
Kelsey Ehlert Dilemma Is it ethical to market violent video games
to impressionable youth? Stakeholders Parents Children Government Retaliers Video game producers ESRB Solution All advertising and packaging
carries a more detailed description
of game content Marketing/Advertising regulations Questions? Defense "Federal Trade Commission in 2004 found
that 69% of 13-16 year olds were allowed to
purchase mature rated games without an adult"
(Collier, Joel E.) Eliminate ambiguity in warnings Helps parents understand what kids are playing Example: Call of Duty vs. Grand Theft Auto
Full transcript