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The ALL NEW 2016 Brief(ish) History Of Videogames

A somewhat more up to date complete and mostly accurate history of computer & videogames, apart from those bits I had to cut out.
by

Brian Baglow

on 12 June 2016

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Transcript of The ALL NEW 2016 Brief(ish) History Of Videogames

The very very early days indeed
A complete and
utter history of
videogames
OXO
MAINFRAMES
Space War
Computers
Students
Way WAY Too
Much Spare Time
ARCADES!
Led by...?
1978
JAPAN
Caused a national
Shortage of 100 yen coins
THEN!
A new game
Nobody got shot
GIRLS Liked It!
The first mainstream
games SMASH!
And lo! Arcades spread across
the many lands of earth...
But Then..
Computers got POWERFUL enough
to bring ARCADE QUALITY into your
HOME
Ignoring the Magnavox...
But then!
Over in Blighty...
The home computer REVOLUTION!
Those were for BAD BOYS!
GOOD little children got...
The BBC Micro
Then, thankfully...
THIS happened...
TODAY!
Games are...
No longer trapped on consoles
Always connected to the Internet
Not stuck in the same old genres
NOT JUST FOR GAMERS!
2010: 425,000 Apps
2015: 1.5M Apps
2010: 15 BILLION Downloads
2014: 52 BILLION Downloads
2015: 100 BILLION Downloads
2010: $3.6 Billion in revenue
2014: $15 Billion in revenue
2015: $25 Billion in revenue
...since in launched in JULY 2008
(this is quite a lot...)
2010: 700,000,000 MAU
2014: 1.19,000,000,000 MAU
2015: 1.55,000,000,000 MAU
aka Noughts & Crosses
Or global
thermonuclear war!
Gaming In
Your Pocket!
Full transcript